I don't know if someone came up whit something similar before,
but.... i'm posting this so you tell me if this is even... viable?
Total War in 3 Stages!
Stage One - First Contact
The idea is to give more space for RP whit no need to change the maps at all
it's more like a change in the... Script?
By having Players start as Colonist in LV-624, Big Red, Ice Colony or Prisoners Rioting
against the Guards during a Lock-down in Prison Station, these facilities will be fully functional, just like the
Almayer, whit it's Doctors, Security, Engineers, Researchers...
Then all that change when the Xeno Nation attack...Here Players will RP the first contact
whit the xenos that will get out of control during some research on each map using the already
established scenarios like the Labs in Big Red, Research in Prison, the Underground Ship in Ice Colony
or even Sand Temple being discovered by the Colony, giving some more use/meaning for this places.
The Colonists Resistance led by the highest authority between the Survivors will fight for their homes...
Prisoners may even join forces whit the Guards for one Last Stand...
Players will experience all the chaos of this events, since is just the start there will be no Marines until the Survivors send
the distress signal asking for help and holding the line, maybe the survivors hold long enough to see The USS Almayer in action,
go to the extraction point and get some proper gear for the incoming War or The Colony end up razed by Xenos...
Victory in this early stage maybe biased toward those pesky Xenos because... Plot.
Anyway... the casualties from this event will come back as additional reinforcements from Cryogenics or Newborn Xenos.
Here start the...
Stage Two - Marines vs Xenos
This is the well known vanilla game, i don't think i need to explain it, Here either the Marines and Survivors purge this
new menace from the Colony/Prison or... they send a distress signal... again... asking for reinforcements and resisting the
hordes of Xenos until help arrives doing their best to avoid the tragedy in the Colony/Prison repeat it self or...
Get Wiped out...
What bring us to...
Stage Three - The Final Countdown
Here the Responder Team come in as usual, to help the Marines defeat the Enemy or if its a lost cause (These Baldies...) Charge through Marines and Xenos alike cleaning the ship on the way to destroy the engines and bring the Almayer down
or retaking control of the ship and start self-destruction sequence, in both ways, exterminating all life and ending the threat once for all, you know... TOTAL ANNIHILATION!
This may give more space for personal stories generated from game-play alone take place,
hopefully more opportunities for RP emerge from this.
So... Tell me what you think about it... Could it work... somehow?