Commander Whitelist Application
Byond ID? PaladinThicc
Player Name You Use Most? Calum 'Bishop' McDonald| Previously 'Crockett'
Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link None
Have you received any ban within the last month? How long was it and what for? None
Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines? Yes
How do you view the tool of Battlefield Execution to be used? What circumstances do you think it would be necessary to BE a member of the crew? Where do you think the Battlefield Execution Mechanic Differs from regular Execution and why? Battlefield Executions are a tool used by the CO and only him (besides high command) that must take place instantly and not via proxy, therefore the CO must do it himself. It can't take place with people that are brigged due to the fact they would require in my opinion a regular execution. As a tool, it should only be used as a last resort really and truly, or if the person does really bad softgriefing, ruins an OP, or does something that I'd consider in an RP way justifiable.
When should it take place :
- Acts of sedition but only the ring leaders, this is so that those very same people couldn't regain the power within the mutiny. The co-conspirators who didn't plan anything out would be demoted and resume their duty as if nothing happened.
-Acts that harm an operation or the end of an operation, POs evacuating from the operating area before CO authorized it, or someone locking the doors on the dropship with a majority of the marines left outside to die. Other examples may include: Spending req points on dumb shit like HEFA completely(I'll ahelp this as well), or Firing an OB directly on the FOB or where ever we have supply coordinates.
-Acts that cause major damage to the ship's integrity, Breaking windows don't count, that's a job for the MPs to handle. OTs blowing up their workshop don't count either because it's usually not on purpose. An example would be an OT testing a grenade in maintenance within the ship or dismantling large chunks of the hull on the ship.
-Causing major harm to the CO: I mean attempting to either A. Bomb me, purposefully attempt to kill me, or otherwise get me extremely close to being captured by an enemy force, regardless if on purpose or not.
I don't think the following deserve a BE because it's dumb :
-Insulting a CO: A simple DASO charge and ten minutes in the brigs works.
-Sedition(being part of it as in, not leading it): If they reveal who were the leaders and others confirm it, then they are spared, if they refused to admit who were the leaders but weren't themselves they will be demoted to PFC and resume their duty. (If they are a SG their equipment will be taken, SPEC as well)
Regular Executions are conducted solely by the Military Police after following strict criteria, depending on the Code(if it's either Red or Delta) onboard the ship. The requirements for the execution go from approval of either a CO or both the XO and Acting CMPs IF the captain is gone(dead or just hasn't joined). Then how, either a firing line or a lethal injection (Former being done by the MPs, the later by the CMO). Either XO or CMP must be present for it, The prisoner's last rights are given to them, and then then they join DCHAT.
How will your Commanding Officer run his/her ship? Provide a detailed explanation on how he would handle situations that might commonly occur such as, a insubordinate Req, Engineering, MP, or Command Staff I'd always try to approach a scenario with these three words in mind: Ask, Order, Force
-Ask: I'd try to reach to an insubordinate person trough diplomacy, to see if I can convince them to act up and follow orders.
-Order: Mainly for if the XO orders anyone else. I'd give them the order myself and see from there what happens. If they are disobeying, or not following my own orders I would attempt more to approach from a diplomatic standpoint or result to Force.
-Force: Rather than forcing the crew member to work, I'd set an example to the rest of the corp, and arrest them for NOD or Disorderly Conduct, whichever would fit more accurately. Why result in brigging them, slowly when one stops doing their work right and more follow, one by one the system falls apart if left unchecked or maintained
Some scenarios I thought off the top of my head:
-An MP arrests a delta marine for a reason I don't know, I ask why and he fails to provide it, I try and ask again nothing. I go to the brig and see why he was arrested and for the sake of the argument it's Damage of Government Property, he broke a window in the squad req to be a bit more precise. I'd pardon him until the OP is over, or give him the glass to fix it, or just take it out of his pay.
MPs are the leash for me on the ship, they are meant to keep everyone in line and follow the ML themselves if they stand to decide to ignore it than I'd fax command for aid, if unavailable(whether no staff available or the fax takes too long) I'd request a fireteam from a squad(probably bravo so we have a fast response) to come shipside and help try and stop the MPs until command would send an RMP detachment.
-Staff Officer deployed without my consent: This can go two ways, A. He's really good, performs well, and gives me accurate information for OBs, secures flanks. or B. Dies/ is useless.
IF A = Gets pardoned and a medal for his efforts because he would have probably saved an OP
IF B = Brig if alive
Another example for Staff would be ordered, I follow the idea that Lieutenants have more an average IQ and are aware of some form of battlefield tactics, and thus I would have them a simple order to transfer to a squad, Example "delta takes Theta dome" how doesn't matter as long as they do it.
-REQ isn't listening to what is needed at the front and is ordering random equipment, talk to them about why they're doing it, could be they might not have the comms with the marines due to the RO being cryo'd or req might be poorly staffed. If they are ignoring me, then I'll have to put the boot down, go to req, and order them like babies, and if that doesn't work, pick one for an example, if possible of course. Without req I'm aware that an operation would probably die out, no supply would be brought to the marines and thus the decreasing the chances.
-CMO refusing to send a doctor to the ground for a triage to be set up when it's safe. I'd try to find out why they won't let one deploy and if it appears to be a reason I consider idiotic I'd order the doctor to deploy myself. If the CMO belays my order I'd brig him(I've had this happen to me as XO with no CO, with the SOP an XO has overall power over the CMO when there's no CO). A situation like this would force most marines to have to redeploy again when in reality if a triage is set up on the ground a marine doesn't have to wait for the dropship and walk to the front with the added risk of being pounced by a runner or lurker, they could be pulled back to hydro (taking LV as an example) and the doc could patch them up there and they'd be back in the fight faster than having to be medevaced, a doctor taking them and patching him up shipside, then wa- Its a long ass process that would waste time and effort.
With regards to medical as a whole, if doctors effectively stop doing any surgeries, marines are handicapped heavily, just like how req if it was full of insubordinate crew members it would lead to a downfall of an OP I think this applies to medical.
-OTs deciding to be clowns and deploy with all their happy fun nades, I'll flat out order them back to dropship because they are effectively producing weaponry that doesn't require us to spend a budget, thus making them more vital than certain other roles. Another situation would be OTs deciding to mutiny with other marines or just flat out rogue, this is a very very very dangerous situation for everyone on board the ship, I see it as a priority for the MPs to effectively neutralize(arrest not kill) the threat if no compromise could be found.
What do you think is the job of a Commander? I view the role of a Commanding Officer from :
-IC: a way to enhance roleplay across the board for all marines and crew on the ship. Not to mention it's a morale booster, although I think a lot of people think this about the marines and Xenos, there is morale needed and if a queen fights or CO fights both sides are given an incentive to fight harder.
-OOC: I am of the opinion that a CO is needed in-case of people who play as staff officers or officers in general and act like fools, go a bit on the rogue-ish side of things, and need a stronger leash.
As a player what do you think could be added for Commanding Officer to benefit the role? To benefit roleplay I don't really think there's anything that needs to be added for the CO. High Command events or even FAXes requesting specific stuff for the colony or maybe to hidden goals to keep 75% of the marines alive during the OP.
I always consider that roleplay doesn't come from what you can get but what you can provide. So if a player comes in with creativity and can find the stuff to use to roleplay something to close if not exactly what he wants he doesn't need more.
What do you think you could contribute by being whitelisted? I want to try and actually bring up new ideas to fight, not the same old routine. I do it sometimes as XO because it's simpler for staff officers to deal with, but if I tried to experiment as XO a lot of people would complain in dchat because 'MUH XO NOT BEING BIG BRAIN LIKE HE'S MEANT TO'.
I want to try and break the idea of doing the same old stuff over and over again. "Bravo LZ, alpha and delta to the bar, charlie does power and goes to bar" it's boring.
I want to experiment, and use maps features to my advantage, which isn't done so often. Take trijent for example : water that does large amounts of damage to anyone who goes into it and one way to go north. If the xenos are confirmed there then we just need to secure the dam from our side and fortify it. We can make the FOB there, and advance there.
Your story (potential topics listed below) Extract from McDonalds Journal
March 3, 2184 - I can't believe I managed to get through the academy without a hitch and I’m being placed into Space Force Eridani, mother even sent me our family rosary and a letter saying everyone back home is proud that I’m making the world a safer place. I’m being sent to the 1st Brigade, 4 Battalion “Birds of Prey” D company, second platoon. Really excited to meet the men I’m dealing with, hopefully they aren’t as rowdy and heavy crayon eaters like the rumors.
March 17, 2184 - They are mostly not crayon eaters, the delta squad are the only ones but are competent. Word from brass said the 4th Battalion is moving to the Shinowa Colony to aid in the defence against UPP Forces on the planet.Kinda nervous not knowing what to expect. 3rd Battalion is moving to figure out where the UPP are originating from planetside.
March 30, 2184 - Dropships are landing, I’ve got my platoon down and briefed both Staff Sergeants on our objectives : Take and hold the north western section of the colony. Colony is around 50km squared, the garrison is held up at the south end of the colony.
April 7, 2184 - D Company impressed me, when we met the first bits of resistance from the UPP forces in a poshy suburban area, I managed to get the squads to toss smoke grenades at the held up buildings. I ordered mortar fire on the rear buildings we didn’t clear and man, they crumbled down faster than what I’ve seen in films. The guys we fought turned out to be simple grunts but their officer had some documents showing the plans and holdouts, and also a detailed description of the supply chain.
April 16, 2184 - Battalion Command ordered D Company to rotate to take out the UPP supply chain to the east. C Company would take our place apparently holding that area. Company Command ordered the first Platoon to attack a key bridge that the supply lines ran through, while we had to attack a column that would make its last supply run. A and B company are attacking from the east end of the colony, they’ve got it as bad as us don’t know what’s going on for ‘em.
April 23, 2184 - First Platoon got hit hard, had to divert alpha, bravo squads, even the mortar and sniper to aid them. Was worth the weight though we pushed the commies off our side of the river and we even managed to secure their opposite side of the bridge. I ordered our engineers to blow it up, couldn’t have them cross again and resupply the forces. Thankfully the supply trucks that we found had some blasting charges in then. A and B company broke through and are push southwards to link up with the remnants of the garrison of this colony. Charlie is gonna attempt to link with us at the factory complex.
May 3, 2184 - I received orders to secure the ‘Red October Factory Complex’ as the commie bastards we didn’t kill called it. My L42 ended up blowing up when I was aiming, docs said I’d be fine but my eye was gone. Picked up a 44 and a machete since we’re gonna have to advance into a close quarter hell hole. Me and the First Platoon leader are gonna attack at dusk, mortar fire will distract them from the main push of us. One last note, after the flash when the rifle blew up,I entered felt total calm and saw an odd figure to me, as if god himself touched me and spoke to me, something along the lines of destined for greatness but whatever that greatness is, I don’t know.I grabbed my rosary, got up and carried on with my duty.
May 10, 2184 - Company commander congratulated me for the stellar work on taking the Factory, C Company managed to get there in time for us and were flanking from the same position we were. By dawn we had secured it, and I had ordered all heavily injured to be taken to the company triage to be treated. First Platoon leader was dead and I had to take charge. I contacted Company Command and he gave the green light. This siege was soon over, I can feel it in my bones, the garrison was saved apparently. Last pockets of resistance were to the south east and were only getting limited supply by it getting airdropped, most of the time the air wing would snap at ‘em.
May 31,2184 - Our Battalion is attacking the factory complex from all sides with CAS and mortar fire, we see large rising fires coming out of the west end of the complex. The UPP forces set it on fire themselves, reports told me, it’s barbaric. We’re taking heavy losses trying to take this position. Those aren’t people in there, they are devils and demons in there, fire nor bullets, starvation or dehydration isn’t stopping them. What in Gods green Earth are they made of?
Do you understand that you cannot advertise your application on any public platform for votes. Do you also understand you may not edit this application 1 hour after it has been posted? Yes