My impressions
T1s
- No significant differences here
T2s
- in classic people often preferred to stay as T2 instead of evolving to T3
- MOBA T2s are kinda underwhelming
- Except warrior that didn't really change
- Spitter was better when it had vomiter strain instead of just weaker vomit
- Lurker barely has impact aside from some memes, without reliable stealth and pounce there is no reason to play them over runner, which is faster and matures faster
MOBA Boiler
- Pro: big smoke area, can shoot over most stuff
- Con: no projectile = no direct hit, no neuro (neuro direct hit was OP tho, it should have given you like 10 seconds of awake time before you pass out for an eternity or something)
- VERY shit pathfinding, with projectiles you were able to shoot some really nice curved hits, now you can basically shoot in straight lines of 45° (for marine mains, just imagine + and X lines) when it decides to work
- It is just super boring to play. You have some impact but you spend the whole round making marines stand back for 10 seconds as the delay is too much to ever damage them. (yes I know about muh screech combo). I guess this is difficult to balance because if boilers were good stacking them would be too good.
- Acid spray was also fun and allowed you to do some fun besides artillery
MOBA Crusher
- The only way to kill them is still bodyblocking but now that is more difficult with their new abilities
- I miss classic charge, it was an iconic ability and gave the caste a fun feel, now you just hop around like a fat stompy bunny
MOBA Rav
- I dont really see why bone abilities are pushed so hard
- While previously you used to be able to counter ravs by walking backwards and shooting as they are slow as shit but this no longer really does much because of their infinite HP pool
- I guess they are in an okay place
MOBA Prae
- The biggest winner of MOBA, I'd say all strains are good and they are part of the "infinite HP" club but without being slow
- Dancer seems OP as they can instakill a guy everytime their cooldowns are up
In summary it feels like T3s make or brake them game. Due to their large health pools, non-shotgun (and smartgun) weapons are devalued further as the only way to kill is swarming
See https://youtu.be/K6m40W1s0Wc?t=121