Originally Posted by
Heraclitus
This, it would just be a nice QoL improvement for that special xeno who goes support. Separately macroable pheromones would be a nice choice too, e.g a hotkey for frenzy, warding, and recovery. However coming form the marine side if we're talking marcos I'd honestly like to see separate issue order macros (move, hold, focus fire) first, but I imagine that once you've done it for orders it would be easy for pheromones.
I don't agree with the idea of frustrating UI being a game balance mechanism. But I understand where you're coming from and if macros were implemented and they had a notable impact warrior/defender kills or even win rates then I'd accept something like longer ability cooldowns, some kind of delay for macro use, just as long as it has the convenience of pressing a button instead of clicking.
I struggle with defender and I'm put off playing warrior because I know the ability management in battle is stressful af.