Originally Posted by
CABAL
Skill level for benos was only recently brought up with MOBA update that might not be fine tuned to this day. Pre-Moba benos were definatelly requiring less skill than marine to get kills. "Lucky" kills are just that... They are "luckey", as marine you are forced to be around other marines, so its easier to get a lucky kill. Hang around T3s, or even T2s more (competent players I want to add, they usually use the same beno names like RAT, or something like that) and you will get your luckey kills as beno. You seem to be also "luckey" enough to be never ambushed, as current lurker can pounce from like 5 tile away from you (at the edge of armor lamp light), break bone, or two in few slashes and then escape. Competent runners can drive-by slash effectively. Shit happens and we all die to nades/SADAR/OB/mortar, even as marines. A good flank by benos vs good flank by marines is different in few details. Good marine flank is very hard to organise, marines don't have eyes lied on most of the map, marines don't see trough walls, marines can't really avoid detection etc. Bad beno flank results in beno retreating and maybe few losses, bad marine flank results in entire squad being cut off and wiped out with no revivals.
Command centralisation in beno case isn't that bad. Queen has less benos on her side to command, she can set leaders and give them the duty to command frontlines. Queen has easier time commanding whole hive than entire marine command over only one squad.
If you fear pressure on Queen, then imagine being CO that could actually be mutined against if he made bad orders. CO will be judged for what squad he choosed to do what, for what LZ he picked, for OBs, for how he handles prisoners etc.
Everything is centered around Queen because its dev policy for Queen to be something of a "Boss" of the CM game. Marines have nothing to do with it.
It depends on what single marine killed you. It might just happen that you jugde entire marine force on few robustos like Avalanche and entire beno force on baldos. It might be a problem of your time zone, that you have time to play when robust marines come in and robust benos go out. It might just be your "luck".
Competent runner can juggle entire squad into FFing each other and then escaping barerly scratched and the only thing that can stop such robust runner is either lucky marine with buckshot, lucky marine with slug, or robust marine with buckshot and nothing else. Now imagine going against two of those runners.
"Like just from my experience you can be a derpy marine, grab shotguns and lots of explosives and get sick kills without that much of a learning curve. You need to be pretty competent as a xeno to be remotely useful."
Getting kills in CM isn't even half of the success. Good marine isn't the one who gets the most of kills, good marine is the one who created opportunities for others to do their job. I accepted that fact and my playstyle reflect such philosophy. I load my shotgun and belt with sluggs so that others can shoot stunned benos and avoid slashes from T1s and few T2s, I wear Heavy Armor to sometimes take that slash, or two more than medium/light armor marine would take, so that robust and competent marines have that second more to shoot at benos in safety. I take the risk of slugs, I hit marines on occasion and you know what pains more than information on beno chat that you died? Thought that my slug stunned some perfectly healthy light-armor marine who then got dragged off into the hive and killed and that nobody will ever revive him, thus making me a destroyer of his entire round. Do benos have to take into consideration that their neuro might stun/slow down other beno? That their gas might harm other beno? That their pounce might harm other beno? That their slash might hurt other beno? That their grenade might hurt other beno?
On top of that, you are just as likely (when grabbing buckshot shotgun and explosives) to fuck over marines with nades and PB you mates. Every coin has two sides.
Since when "OB is mainly meant to break strong beno defensive positions" means "OB is mainly used to break strong beno defensive position"? Thanks to sound bug it can be more effective at killing benos currently, but its not meant to do that. With proper sound indication (or following MasterShakeEz idea, a visual indication) then only the baldest, or laggiest, or really unluckiest benos would die to OB/Mortar.
I belive thats is the design policy, the same with nades. There is a reason why marines scream "NADE OUT" and why nades flashes bright red and why they don't explode immediately and why instantly remote detonating charges were removed. Nothing forces anyone to die with no choice to do anything else. Be it marine, or beno.
"And yea yada yada "I like my wins hard earned" but honestly this isn't a fighting game. You need to work together with other people in this game, which means no matter how godlike of a xeno you are, you'll never win if your team gets robusted by a good nade'"
Funny you mention that. The most commonly argument used by hard on Xeno Mains when winrate was designed and enforced to be in favour for xenos 3/4.
The same with marines, pal. The same with marines. No matter how godlike of a marine you are, you'll never win if your team gets robusted by a bad nade.