Commander Whitelist Application
Byond ID? Ben11567
Player Name You Use Most? Jane Harris
Make a list of links to all of your applications and (job)ban appeals, including whitelist and staff apps, within the last year. Also, provide "Ban reason; Verdict" beside each (job)ban link
Have you received any ban within the last month? How long was it and what for? No
Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines? Yes
How do you view the tool of Battlefield Execution to be used? What circumstances do you think it would be necessary to BE a member of the crew? Where do you think the Battlefield Execution Mechanic Differs from regular Execution and why? The Battlefield Execution should only be used as a last resort as it permanently takes a player out of the round. Because the BE takes a player out of the round I wouldn't want to use it often, as I've seen captains who BE marines for anything and it can greatly ruin a number of peoples rounds. However sometimes it has to be used, examples of when a BE would need to be used are:
1) A spec who is mad about losing the colony and being forced to retreat threatens to kill the captain and forces his way into the CiC, weapon out and presenting a clear intent to shoot the captain.
2) A rouge RO is threatening to blow up req, a vital asset of the Almayer, unless he gets a higher budget. He has set up explosives near the vendors and says if anybody tries to arrest him he will detonate them.
3) A SL is on his way to the CiC to do an illegal mutiny before deployment begins after their squad got given an objective he did not like. The SL, with some members of his squad who are only following orders to not deploy and are not acting hostile, shows up to the CiC and demands that the captain steps down or he will force him to.
One of the main ways the BE differs from the regular execution is that the captain is the one who personally executes the person. There are no MP's involved with the execution. There is no advanced warning, or procedure for an execution, it happens instantly with the only announcement coming afterwards.
How will your Commanding Officer run his/her ship? Provide a detailed explanation on how he would handle situations that might commonly occur such as, a insubordinate Req, Engineering, MP, or Command Staff One of the main problems marines face is that they often turn against each other. Whether this be between squads, or a marine and req, this can often lead to the operation getting messed up because they are not a team. As a commander I would like to encourage squads and the entire ship to work together, actively giving out medals and rewarding good behaviour and actions, marines work best when they are all fighting as one unit. However this doesn't mean that I would be lenient. As a commander I would enforce marine law tightly, this doesn't mean that whenever a member of the crew does something slightly wrong they will be arrested but that they would get ample warning to stop before military police get involved.
If there was an insubordinate reg the first thing I would do is figure out who is causing the trouble. Most of the time is is the SL, who has the bigger text size and access to command channel. If that is the case I would demote them and assign the spec, or next highest rank available. Usually once that happens the squad calms down. Most of the time its only a small number of the marines who refuse to follow orders, so a new SL can help get most of the squad back on track. If i wasn't going to demote the SL i would try talking to them and see which part of the plan they didn't like. if they were acting reasonable and didn't want to follow an order because they know the area i was trying to send them to has been taken over by xenos I would then change the orders so they wouldn't have to do a suicide charge, but could carry on playing the round
What do you think is the job of a Commander? For me the commander is the ultimate support role in the USCM. They shouldn't try to micro-manage every aspect of the operation, but instead be the person who holds it all together and gives the other command staff guidance and helps lead the marines towards a victory. The commander should always be the one who takes charge when something goes wrong and knows how to deal with it.
I also think its the commanders job to make the rp of the round more fun. Instead of following the usual meta of a map and sticking to the usual FOB at LZ, the commander should experiment and try new things to switch up the usual formula, without having to worry about people calling them bald. At the end of the day the job of a commander isnt to win every round, but to make it as fun as possible, which can be done by trying new tactics.
As a player what do you think could be added for Commanding Officer to benefit the role? Other people have probably said this but a way to overwatch SL's from your tablet or computer instead of having to push LT's out of the way so you can see whats happening.
What do you think you could contribute by being whitelisted? I think I would help break the current meta that marines have. The meta involving Bravo on LZ FOB, with alpha, charlie and delta all ending up as one unit pushing the same location. As a CO I would want to try new plans, even if it ends up in failure, as long as it makes rounds more fun and interesting.
Your story (potential topics listed below)
Do you understand that you cannot advertise your application on any public platform for votes. Do you also understand you may not edit this application 1 hour after it has been posted? Yes