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Thread: whiskey outpost appreciation thread

  1. #11
    Senior Member
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    >slash cade once
    >die
    >repeat for an hour

    in the early game you basically play as a bot, the parts after that are kinda ok

  2. #12
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    It takes awhile to pick up and there's always a couple of retards who don't want to die as xeno, other than that I enjoy it tbh.

  3. #13
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    Pretty fun but xenos could use one button to spawn into a random xeno body.

    Having to use Join xeno, then select a xeno, then click yes on the popup box and finally pray that xeno wasn't occupied is tedious, especially 3 times a wave over 20 waves.

    One button to spawn in would save my poor joints.

  4. #14
    Whitelisted Captain 50RemAndCounting's Avatar
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    Hug megabeasts that kill xenos, not barricades.
    Sheeesh this boy LRP as hell!

  5. #15
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    I think the Xenos should have stronger bodies, and t3s earlier. But with longer cooldowns between waves. That way marines can actually rebuild a bit. Recover bodies, and fall back.
    Felix the Synth: hat fanatic, nice robot, one time double agent almayer synth executed for sedition. Occasional murderous mopbot.

  6. #16
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    my main problem with wo is the random gearing up at the start / the absence of game start / put in situation...
    we just APPEAR allready ground side and randomly geared... thats the main problem of WO for me.

    the map is cool, the concept of the game mode is cool...

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