Commander Whitelist Application
Byond ID? Killer of Turks
Player Name You Use Most? Malcolm/Michelle Grimes
Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link
Have you received any ban within the last month? How long was it and what for? Banned for 1440 | LRP as xeno "Leader Elder (?) Praetorian (?) (Q-45) (?) (follow) hisses, 'I be da captain now whiteboi' " - Banned for one day.
on 2020-05-06 17:36:22
Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines? Yes
How do you view the tool of Battlefield Execution to be used? What circumstances do you think it would be necessary to BE a member of the crew? Where do you think the Battlefield Execution Mechanic Differs from regular Execution and why? The BE is a powerful tool available only to the Commanding Officer. I believe it should be used not only in cases such as blatant griefing (which is, mainly, up to the Moderation team to sort out, rather than the Captain), but also in situations in which a person shows a total disregard for orders, presents an active threat to the operation's integrity, contributes (by action or inaction) to a catastrophic failure of an important part of the plan, or actively tries to undermine the CO's authority in a critical situation.
The Battlefield Execution is carried out personally by the Captain/Commodore, skipping the judicial process of a regular execution. It's fast, dirty, and can't be appealed (it'd be hard to speak with a gaping hole between your eyebrows).
How will your Commanding Officer run his/her ship? Provide a detailed explanation on how he would handle situations that might commonly occur such as, a insubordinate Req, Engineering, MP, or Command Staff I plan to take a direct approach when it comes to running the ship and the operation. Whether it is coordinating squad efforts in the CIC, deploying groundside to lead a spearhead (or critical defense), assisting an understaffed Requisitions department to get needed supplies to the front, reviving and treating marines (groundside or shipside, whichever is in dire need of assistance), et cetera. I also enjoy roleplaying opportunities with Corporate Liaisons, High Command and W-Y. Ultimately, it is my intention to guarantee the round is playable and entertaining, assisting every department personally by giving my Executive Officer operational command or the other way around, to let them gather experience in the various fields of work.
Insubordination is a common issue in the Corps, due to the volatile and stressful nature of combat operations. As such the CO must remain level-headed and make reasonable decisions to prevent mutinies and inefficiency in any of the departments, or to punish a rebellious wildcard that intends to sabotage the operation. I'll list my response to each scenario presented in the question:
1) Requisitions:
Having rebellious/insubordinate Req staff would be crippling. Marines need a constant influx of supplies such as medicine, building materials and ammunition most importantly. I would initially ask the XO or SEA to assist them, in case it's not insubordination but rather a rookie requisitions team. If they are indeed insubordinate and refusing to follow orders, I'd attempt to speak with them, listen to what they think is wrong or whether they were insulted or undermined somehow. If it cannot be talked out or is taking too long and frustrating the operation I'd order their arrests for NoD and appoint my XO or even take over Requisitions duty myself.
2) Engineering:
I've had to deal with insubordinate Engineering in the form of the CE and OTs ignoring me when I ask them to load the OB cannon repeatedly, instead working on a personal project. While I have no scuffs with fun modifications to the ship, it's very painful to receive coordinates for an OB and finding out the cannon either wasn't loaded or was loaded incorrectly, and having to run around to solve it. I solved it by having the CE arrested, charged for NoD, and then pardoned by the Captain after I asked the MPs to make him write "I will keep the cannon loaded so the XO doesn't have to do it" 30 times. It's a nitpicked example but it was funny.
In the case of a much more serious case of insubordination, in the form of threatening the ship's or the crew's integrity with their custom explosives, I would have them arrested. This scenario assumes this is a critical situation, since the explosives can't be triggered except when on Red alert (grenades at least), and there's no time to waste when dealing with would-be terrorists.
3) MPs:
If one of multiple MPs are insubordinate, they'd better have a good reason, since MPs are the ones tasked to keep the law. HC would be faxed about the issue and they would be talked to- it could be the case that I am the one overstepping my boundaries. If that isn't the case, and they refuse to get back in line, I'd order the CMP to detain them and assist me to start a judicial process. The CMP being insubordinate is a much more grave issue, and it'd be necessary to tread carefully. Again, I would question whether I am the one overstepping my boundaries/abusing my authority. In the case I am sure I am not, and I am certain that the CMP is intentionally jeopardizing the operation, I'd give them one chance to cease, explain themselves and get back in line- if they do not I would have them arrested and I'd pursue further legal action contacting HC.
4) Command
While I plan to give my CIC team freedom of response and improvisation, my decisions are final and I would not tolerate one of my SOs or my XOs issuing orders that contradict mine and put the operation at risk. This doesn't mean I won't accept suggestions- I am more than happy to change my plans if I am presented with viable and interesting alternatives to proceed with, but the scenario implies that they are being rebellious and insubordinate. They would be given a chance to correct their course; if they don't take it, they will be prosecuted and possibly stripped of their rank. In a critical situation in which there can be no hesitation, and the individual in question is being rebellious, annoying and contradicting my orders, effectively putting the operation (and the lives of the Marines) at risk, they would receive a .454 round to the head.
5) Medbay staff:
Medbay is very important, especially considering the high mortality rate of almost all combat operations we respond to. I would quickly seek out a solution for their problem. It often happens that Medbay is overwhelmed with all the wounded, so I would send my XO or even head down myself to assist, since we both have medical training and can use the defibrillators and open pill bottles. If the matter is that a doctor wants to deploy and perform field surgery, but he's the only doctor in medbay, I would explain the situation to him and ask for his understanding. If after this he sneaks into the dropship, disobeying a direct order and leaving Medbay unattended, I'd have the MPs deploy to arrest and prosecute this person.
What do you think is the job of a Commander? Aside from strategical management in the CIC, it is the Commanding Officer's duty to ensure every department is able to operate as effectively as possible. He has the training and experience to get personally involved in all of them, including medical assistance (either in Medbay or the field), lawkeeping if the MP team is understaffed or non-existent, engineering duties such as battlefield repairs, and managing Requisitions, distributing attachments and coordinating supply drops if needed.
The Captain may also assist the operation by deploying and leading the platoon personally in the field, as long as the CIC is sufficiently and competently staffed. Even though he's allowed to deploy with a single SO in the CIC, it would be a bad decision to leave it understaffed that way.
As a player what do you think could be added for Commanding Officer to benefit the role? It may sound strange, but mutiny regulations should be relaxed slightly. It takes very long to organize a group of people, write their names down and the reason why you're mutinying in most cases, and I think we don't see enough mutinies for incompetence for that reason. Apart from this, I believe the CO could use some more cosmetic items such as different armor designs, and even though it's not related to the CO directly, the MK221 tactical shotgun could use a resprite like the recent major weapons sprite overhaul.
What do you think you could contribute by being whitelisted? I believe that making a round interesting and entertaining is more important that plainly winning, because I know the value of an entertaining experience for both sides. This does not mean throwing away clear opportunities to win the round, but it does mean not rushing a common hive location as early as possible with the intention of catching the xenomorphs off guard, deploying tactical shotguns at roundstart (against the rules now), or being a powergamer.
Your story (potential topics listed below)
Do you understand that you cannot advertise your application on any public platform for votes. Do you also understand you may not edit this application 1 hour after it has been posted? Yes