User Tag List

Results 1 to 5 of 5

Thread: Guide to being a T2 Xeno

  1. #1
    Senior Member
    Join Date
    Jan 2019
    Posts
    172
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Guide to being a T2 Xeno

    So ... you finally made it out of Silver T1 huh?

    Good, now you're more powerful.


    T2's make up the bulk of the hive's power, and synergize well with T3's (Guide coming later).

    Let's get started.



    Lurker:
    Spoiler Spoiler:



    Spitter:
    Spoiler Spoiler:



    Warrior:
    Spoiler Spoiler:



    Hivelord:
    Spoiler Spoiler:



    Burrower:
    Spoiler Spoiler:



    Carrier:
    Spoiler Spoiler:






    ... and ... that about sums it up.


    It may take some time for me to come out with the T3 guide, as there are still strains of the T3's I have not tried out.
    Last edited by mizolo; 07-31-2020 at 05:40 AM.
    Is an Ambidexterous marine and xeno main.

    Anekcahap "Kneecap" Volkov
    Agent X41833N

    "Some of the best words are never said, but are rather understood."


  2. #2
    Member Sigil's Avatar
    Join Date
    Jun 2020
    Posts
    82
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I like how this was perfectly timed before boxer rework testing.
    Viktor Kovalevsky
    Martin Dark



    02.10.20 - mentor

  3. #3
    Senior Admin & Whitelist Overseer Fortelian's Avatar
    Join Date
    Jul 2019
    Posts
    935
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    This is outdated, spitters don't have neuro.
    Salvador Kepplinger - President of Andorra
    LOV3 - The friendly Bean.
    Senior mentor

    Medals:
    Spoiler Spoiler:







  4. #4
    Senior Admin & Whitelist Overseer Fortelian's Avatar
    Join Date
    Jul 2019
    Posts
    935
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    Also, borrowers use burrow all the time. It cuts down on travel time when you can teleport through podlocks, and it stuns if you burrow and teleport on top of someone. Tremor is a mini queen screech that can be used without stopping the burrow timer, and it is good for making marines drop their guns. I cannot tell you how many times borrow got me out of a hard spot. Even an SG and some marines shooting at you, if you are SMART and toggle night vision on/off to see when marines are coming, they can't kill you. Then you can burrow two tiles past a wall, into a room that would take marines MUCH longer to get to. I like to make a 'den' when I go burrower. I'll have a little room that I can burrow to another room from, while making sure these two rooms are actually hard to travel between on foot. The main trap room, smash open lockers you can trap those. Flip tables. Trap. Flip table back to normal. Toilet. Trap. Then I will wait, preferably in rooms that have a corner kinda bathroom, so when a marine walks in and gets stunned, I can slash them. Make sure to burrow OUT of there before you run out of traps.
    Salvador Kepplinger - President of Andorra
    LOV3 - The friendly Bean.
    Senior mentor

    Medals:
    Spoiler Spoiler:







  5. #5
    Ancient Member
    Join Date
    Apr 2020
    Posts
    814
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I love playing acid runner!!!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •