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Thread: A guide to the M240A1 Incinerator's flame pathing

  1. #1
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    A guide to the M240A1 Incinerator's flame pathing

    This guide is dedicated to showcasing the various different paths that fire can take when flaming. These paths will differ depending on where you click on the screen.

    General introduction to Fire paths:

    Spoiler Spoiler:

    NOTICE: THE Xs INDICATE WHERE YOU MUST CLICK

    COORDINATES COUNT THE TILE YOU'RE ON. (2, 6) MEANS YOU MUST CLICK 1 TILE RIGHT OF YOU, AND 6 TILES NORTH.


    Red Targets = Enemies
    Grey Targets = Allies
    The right image depicts a likely scenario in which the fire path will be useful, while the left indicates where you must click to attain the pathing.

    2 Tile Flame Pathing:
    Spoiler Spoiler:



    3 Tile Flame Pathing:
    Spoiler Spoiler:



    4 Tile Flame Pathing:
    Spoiler Spoiler:



    5 Tile Flame Pathing:
    Spoiler Spoiler:


    Firing while Moving:
    Spoiler Spoiler:


    Extinguishing Yourself:
    Spoiler Spoiler:


    Useful Tips:


    Tip One: Flame Resisting

    Xenos who resist when on fire are inflicted with a nasty 4-5~ second stun. This is arguably one of the strongest features of fire, and part of the reason why it's so deadly to xenos who are alone. This means that you'll have more than enough time to catch up and finish off the xeno while they're resisting.
    Spoiler Spoiler:



    Tip Two: Light

    Fire emits light. Burning xenos and people also produce light. This means in a dark environment, you can comfortably chase a xeno who's off your screen just by following where the lights are going. Although this requires higher game sense, you can also use this method to bait a xeno into resisting by never entering their screen until the light stops moving - which lets you know that they're either resisting or standing still. They'll be lured into a false sense of security since they'll assume you didn't chase, leading to them resisting early.
    Spoiler Spoiler:


    Tip Three: Refueling

    The Pyrotechnician Backpack can be used to refuel - but it is bad practice to actually carry it on you. It takes up a valuable back slot which can be used for a satchel that'll hold more tanks and extinguishers, or a secondary weapon such as an M37, L42, MOU, and more. You will not run out of THREE fuel tanks fast enough to require an immediate refuel. It is much better to leave the backpack at the frontline FoB.


    Tip Four: Napalm vs Gel

    Gel Fuel (the green one) does much less damage than Napalm, and disappears much faster. But, it has a much larger firing range (7-8 tiles compared to 5). For these reasons it's likely to assume that Gel Fuel is perfect for frontlining, but this is in fact the opposite. Napalm does much more damage, and burns much longer allowing you to catch other xenos attempting to flee. It can also simply be extinguished whenever you need to push. Even a single fire tile left standing could lead to a xeno's death if they run through it. Learning to extinguish your fire after you flame is also good practice to learn how to operate with other people at the front.

    Gel Fuel is situational, and is best used for clearing resin holes, swathes of hive weeds, sticky resin, and hitting ranged xenos just out of your range.

    Tip Five: Eject Magazine

    Macro the command Eject-Magazine to quickly unload the current tank at the press of a button. This is very useful for swapping on the fly when your tank is running low, as it cuts down on an additional click, and you don't need to wait for the tank to hit 0 to auto eject.

    Tip Six: Anti-Heal

    Xenos on fire can not be healed by Wardens, Drones, or Queen Healed. Be sure to always chase a xeno who's on fire just incase they decide to resist early!



    Video References

    I have several videos up depicting the aggressive use of the flamethrower, as it has one of the biggest, if not THE biggest, push potentials in the game.

    SHORT VIDEOS
    https://streamable.com/iv0kof
    https://streamable.com/ybe90u
    https://streamable.com/lrmf9j

    LONG VIDEOS
    https://youtu.be/xP5Mu9A4O88
    https://youtu.be/qjH3MhXVFuo
    https://youtu.be/-gWnWWSiy04
    The fabled WEEB


    Masamune 'Nippon' Sanada


    Omen - 1st Generation Synthetic

    Guan Dekna - The Shorty

  2. #2
    Moderator Sgtmike's Avatar
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    Nice guide 1+ chungus.

  3. #3
    Senior Member Me_Bigsnail's Avatar
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    Good guide good player.

    Golden flamer soon, figuring out animations and the jazz
    Vibing as: Dismas Hind.

    THE BOIS (And gals)
    https://pastebin.com/DHCmg4nM

    Shoutouts to Manezinho for the pixelart

  4. #4
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    My god, a good flamer guide. Can't wait to get set on fire by bald marines who never read this.

  5. #5
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    Super useful guide. I wish people would actually abide by it, though.

  6. #6
    Member Sigil's Avatar
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    Ah, the second best weapon for FF after the HEFA. Just remember that knowing how flame paths work won't prevent marines from charging straight through your fires when you're clearing weeds.
    Viktor Kovalevsky
    Martin Dark



    02.10.20 - mentor

  7. #7
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    Beautiful guide, I'll consider the lanes if I'm not busy patching marines. I loved using fire to deter attacks.

  8. #8
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    They've nerfed gel to 6 range.

    Also I've set myself on fire from gel several times already and it seriously DOES NOT HURT at all on top of extinguishing itself instantly without any resists even.

    I should know, I literally burned myself buncha times when burning vines on LV.

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