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Thread: My opinion on the problem with predators

  1. #31
    Whitelisted Predator ChainsawMullet's Avatar
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    Quote Originally Posted by Fewher View Post
    Not very lore accurate though, they're tanky, cannons and fast.

    Super hard to balance for an SS13 game.
    Technically, they're shown to be quite fragile in the films, dying to 1 tail stab, needing to rest and heal after taking 1 bullet, etc.

    It was only the Super Predators n shit that would just deflect bullets


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    Claymore enthusiast & specialist Hylla Humphrey-Hubert.
    Unrobust click clack Rhuu'Nhon.

  2. #32
    Senior Member Pigeon's Avatar
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    Naw the predator got to resist a god dam minigun chewing through the jungle

  3. #33
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    Quote Originally Posted by ChainsawMullet View Post
    Technically, they're shown to be quite fragile in the films, dying to 1 tail stab, needing to rest and heal after taking 1 bullet, etc.

    It was only the Super Predators n shit that would just deflect bullets
    Nah, the films are probably the worst source of lore for Predators.
    When we made Predators we "Incorporated" film lore, meaning the films weren't the primary source of lore for Predators.

    Comics, video games and books were the primary source for our guidelines on Predators.
    In all fairness that's probably changed at this point with current CM team, but i'm just letting you know the original backing wasn't the films.

    There's also a lot of inconsistencies with the films. As you pointed out at times Predators need to rest and heal from minor wounds.. and then other times their armor deflects bullets or they take multiple gun shots to the chest and keep on trucking.
    Point being, shits all over the place in the films.

    Here's a couple clips for movie comparison which is all over the fucking place.
    https://www.youtube.com/watch?v=YhSxOPK0gDg - Multi shotgun shots with no armor and he's good.
    https://www.youtube.com/watch?v=yuL1JKsUpvQ - Rifle shots that they just shrug off?

  4. #34
    Moderator Don's Avatar
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    Imagine putting a warrior that jumps around vertically and sneaks into a 2D game with no space to maneuver

  5. #35
    Synthetic Council Member 50RemAndCounting's Avatar
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    Quote Originally Posted by Don View Post
    Imagine putting a warrior that jumps around vertically and sneaks into a 2D game with no space to maneuver
    Inb4 devs code in an additional z-level on the planetside maps just so preds can jump up and down from roofs.
    Synthetic Council member, Discord 50RemAndCounting#8782 contact for synthetic-related inquiries.

  6. #36
    Whitelisted Predator ChainsawMullet's Avatar
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    Quote Originally Posted by 50RemAndCounting View Post
    Inb4 devs code in an additional z-level on the planetside maps just so preds can jump up and down from roofs.
    Technically you can just "hide" the sprite when "jumping" similar to how burrower sprite just gets hidden when it "burrows"


    Honourable hunter Rhuu'Nhon ready to hunt a powerful and worthy adversary from two klicks back.



    Claymore enthusiast & specialist Hylla Humphrey-Hubert.
    Unrobust click clack Rhuu'Nhon.

  7. #37
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    Quote Originally Posted by ChainsawMullet View Post
    Technically you can just "hide" the sprite when "jumping" similar to how burrower sprite just gets hidden when it "burrows"
    Does this mean you can go around right clicking to find burrowers?
    Big signatures are annoying, that's why I have disabled viewing signatures.

  8. #38
    Whitelisted Predator ChainsawMullet's Avatar
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    Quote Originally Posted by juliansl View Post
    Does this mean you can go around right clicking to find burrowers?
    Maybe? But I doubt it, the window of time where they're burrowed isn't really that long and most of the time you'll see them do it anyway.


    Honourable hunter Rhuu'Nhon ready to hunt a powerful and worthy adversary from two klicks back.



    Claymore enthusiast & specialist Hylla Humphrey-Hubert.
    Unrobust click clack Rhuu'Nhon.

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