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Thread: P0tat0 - Commander Application

  1. #11
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    I’m going to have to agree with Rem. Play a bit more, learn the role and others, take feedback.

    -1

  2. #12
    Mentor Memesky's Avatar
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    It's too early IMO, you should grind command roles and MP roles for a month then reapply, this vote might change during this application based on my experiences but I doubt it.

    Good luck,

    -1

  3. #13
    The Neverplayer Commodore
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    Couple questions mate: (Answer them as if you were a CO)

    1 - A CT insults a SL and gets arrested for DASO. He asks you to appeal his sentence. What do you do ?

    2 - You are deployed and evacing the planet. You order your PO to to hold for the rest of the marine force to board in, but the PO takes off against your orders. What do you do ?

    3 - Delta spec was arrested for DASO and delta is preparing a mutiny. What do you do ?
    Captain Morgan Young

    Charlie Squad Medic main and the worst nade Thrower you Will ever see.

  4. #14
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    Quote Originally Posted by smov View Post
    Couple questions mate: (Answer them as if you were a CO)

    1 - A CT insults an SL and gets arrested for DASO. He asks you to appeal his sentence. What do you do?

    2 - You are deployed and evacing the planet. You order your PO to hold for the rest of the marine force to board in, but the PO takes off against your orders. What do you do?

    3 - Delta spec was arrested for DASO and delta is preparing a mutiny. What do you do?
    1 - In a case such as this, I would first ask both sides and any witnesses of their version of the events prior in order to base my judgment on whether or not the CT's appeal will be accepted. There are two likely outcomes for this: one, the Delta SL started it and two, the CT started it. In the case of the former, I would accept the CT's appeal and have it replaced with an NJP at the MP's choosing, so as not to disrupt the flow of the operation. On the case of the latter, however, I would deny the CT's appeal for the reasoning that the CT has no right to insult the SL whereas in the first one, he had a right to insult the SL due to the SL's actions against the CT, which is a lot better than the CT punching the SL to the ground, which is grounds for Assault.

    2 - I would immediately have that PO brigged on the charge of Desertion, Neglect of Duty and Insubordination and have CIC staff remote launch the DS to the main LZ in the quickest time available, meanwhile, on the ground, I would be rallying the marines for a last stand at the LZ until either the DS arrives or the xenos overwhelm and kill us all.

    3 - Assuming the admins do not handle this as this is technically not a legitimate reason to mutiny, I would quickly manage the appeal of the Spec, something the Spec will more or less do, so as to defuse the current situation and to prevent casualties on both marines and the Command crew. Should the Spec's reasoning be valid (i.e. The Spec just retorted at an SO insulting him or her), I would be more than willing to exchange his crime for an NJP of the MP's choosing. Should the reasoning be invalid, however, (i.e. The Spec just started insulting an SO for the SO's style or personality) I would have to deny the Spec's appeal in the reasoning that the Spec had no reason to insult a superior officer. In the case of the latter occuring, I would have the MPs and CIC staff barricade CIC and prepare for a siege (Unless the admins decide to intervene, which is likely at this point.) While they are fortifying, I will try to explain the Specialist's situation to the Deltas in order to try calm the situation one last time. Should they ignore this and start marching on to CIC. I have no choice but to announce to the crew that Delta is mutinying and is to be shot on sight on the crime of Sedition.

  5. #15
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    You seem pretty good, I've seen you a bit as XO, SO, and SL for sure.

    I would like to see you play SL a lot more and learn how to do JTAC stuff really well, since that's an important part of being a CO that very few people know how to do well.

    Also, can you give me an example of a nonstandard plan you would use for Big Red? That is, a plan that isn't 'Deploy LZ1, Alpha fix power, bravo defend the LZ, charlie go bar, delta go filt'.

    Same for Prison Station.

    I'll give you my vote once I hear back from you about it.

  6. #16
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    Quote Originally Posted by Just L View Post
    You seem pretty good, I've seen you a bit as XO, SO, and SL for sure.

    I would like to see you play SL a lot more and learn how to do JTAC stuff really well, since that's an important part of being a CO that very few people know how to do well.

    Also, can you give me an example of a nonstandard plan you would use for Big Red? That is, a plan that isn't 'Deploy LZ1, Alpha fix power, bravo defend the LZ, charlie go bar, delta go filt'.

    Same for Prison Station.

    I'll give you my vote once I hear back from you about it.
    Solaris Ridge Plan (LZ 2)

    Bravo will drop at 12:20 and hold LZ until 12:25. If they have the manpower, I will have Bravo establish a fireteam to locate and bait the xenos to the main FOB. Assuming both sides are competent, there is a proper FOB and the xenos are starting to siege it.

    The rest of the battalion will drop at LZ 1 at 12:25. Alpha and Charlie will move into Virology and the General Store respectively. Delta will move to Filtration and hold there.

    Assuming the xenos are siegeing quite well in Cargo or Engineering, I will have Alpha, Charlie and Delta to close in the gap and encircle the xenos, leaving minimal chance of escape for the enemy.

    Assuming all goes well, it will only be a matter of minutes before the entire xeno force is wiped out or at the very least, crippled to the point of no return. In the case of the latter, the remainder of the op will just be a matter of hide and seek.

    Prison Station Plan (LZ 1 Main)

    On this plan, I am going to use LZ 2 as a forward operating base of the main forward operating base, utilizing Normandy as transport and Alamo as CAS until LZ 2 falls, in which case, Alamo becomes transport and Normandy becomes CAS.

    So Alpha and Bravo will drop at LZ 1, with Alpha restoring power then holding Engineering and Bravo building FOB and establishing a combat fireteam to be immediately sent to secure the path to LZ 1 and LZ 2.

    Delta and Charlie will drop at LZ 2, with Delta holding Research until Charlie can sufficiently build a FOB. Same with Bravo, Charlie will establish a combat fireteam and said fireteam will proceed with Delta to secure Chapel then moving south to VIP Checkpoint.

    In the meanwhile, when the LZ 2 FOB is established, I will have both Alpha and Bravo FT to proceed to Medium Security and Crashed Ship, before heading north to VIP Checkpoint.

    If all goes well, the xenos will be pushed to VIP Checkpoint and be severely crippled there, in which the combined marine force would then make a thrust for Civilian Residences and hunt the remaining xenos and their hive.


    Addendum: All plans will ONLY work if all squads are communicative and Req is well-staffed and fully competent (about 2 CTs and 1 RO is what I would consider well-staffed). The competency of Req is something I cannot solve directly other than by teaching the Req crew what they need to know, while for the squad communication part, I will be distributing Command headsets to each squad as far as SOP will allow (SOP states the CO can issue non-standard gear to marines) in order to facilitate easy communication between squads.

  7. #17
    The Neverplayer Commodore
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    Oh boy, ok.

    Well if I were to mainly judge your general Command roleplay as in ordering people around, developing tactics and such, I would +1 this.

    However, your SOP and ML knowledge seems to be rather lackluster, since I was told you tried to pardon a capital crime and that capital crimes cannot be appealed. Furthermore, I've seen people saying that you did not host briefings which I can confirm that from a round.

    Well I believe the problem here is your ML and SOP knowledge mate. It just isn't enough. You CAN appeal any crimes, including capital ones, as appealing is quite different from pardonning. Briefings MUST be held presentially, at the very least to all SLs, but a formal briefing must be held.

    Just so you know, an appeal, is checking all the evidence once that person is confinned. If there is enough proof the person is innocent, any crimes including capital ones WILL be dropped and a possible prevarication charge will be put on the person that ordered the abused arrest. If the Appeal investigation shows that that same person is guilty, then the punishment will stay. As for a pardon, a WL CO can PARDON, which means that person may be guilty or not, but can be released only if the crim committed was a MAJOR crime or lower.


    That being said, I heavily recommend you play MP more so you get to know ML and SOP. I Would also withdraw this as in my eyes, I don't think the comunity has a really good eye on you due to the reasons stated above.

    Good luck !

    -1
    Last edited by smov; 07-16-2020 at 11:01 AM.
    Captain Morgan Young

    Charlie Squad Medic main and the worst nade Thrower you Will ever see.

  8. #18
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    I'd like to withdraw this whitelist please.

  9. #19
    Senior Admin & Whitelist Overseer Fortelian's Avatar
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    Quote Originally Posted by P0tat0 View Post
    I'd like to withdraw this whitelist please.
    Play MP more, and if you ever have questions about marine law or SOP, you can always ahelp.
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  10. #20
    Dev Team Frans_Feiffer's Avatar
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    Resolved, application withdrawn. You’re free to reapply one month from this message.

    Your 'Friendly' Neighborhood Captain, Frans Feiffer. Austrian Kommodore vith zie vorst accent, survivor of Space Vietnam, and Loving Caretaker of the Ungas Aboard the USS Almayer.
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