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Thread: Medical Specialist

  1. #1
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    Medical Specialist

    https://gitlab.com/cmdevs/ColonialMa...-/issues/11539

    Basically this.

    Throw the opinions in the comments, I want to see if you support this or hate it. I personally want it introduced so I can be like the Medic from TF2 and actually have a support-based spec.

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    Senior Admin & Whitelist Overseer Fortelian's Avatar
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    No. Bad
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    Unfortunately, I think the healing-ray-gun is something more in line with regular SS13, and not the CM-verse.

    I think a better idea for a healing support spec would be something more (I really hesitate to use the word “realistic” since we’re talking about a universe with biomechanical space-bugs & all, so let’s go with) “practical.”

    The first idea that comes to mind is a syringe gun, that has syringes as “ammunition,” and loads different chemicals just prior to firing. It would be able to switch between them the same way a pyro switches between different fuel types. They’d have a few tanks of chems, just like a pyro, but whereas Pyros have napalm, fuel-B, and fuel-X, the Med Spec would have Bica, Kelo, and Tram.

    Med Specs could also have some kind of terrahertz-band scanner that could detect a person’s injuries from a distance, accurately confirm and locate broken bones and internal injuries, as well as drug concentrations in the distant patient’s system, maybe even being able to identify chemicals that standard scanners can’t.

    Med Specs might have something like an auto-splint, that can insta-splint a limb, but has a windup for loading a single splint into the device, making it something that is prepared before being in the thick of it. Maybe it could load more splints, but that should be at the price of a longer windup to load.

    Med Specs could have a limited supply of some specialty chems that researchers cannot break down (proprietary chems, like how you can’t deconstruct the CL’s ultrazine). Some examples would be bonemending and organ mending. Since the hyper & ultra zines are not really for “good health,” the spec would not start with those.

    There could be an optional magnetic grapple with winch. For pulling equipment (guns with good attachments, AP clips) back behind friendly lines from a safe distance. Or, more importantly, latching onto a prone marine’s armor and dragging THEM back behind friendly lines without having to go out and risk the Spec.

    An optional single (read, once used, someone has to personally bring it back to the spec ground-side) medevac capsule that reverse-supply-drops a critical marine to REQ. Maybe make it so it needs something like 240 hydrogen to refuel it after use if you want a cost for medevac without a DS. (This would be meant for medevaccing important roles, like the CO or XO, though I’m sure baldie specs would medevac PVTs with this thing)

    Oh, one more idea here: Has some, and can fire, Sodium Hydroxide syringes. Fucks with the xenos somehow. Maybe damages them, but prolly just makes them slow, since it’d screw with their battery-acid blood.

    There. Support Spec Ideas.

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    Senior Member DekoToast's Avatar
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    Love it, I want to kill a xeno with a syringe gun, then hit em with "Another Successful Procedure."
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    awesome idea very cool ladwhy
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    No, CM13 is based on Aliens which is based on space Vietnam. Understand that before you attempt to hamfist goofy shit that doesn't fit the setting.


    A medical beamgun is goofy, gamey, and dumb, so it doesn't fit lorewise.


    Marines should be using massed produced drugs and equipment manufactured robustly by the cheapest bidder that will probably give you cancer in twenty years. As a marine you are expendable meat by virtue of being cheaper than a combat android/well trained mercenary given mass produced battle tested equipment you can't pay off during your deployment.


    The best you SHOULD hope for would be regenerative glue laced (illegally mind you in the field) with chemicals, hastily applied by some sweating medic that got two months of training by operating on pigs trying to keep your important bits inside you.


    None of this whambo medical beam crap, grappling hook, syringe gun or any other fancy bullshit etc.


    What are you a well paid PMC?


    You should be happy to even have bandages, in my day we only had dirt. And we had to share the dirt.

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    the fabled mercy spec

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    the medic behind the slaughter

  9. #9
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    Quote Originally Posted by Bob View Post
    [SIZE=5][U]The best you SHOULD hope for would be regenerative glue laced (illegally mind you in the field) with chemicals, hastily applied by some sweating medic that got two months of training by operating on pigs trying to keep your important bits inside you.
    Pigs are too close to humans, anatomically speaking, for medics to be allowed to train on them. That’s why Space-USA would have a proud space-vietnam-era tradition of having their medics practice field trauma (healing or causing?) skills on goats. Besides, there’s no way in space-hell that pigs wouldn’t be immediately processed for space-bacon. And we’re talking the 200 spacebucks per pound bacon, since it’s real meat & not blended mealworms re-textured and artificially flavored to be semi-bacon-like.

    I do want to defend my “fire a syringe at it” mentality for space-‘nam, since it involves gratuitous waste of disposable materials in an overly complicated weapon, most likely prone to jamming. Because... military contracting, yo. Plus it’s something for the recruitment posters. “Top of the line healing tech!”

    As for the “gun” in grapple-gun, I’m probably referring to biceps.

    Also “regenerative glue?” Hah. Just use regular cyanoacrylate superglue, that shit instant bonds skin together. And I do mean INSTANT. Why would you need more than that?

  10. #10
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    Devs already said they want to "create" their own lore, not everything is lore-wise. If everything was so, there would have been only queens, drones and runners(if you refer to the movies). This "medical specialist" suggests having a support specialist, just like the Synth, but human. Everyone wants to roll spec, so there will, hopefully, be a support spec every round(in this suggestion, medical spec), cause you don't see a synth every round.

    This would require a little bit of balance and whatnot, but I think the devs know how to do that.

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