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Thread: Somenerd - Commander Application

  1. #1
    Retired Manager Somenerd's Avatar
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    Somenerd - Commander Application

    Commander Whitelist Application
    Byond ID?
    Somenerd

    Player Name You Use Most?
    Anna Stall

    Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link
    None!

    Have you received any ban within the last month? How long was it and what for?
    None!

    Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines?
    Yes

    How do you view the tool of Battlefield Execution to be used? What circumstances do you think it would be necessary to BE a member of the crew? Where do you think the Battlefield Execution Mechanic Differs from regular Execution and why?
    The Battlefield Execution is an extrajudicial tool only meant to be used in specific circumstances, and not necessarily as the first option.

    Namely, it can only be used in a situation where an individual poses a credible threat to your command, persons or the ship or operation.
    As an Extra-Judicial tool, it differs from a standard execution as it skips many of the procedures required for a standard execution, most importantly to me is the right to appeal the punishment.

    It is structured in this fashion as the typical situations that this involve require a quick response to shut down something that may derail an operation or directly endanger lives.

    Examples of a Valid Battlefield Execution would be:
    You are in the CIC with the XO when the XO begins publicly berating your orders and trying to supersede your orders, telling squads to follow their command instead despite being warned to stand down. The XO is presenting a credible threat to your command and is directly undermining your orders in a position of high authority.

    A marine has been badmouthing command around the ship, refusing to deploy with a very aggressive attitude towards command. While the Captain is attempting to calm the marine, they begin yelling expletives and draw their rifle. They are a threat to your direct person and additionally may incite others into a mutiny if they were not challenged.

    Examples of an Invalid Battlefield Execution would be:
    While doing the briefing, a marine starts throwing smoke grenades at you and calling you a dumb fuck. While this is disruptive, it is only a minor insult and their position as a squad marine makes it unlikely to be a credible threat to your command and should be dealt with using MP’s.

    A Staff Officer disagrees with your orders, calls them blatantly suicidal and says he is going to fax High Command to replace you. While they are wishing to remove you from command, it is legal within marine law and must be allowed to take place.

    How will your Commanding Officer run his/her ship? Provide a detailed explanation on how he would handle situations that might commonly occur such as, a insubordinate Req, Engineering, MP, or Command Staff
    I prioritise communication and negotiation where possible, trying to ensure that my squads are kept up to date with the current status and situation, and not just giving orders but information that the marines may act on.

    I believe in trusting my subordinates to perform their job correctly and will not overly interfere with their duties except to provide advice where warranted and wanted, or in the case of gross incompetence. I do not like to micro-manage, and instead provide direction (eg, locations of key strategic targets or enemies) that I know marines will likely guide themselves towards.


    Responses to insubordinate departments will always depend on the context.

    I will always attempt to establish as to why someone is refusing to perform an order, and if those reasons can be corrected. If someone disagrees with my plan of action I will explain my reasons as to why, listen to the reason for their grievance and adjust if I feel it is beneficial, but will be ready to put my foot down if the conflict cannot be resolved.

    In the event of departments such as Engineering or Requisitions being outright insubordinate or refusing to work, I would initially defer to their respective Heads of Staff.
    If the head of staff is also refusing to follow orders despite negotiation, I would utilise the MP staff to arrest the individual and find suitable staff to replace them in their functions, in particular the Synthetic would prove very valuable in this role.

    In the event of MP staff being insubordinate, I would again defer to the CMP to deal with the issue, and if the CMP himself is disobeying orders I would need to deputise one of the CIC Staff, a Synthetic, and potentially escalate to Administration Staff or High Command.

    Command Staff however pose a unique threat in that their insubordination may cause other personnel to be insubordinate as well. While I would be willing to reason and listen to them as much as anyone else, I feel that disagreements among command staff must be dealt with quickly before a further divide grows and MP staff involvement becomes necessary.

    What do you think is the job of a Commander?
    The job of a Commander is to understand, coordinate, and utilise the information, abilities and personnel afforded to them. This means that the Commander must be very knowledgeable about a vast array of topics and know the extent of what they can and cannot do within the rules and the law, as well as the vast array of resources they have and how best to put them to use.

    All of this is void if the Commander is a poor communicator. A good leader is able to coordinate and more importantly communicate with their subordinates to gain more vital information about the operation. It’s important that the Commander is able to then analyze the various goings on of the operation (including ALL departments) and be able to ADAPT to insufficiencies or problems in one.

    Ie, a Commander must make decisions knowing the capabilities, faults, and gaps in resources of those he is ordering. Bravo is typically used as FOB duty, but if for some reason they have no engineers, it may be appropriate to requisition additional engineers either from other squads, or staff on the Almayer. If Requisitions is unmanned, it is important to either find someone to staff it, or man it yourself.

    It's important that a CO be able to not just appraise how one particular department, squad, or area of the operation is going, but to have an overall picture of how everything is going and be able to make decisions even in non-optimal circumstances. In the event of a stalemate siege, the CO is the one deciding what course of actions are required next to break the stalemate, and to capitalise on the enemy's failures.

    As a player what do you think could be added for Commanding Officer to benefit the role?
    I believe that Squad Reassignment could be made smoother. Currently, reassigning someone from Alpha to Delta will not change their radio comms, meaning they can’t speak with their new squad. This really hinders reassigning marines to different squads unless they go to requisitions for a new headset.

    The Command APC could also be given a Loudspeaker and the ability to generate a constant leadership aura (similar to a JIMA flag, if it had wheels!). I think that would make it a viable alternative to the other vehicles that would assist those CO's that love to deploy on operations by giving them a much more noticeable presence and voice on the field, kind of like a morale booster.

    What do you think you could contribute by being whitelisted?
    I think I can contribute as being someone committed to wanting improvement in both myself and the people I work with. I’m very committed to helping out new players and would be very willing to assist newer XO’s or Staff Officers with their foray into leadership, and I am experienced with Operational, Tactical and Strategic command structures in my work in the emergency services.

    I’m constantly wishing to improve myself and the way I think and play the game, willing to listen to and offer constructive feedback, and I’m willing to make choices when presented with a stalemate rather than just wait things out.

    Your story (potential topics listed below)
    Do you understand that you cannot advertise your application on any public platform for votes. Do you also understand you may not edit this application 1 hour after it has been posted?
    Yes

  2. #2
    The Neverplayer Commodore
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    2 questions mate:

    Your transport PO keeps sending the ship up and down via the pilot's bubble in the middle of the hangar. When you confront him via comms, and tell him to get on the actual ship, he says " Fuck off CO". You then go down to the pilot's bubble and BE him. Is this BE valid ? If not, explain why and tell us how would you react in this situation.

    2 - Your spec was arrested for Major DASO, since he insulted the XO, and a engie is also arrested for Minor DASO. You are playing on low pop and the FOB has no defenses. Would you pardon the spec, the engie or both ?
    Captain Morgan Young

    Charlie Squad Medic main and the worst nade Thrower you Will ever see.

  3. #3
    Senior Moderator Jamesthebond's Avatar
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    I recall your name and do not remember from where but anyway
    Question time!
    try to answer these to the best of your ability!
    do in all case of scenario's Example for 3 in the event of a mutiny or the Xo was murdered with no mutiny and for 4 with and without MPs

    1. Two MPs kidnap the CMP by drugging him to sleep, then kidnapping them to the execution chair as a prank. They're the only MPs on the ship besides the CMP. What is your course of action?

    2. It's been a 2 hour round going back and fourth what is your idea of breaking the stale mate?

    3. You deploy and the XO gets assassinated by a bunch of unga delta's what are you going to do?

    4. A bunch of deltas and an IO the Alamo at 12:18 without asking you and without the PO. What will you do?

    Give an example of a Briefing in giving orders context and an example of a debrief before aliens start boarding
    Retired CSM Jonathon 'Ghost' Granger


    Discord Jonathongun#0219

  4. #4
    Whitelisted Captain 50RemAndCounting's Avatar
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    Just to note before I begin, developers have added the smoke grenade to the antigrief system, so the times of random marine spam throwing smoke nades at the co are now officially over.

    How would you deal with all the situations you described -where you say you would call the MPs - if there is zero MPs available?

    Now imagine a situation that is very common for most COs. It's 12:03 and you've just shooed away the XO who attempted to steal your command tablet for himself. You enter the CIC and find two staff officers doing some incredibly dumb LRP stuff. It gets on your nerves hard, it's incredibly unfun and annoying to play with and you feel it's disrupting the workflow of your CIC. How quickly you BE the said staff officer/s?
    Sheeesh this boy LRP as hell!

  5. #5
    Retired Manager Somenerd's Avatar
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    Three at once, Let's go!
    Quote Originally Posted by smov View Post
    2 questions mate:

    Your transport PO keeps sending the ship up and down via the pilot's bubble in the middle of the hangar. When you confront him via comms, and tell him to get on the actual ship, he says " Fuck off CO". You then go down to the pilot's bubble and BE him. Is this BE valid ? If not, explain why and tell us how would you react in this situation.

    2 - Your spec was arrested for Major DASO, since he insulted the XO, and a engie is also arrested for Minor DASO. You are playing on low pop and the FOB has no defenses. Would you pardon the spec, the engie or both ?
    1. I do not consider this to be a valid BE. The Pilot Officer is guilty of Neglect of Duty (Failure to perform one’s role to an acceptable standard), Insubordination and Disrespect against a Superior Officer, but I do not consider it to be undermining my command so much as failing to perform their duties to an acceptable standard and insulting me when given an order. I would inform the PO that they should be on the shuttle itself and failing to do so would result in MP involvement. If they again fail to do so, I would involve the MP's and find someone eligible to replace them in their duties if possible, or continue launching the shuttle remotely myself.
    2. I would pardon the Engineer, but likely not the specialist. As the FOB is in trouble the engineers skills are far more valuable to the overall operation than the specialist's weapons as we would need those defenses put up to prevent harassment. As far as pardoning the specialist, it would really depend on the situation and the extent of the insults (I do not believe DASO has a Major charge, only Minor), but I do not believe their skillset is as vital to the operation in this situation as the engineer and I find that specialists are more likely to try and pull their skills as leverage to commit crimes and get away with them, leading to potential re-offending which could result in consequences for myself. Additionally, they've insulted my second in command. I don't want to pardon someone without a good reason for insulting someone I'm supposed to trust with half of the op.
    Quote Originally Posted by Jonathon Granger View Post
    I recall your name and do not remember from where but anyway
    Question time!
    try to answer these to the best of your ability!
    do in all case of scenario's Example for 3 in the event of a mutiny or the Xo was murdered with no mutiny and for 4 with and without MPs

    1. Two MPs kidnap the CMP by drugging him to sleep, then kidnapping them to the execution chair as a prank. They're the only MPs on the ship besides the CMP. What is your course of action?

    2. It's been a 2 hour round going back and fourth what is your idea of breaking the stale mate?

    3. You deploy and the XO gets assassinated by a bunch of unga delta's what are you going to do?

    4. A bunch of deltas and an IO the Alamo at 12:18 without asking you and without the PO. What will you do?

    Give an example of a Briefing in giving orders context and an example of a debrief before aliens start boarding
    1. Immediately deputise the XO/SO's to aid in arresting the MP's for NOD, Illegal Confinement and Assault. If the CMP was somehow killed, the MP's would be facing Manslaughter if not Murder charges, and I would personally lay on the side of Execution in the latter case for their gross misconduct.
    2. I would need to evaluate what resources I have available. DEFCON wise, are we close to DEFCON 1 or DEFCON 3? DEFCON 3 would allow for the deployment of additional marines that are fresh and ready to fight, ideal for a flank. DEFCON 1 would mean a more defensive method would be needed as we defend a strategic objective. Do we have vehicles? Are the squads organised, or scattered?

    Ultimately, with a round going back and forth for this long, the interests of the round take precedence over winning and would eventually result in admin intervention to send the round along. I would arrange for someone to take over Command of the CIC if I felt them competent enough and announce my intention to deploy to break the stalemate. Once there, I would either attempt to arrange for a flanking maneuver (particularly with vehicles if available) if I felt the squads had enough cohesion to attempt it, or utilise my tablet to rally what remains of the marines into a central location for a final, death or glory charge with the addition of Captain level command buffs, the ability to find OB coordinates myself and the centralisation of forces. This is presuming that other methods have been tried to death by this point, as the round has gone on for hours.

    3. I believe this is saying that the scenarios are A. Delta is mutinying against the XO and B. Delta has just killed the XO, but was not a mutiny, necessarily. (I may have misinterpreted the question)
    A. All marines involved are to be marked with Sedition charges and lethal force authorised for the MP forces. I would return to the Almayer immediately and attempt to man the CIC. Mutineers attempting to overthrow my command as well would be Battlefield Executed if encountered for genuinely posing a threat to my command until the situation is resolved, after which I would likely authorise execution for those involved.
    B. I would still need to return to the Almayer unless someone capable and competent in commanding the CIC was present, but the marines would not be under Sedition charges, just Murder or Unauthorised Execution charges.

    In either case, time is of the essence to secure the XO's body in case they can be revived. Additionally, if the XO themselves was mutinous and were killed by deltas, I believe I would have to fax High Command for pardons for the involved marines, as I can't find anything in Marine Law stating it's okay for them to kill in defense of my command, as I am the only one with those privileges (BE's) and there's nothing that has suggested that self defense would apply here, and as a Capital Crime I would not be able to pardon it myself.

    4. I would give the marines and IO's a chance to come back aboard peacefully and inform them that no additional support will be sent until Briefing has concluded. If they come back aboard peacefully I will let it pass. I'm generally more lenient with the IO's as I allow them to operate with a good degree of independence from primary operations and will generally allow them to take escorts as requested but inform them that this is definitely something they should be running by me before deploying and that they definitely should not have deployed without the PO. If they do not come back to the ship, I must judge when it is safe to send MP's down to arrest for insubordination, or in the case of no MP's I may simply have to let things be until they return shipside, at which point someone can be deputised.

    Briefing for Prison Station.

    Good morning Marines! We've been awoken for a distress call coming from a prison station. No communications have been received and we are in the dark as to what's down there.
    Priority goes to extracting any survivors, establishing forward bases and the reclamation of the facility against whatever has been ailing it.

    I must remind you all, the prisoners on this station are under a different jurisdiction and are therefore not currently guilty of violations of Marine Law.

    Now, Orders.

    We will be deploying via LZ2.

    Alpha - Head Northwest through the Maximum Security Cell blocks and report findings and contacts
    Bravo - Get the FOB operational up from Research to the Infirmary. Once we've got the infirmary secure we can send Almayer doctors down, those facilities will be a huge help.
    Charlie - I want you to scout the Central ring and the yard initially, then link up with Delta by the VIP Cellblocks.
    Delta - Delta is to head westward through VIP Cellblocks to Civilian residences and report findings. [if vehicle available] The Tank/APC will be assisting you, try and keep a path open for it.


    Once contacts have been discovered, squads may be rerouted to where they are best needed.

    Drop time is 12:21, Best of luck out there.

    Dismissed.

    (debrief)
    It is with great regret I inform you that the colony is unsalvageable. The enemy force was simply too much to deal with.
    We will not be redeploying, all personnel are to stand down from active combat duty and focus on aiding the casualties recovered, resupplying, and recover from the operation.
    Now is the time to take stock of our dead and make peace with our decisions.

    Rest up, Marines.


    Quote Originally Posted by 50RemAndCounting View Post
    Just to note before I begin, developers have added the smoke grenade to the antigrief system, so the times of random marine spam throwing smoke nades at the co are now officially over.

    How would you deal with all the situations you described -where you say you would call the MPs - if there is zero MPs available?

    Now imagine a situation that is very common for most COs. It's 12:03 and you've just shooed away the XO who attempted to steal your command tablet for himself. You enter the CIC and find two staff officers doing some incredibly dumb LRP stuff. It gets on your nerves hard, it's incredibly unfun and annoying to play with and you feel it's disrupting the workflow of your CIC. How quickly you BE the said staff officer/s?
    1. I would attempt to deputise my Staff Officers or Executive Officer to assist in detaining them. They will act as a standing MP until a proper MP awakens, and are therefore beholden to marine law and marine law duties. If there are no SO's/XO's to deputise, the Synthetic may also uphold marine law in their absence. Finally, in the event of none of these personnel being awake, I am the highest authority of Marine Law on the ship and *can* make arrests, but it would leave my ability to command in a poor situation. Special consideration would be made to ignoring minor law breaks or NJP's if available, and the BE stands as the final tool, depending on circumstances.

    2.I would not battlefield execute the Staff Officers for simply being LRP and annoying. I would order them to stop the behaviour and do their jobs, failure to do so would result in either Hooliganism, Disorderly Conduct or Insubordination Charges. I would not Battlefield Execute the SO's until their actions began to undermine my command or become a threat to myself, the operation/ship or others. If their actions were that bad I would potentially ahelp regarding roleplay standards, as the bar for Staff Officers is higher than for standard marines.
    Last edited by Somenerd; 07-10-2020 at 01:31 PM. Reason: forgot to answer the last question

  6. #6
    The Neverplayer Commodore
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    I´ll +1 this. The player respects a BE and knows how to pardon. Also has been here for long long enough and Im surprise he still does not have this WL

    +1
    Captain Morgan Young

    Charlie Squad Medic main and the worst nade Thrower you Will ever see.

  7. #7
    Senior Moderator Jamesthebond's Avatar
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    Quote Originally Posted by Somenerd View Post
    Three at once, Let's go!

    1. I do not consider this to be a valid BE. The Pilot Officer is guilty of Neglect of Duty (Failure to perform one’s role to an acceptable standard), Insubordination and Disrespect against a Superior Officer, but I do not consider it to be undermining my command so much as failing to perform their duties to an acceptable standard and insulting me when given an order. I would inform the PO that they should be on the shuttle itself and failing to do so would result in MP involvement. If they again fail to do so, I would involve the MP's and find someone eligible to replace them in their duties if possible, or continue launching the shuttle remotely myself.
    2. I would pardon the Engineer, but likely not the specialist. As the FOB is in trouble the engineers skills are far more valuable to the overall operation than the specialist's weapons as we would need those defenses put up to prevent harassment. As far as pardoning the specialist, it would really depend on the situation and the extent of the insults (I do not believe DASO has a Major charge, only Minor), but I do not believe their skillset is as vital to the operation in this situation as the engineer and I find that specialists are more likely to try and pull their skills as leverage to commit crimes and get away with them, leading to potential re-offending which could result in consequences for myself. Additionally, they've insulted my second in command. I don't want to pardon someone without a good reason for insulting someone I'm supposed to trust with half of the op.

    1. Immediately deputise the XO/SO's to aid in arresting the MP's for NOD, Illegal Confinement and Assault. If the CMP was somehow killed, the MP's would be facing Manslaughter if not Murder charges, and I would personally lay on the side of Execution in the latter case for their gross misconduct.
    2. I would need to evaluate what resources I have available. DEFCON wise, are we close to DEFCON 1 or DEFCON 3? DEFCON 3 would allow for the deployment of additional marines that are fresh and ready to fight, ideal for a flank. DEFCON 1 would mean a more defensive method would be needed as we defend a strategic objective. Do we have vehicles? Are the squads organised, or scattered?

    Ultimately, with a round going back and forth for this long, the interests of the round take precedence over winning and would eventually result in admin intervention to send the round along. I would arrange for someone to take over Command of the CIC if I felt them competent enough and announce my intention to deploy to break the stalemate. Once there, I would either attempt to arrange for a flanking maneuver (particularly with vehicles if available) if I felt the squads had enough cohesion to attempt it, or utilise my tablet to rally what remains of the marines into a central location for a final, death or glory charge with the addition of Captain level command buffs, the ability to find OB coordinates myself and the centralisation of forces. This is presuming that other methods have been tried to death by this point, as the round has gone on for hours.

    3. I believe this is saying that the scenarios are A. Delta is mutinying against the XO and B. Delta has just killed the XO, but was not a mutiny, necessarily. (I may have misinterpreted the question)
    A. All marines involved are to be marked with Sedition charges and lethal force authorised for the MP forces. I would return to the Almayer immediately and attempt to man the CIC. Mutineers attempting to overthrow my command as well would be Battlefield Executed if encountered for genuinely posing a threat to my command until the situation is resolved, after which I would likely authorise execution for those involved.
    B. I would still need to return to the Almayer unless someone capable and competent in commanding the CIC was present, but the marines would not be under Sedition charges, just Murder or Unauthorised Execution charges.

    In either case, time is of the essence to secure the XO's body in case they can be revived. Additionally, if the XO themselves was mutinous and were killed by deltas, I believe I would have to fax High Command for pardons for the involved marines, as I can't find anything in Marine Law stating it's okay for them to kill in defense of my command, as I am the only one with those privileges (BE's) and there's nothing that has suggested that self defense would apply here, and as a Capital Crime I would not be able to pardon it myself.

    4. I would give the marines and IO's a chance to come back aboard peacefully and inform them that no additional support will be sent until Briefing has concluded. If they come back aboard peacefully I will let it pass. I'm generally more lenient with the IO's as I allow them to operate with a good degree of independence from primary operations and will generally allow them to take escorts as requested but inform them that this is definitely something they should be running by me before deploying and that they definitely should not have deployed without the PO. If they do not come back to the ship, I must judge when it is safe to send MP's down to arrest for insubordination, or in the case of no MP's I may simply have to let things be until they return shipside, at which point someone can be deputised.

    Briefing for Prison Station.

    Good morning Marines! We've been awoken for a distress call coming from a prison station. No communications have been received and we are in the dark as to what's down there.
    Priority goes to extracting any survivors, establishing forward bases and the reclamation of the facility against whatever has been ailing it.

    I must remind you all, the prisoners on this station are under a different jurisdiction and are therefore not currently guilty of violations of Marine Law.

    Now, Orders.

    We will be deploying via LZ2.

    Alpha - Head Northwest through the Maximum Security Cell blocks and report findings and contacts
    Bravo - Get the FOB operational up from Research to the Infirmary. Once we've got the infirmary secure we can send Almayer doctors down, those facilities will be a huge help.
    Charlie - I want you to scout the Central ring and the yard initially, then link up with Delta by the VIP Cellblocks.
    Delta - Delta is to head westward through VIP Cellblocks to Civilian residences and report findings. [if vehicle available] The Tank/APC will be assisting you, try and keep a path open for it.


    Once contacts have been discovered, squads may be rerouted to where they are best needed.

    Drop time is 12:21, Best of luck out there.

    Dismissed.

    (debrief)
    It is with great regret I inform you that the colony is unsalvageable. The enemy force was simply too much to deal with.
    We will not be redeploying, all personnel are to stand down from active combat duty and focus on aiding the casualties recovered, resupplying, and recover from the operation.
    Now is the time to take stock of our dead and make peace with our decisions.

    Rest up, Marines.




    1. I would attempt to deputise my Staff Officers or Executive Officer to assist in detaining them. They will act as a standing MP until a proper MP awakens, and are therefore beholden to marine law and marine law duties. If there are no SO's/XO's to deputise, the Synthetic may also uphold marine law in their absence. Finally, in the event of none of these personnel being awake, I am the highest authority of Marine Law on the ship and *can* make arrests, but it would leave my ability to command in a poor situation. Special consideration would be made to ignoring minor law breaks or NJP's if available, and the BE stands as the final tool, depending on circumstances.

    2.I would not battlefield execute the Staff Officers for simply being LRP and annoying. I would order them to stop the behaviour and do their jobs, failure to do so would result in either Hooliganism, Disorderly Conduct or Insubordination Charges. I would not Battlefield Execute the SO's until their actions began to undermine my command or become a threat to myself, the operation/ship or others. If their actions were that bad I would potentially ahelp regarding roleplay standards, as the bar for Staff Officers is higher than for standard marines.
    You have my +1 and you used to be a Lt for me when i XO mained way back and a alpha trooper when i SL mained a long long time ago fantasic questions over all wish you best of luck and it is good to see other boomers still rolling around Bring Glory to the USCMC!
    Retired CSM Jonathon 'Ghost' Granger


    Discord Jonathongun#0219

  8. #8
    Mentor Memesky's Avatar
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    The application is pretty high effort and your answers are great, I rarely personally see you but I will support the application due to the amount of effort.

    Please roll XO and maybe CMP more while this application is up

    +1

  9. #9
    Senior Admin & Whitelist Overseer Fortelian's Avatar
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    You talked to me before you posted this, and your app is great. No reason to not +1, just get more XO and CMP. I've seen you as both before, but getting more time doesn't hurt.
    Salvador Kepplinger - President of Andorra
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  10. #10
    Moderator Furbnus's Avatar
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    Answers were good, just grind more XO while the app is up and you'll make a great CO.

    +1.
    Whitelist Speedrunner

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