This strain of drone loses its ability to create hive weeds or structures, and has a lower total plasma pool, but in exchange they get some armor, faster health/plasma regen, and claw damage.
They have four abilities designed to operate far from the hive; concentrated sight: a runner like binocular view with an increased range and peripheral view the fewer friendly xenos are around you. Infliltrate: a less powerful cloak than the lurker, but the drone moves faster and can enter vents faster while in. Hardy weed sac: on a long cooldown, plant a weed node on ANY non catwalk/weeded tile, slightly slower regen, moderately more health. Second wind: prepare yourself to face death by channeling the ability for 3 seconds, if you go into critical condition or take lethal damage during the next five seconds, you are instantly revived and given crit immunity and 50% damage resistance for 3 seconds, with a small speed boost, but the catch is you can only do it when either VERY far away from the hive core or on another z level, very long cooldown, very high plasma cost.
Let me know what you think for this build, a hardier drone with the ability to make forward bases and adapt to perilous situations.