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Thread: Remaking SS13 in the GoDot engine [Help Wanted]

  1. #1
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    Remaking SS13 in the GoDot engine [Help Wanted]

    For anyone interested, there is a thread about remaking Space Station 13 in the GoDot engine. This is a node-based engine with 2D being one of its strengths.

    Here is the thread: https://godotforums.org/discussion/2...ace-station-13

    If you want to know more about GoDot, here are two channels to give you an idea.

    - https://www.youtube.com/channel/UCKI...hY4_hhbotf7wA/ videos

    - https://www.youtube.com/channel/UCxb...qFdvMdCFKTMsQ/ videos

    - https://www.youtube.com/ playlist?list=PLda3VoSoc_TSBBOBYwcmlamF1UrjVtccZ

    - https://www.youtube.com/user/uheartbeast/playlists

    - https://www.youtube.com/channel/UCnr...gwbcKsZC-2rIg/ playlists


    The manual: https://docs.godotengine.org/en/3.1/getting_started/ step_by_step/index.html#toc-learn-step-by-step

    The manual (GDscript): https://docs.godotengine.org/en/3.1/getting_started/ scripting/gdscript/gdscript_basics.html#doc-gdscript

  2. #2
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    Best way to port ss13 would probably to make a byond simulator, then run ss13 on top and slowly move code to new way.

  3. #3
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    Quote Originally Posted by Drone404 View Post
    Best way to port ss13 would probably to make a byond simulator, then run ss13 on top and slowly move code to new way.
    This is a remake. We start from the ground up.

    Check the thread for details. https://godotforums.org/discussion/2...ace-station-13

  4. #4
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    Quote Originally Posted by CluelessOwlman View Post
    This is a remake. We start from the ground up.

    Check the thread for details. https://godotforums.org/discussion/2...ace-station-13
    Are you aware of:
    https://github.com/space-wizards/space-station-14 (which used godot until it didn't because reasons)

    https://github.com/unitystation/unitystation

    https://github.com/RE-SS3D/SS3D

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    Thank you for bringing this to light.

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