Commanding Officer Whitelist Application
Byond ID? DeeepDishPizzza
Player Name You Use Most? Victoria Eliza
Make a list of links to all of your ban appeals as well as whitelist and staff applications (both accepted and denied) submitted within the past year. For appeals, provide an additional ban reason and the appeal’s verdict next to the link. None
Have you received any bans in the last month? No
What is your timezone in UTC? UTC-05
What is your discord username and handle? DeepDishPizza#2020
What do you think is the job of a Commander? To lead and inspire the marines to victory using creative tactics and precision management. Marines can be unpredictable and hard to control at times, so a iron fisted commander does not persuade marines to follow orders to try and win. The commander should let their command staff hold their squads accountable and do their jobs without as much involvement from the captain until a major operation-altering issue may arise. My job is to let the Ensigns do their job efficiently, Staff Officers monitor and report on their squads accordingly, Lieutenant commanders to manage the ship to their freedom, and the Executive officer to coordinate all the departments and report on what has gone wrong.
Freedom is the name of my game. So long as the ship is respected and no marines get hurt, creative and new strategies can flourish rather than playing by the meta and not giving every player a chance to play at their full capacity without feeling cheated.
The captain should always serve as an example to do the right thing when it comes to the benefit of winning the operation and serving the USMC as a whole. Creating hectic plans or disrupting game play flow should not be on a captain's mind when playing the game. They are overseers above all else, and must be a shining example of standards on how a marine should behave when playing.
Why do you want to be a Commanding Officer? The Almayer has many different moving parts and intricacies that have all been interesting. There's usually limited ways to play in the hive aside from the gene modifiers that can give a different play style to the caste. The medbay, requisitions, hanger, research, and other departments must act flush in order to create a fun game and to help create a successful operation. The captain serves as the authority on managing the entire ship and telling the objectives of the operation to help guide the departments to maximum efficiency. I believe that in my experience with playing on CM and putting myself at the bottom levels of a department to the leadership roles of it, I can help anyone that might not know what to do or fix any problems that cannot be resolved on their own. To help is my goal, and I can help more when I have access to every part of the ship.
What do you think you could contribute by being whitelisted? I've taken the time to focus on talking points that other whitelisted apps have produced in their submissions to help cater to my own points and bring a fresh view into what someone can make in their own application and encourage more people to introduce themselves in a constructive way. The more applications there are, the more examples people can study upon and improve their own application. I put my sincere thoughts into this application, and have thought about every question from multiple angles on what I would expect from another commander and myself especially. One might say that I hope I can encourage others to adopt a funner play style that helps people explore the possibilities the game can offer.
How will your Commanding Officer behave? Describe their character. Victoria has a background with medical knowledge and her own degrees in occupational medicine and microbiology. With these accreditation's she was bestowed a hospital frigate designed to operate triage in hostile sectors of the Tychon Rift. Aptly named the USS Vow, Victoria coordinated with marine fleets to keep occupational efficiency at maximum capacity while playing a supportive role to marines caught in destructive battles with the CLF. With a mixture of both combat involvement and mass triage medical experience, the USS Vow earned her reputation as a solid ship any commander would not be afraid to welcome into their fleet.
Name and briefly describe your Commanding Officer's own ship. The USS Vow is a medical cruiser outfitted to act as a floating hospital to provide relief to colonies and marine forces when deploying into the outer sectors of the Rift to fight against CLF forces. Previous engagements have proven her to be a great addition to any fleet, and as such most admirals would welcome her into their formation.
Your story (potential topics listed below) Operation Swift Shield was introduced to Victoria by an Admiral while docked at Chinook station for retrofitting and offloading patients. The details were held in a private meeting room within the station's command center, a thin layer of smoke covered the ceiling while documents were laid haphazardly across a table, contained within various folders with fat CLASSIFIED markings on them. Before her was a briefing on a colony in an outer rim of the Rift, LV-603. A promising planet with a barely habitable atmosphere, but rich with veins of minerals and deposits that have long since been stripped among other planets within its rim. The briefing was detailed, but had the markings of hastily gathered intelligence and knowledge of the colony. Its powered industrial drills were the size of buildings, manned by entire crews to bring vast deposits out of it's soil and into the hands of their managers for various corporate and federal needs. These drills naturally require high amounts of power to operate, and thus run on prototype WL-12 fuel cell. The cells were mass produced from a nuclear reactor in the colony, but with the hasty construction due to its rush to colonize, the reactor has broken down and is now leaking major amounts of radiation onto the colony. Upon accepting the mission, the USS Vow only had two hours to get operational and un dock from port to head towards the colony. Victoria was informed that another ship, the USS Comet was already en route and would rendezvous along its orbit. After scrambling to prepare and gathering various radiation and chemical hazard suits the ship took off and after it's journey had arrived into the sector. Victoria had prepared her escort and was scheduled to meet the captain of the USS Comet aboard their ship, where they would meet in the command center and devise their plan.
The USS Comet had already established a communication link with the colony and has made efforts to identify clear cases of radiation poisoning and protecting those at a significant worse risk of dying than the less-affected. However a blackout had occurred shortly before Victoria's arrival, and they are expecting the worse upon their arrival. A mixed expedition force was prepared lead by Captain Victoria and the marines from the USS Comet. Upon arrival patients were immediately on-loaded to the dropships and a triage center was established. When communications were established, any leading figures were found to be missing in the colony. The patients had refused to cooperate, some out of ignorance but most out of a fear for something greater. The USS Comet had authorized a strike team to investigate the outskirts of the colony, and had deployed a team of engineers to repair the reactor and to stop the flow of radiation.
When the engineering team had arrived, they were ambushed by an unknown force that resulted in almost half of their team being dead of wounded within the first minutes of the battle. Figures dressed in radiation suits, mining outfits, and uncommon patterns of metal and recycled leather had appeared from the reactor. Forced to retreat, the over extended strike team was forced into a hasty retreat to try and save their forces. However another ambush had intercepted them, and with both teams trapped it was up to Victoria to take her manpower and lead the rescue.
While her ship was by no means made for combat, a precautionary team of marines mainly comprised of field medics was established and sent to rescue the engineering team. This had left her ship with a considerable amount of missing workers for the triage center, and thus Victoria was forced to deploy in treating irradiated survivors, and to keep their FOB operational instead of falling into panic. While one front was covered, a steady supply of wounded marines were starting to pour into the base. With the wounded intermixing with each other, tensions were high as suspicions among the civilians had immediately spiked and were accused of being involved with the CLF. Victoria reminded the marines that they were here to protect the colonists, and if any of them were found with ties to the terrorist cell within the colony or were found to be armed with weaponry, expeditious force would be authorized. However an innocent until proven guilty status had to be maintained until their backgrounds could be verified.
Separate triage zones were made, and Victoria's strike team had finally caught up with the engineering team. Unit cohesion was quickly restored, and the marines had finally minimized casualties while also being able to hold their ground in the fighting. The USS Comet was ordering a full retreat, demanding Victoria to be in agreement so the colony could be bombarded from orbit. However, with the nuclear reactor on the colony, any sort of highly explosive ordinance landing on the reactor would surely end in the planet getting glassed. Talking the captain down, Victoria established a plan with the separate strike force to flank through the entrenched CLF forces and to punch through their back line into the reactor and neutralize any resistance along the way. Dividing her forces, the strike team was able to flank through a set of run down dormitories and hydroponics bays to plant explosives on several structural weak points from their compound. When the explosives detonated, their defensive position crumbled, and the CLF was crawling from the rubble only to be met with USCM bullets.
The strike team had fought out of their position, and the engineering team had finally gotten room to breathe since the CLF forces were divided and fighting from multiple fronts. Pushing through the streets and clearing out the buildings along the way, the fighting had finally concentrated within the reactor. With radiation building and the heat becoming unbearable, the team was forced to push and eliminate the opposition within. With dozens of casualties, the team had found what leadership had remained from the colony. Many of them were kidnapped, tortured, and killed for treason against the CLF. Those who survived were permanently scarred. After its evacuation, The surviving members of the engineering team had stopped the radiation leak and begun stabilizing the reactor, resulting in a decisive victory for the USCM's Comet and Vow. However, it took a heavy toll on the marines who fought, many colonists and marines were highly irradiated and riddled with injuries from the battle. Intensive life or death treatment was given to those who had it the worst, and to her estimations if the USS Vow had not arrived to provide assistance the colony would have been left with too few to repopulate.
On the trip back news of the young captains success had reached the admiralty boards, and was congratulated for both her calm strategic plans and decisive cut throat approach to handling terrorists. The battle had proven her abilities as both a formidable commander to fight against, and a slightly over exaggerated description of being a miracle to medicine as well as combat in the field. The battle had cemented her hatred for the CLF and their unorthodox styles of fighting, and had always turned into not being shy of entertaining rumors of UPP backing CLF forces.
How experienced are you with the position of a Squad Leader (SL)? I was an SL main at one point, my play style generally revolves around getting an HPR and taking the portable shield with JTAC. I lay down suppressive fire while shouting relevant orders during the fight and calling in fire support. Too many SL's die really early in my opinion, and it really detracts from what the position is supposed to be about. Also I hate dumping.
How experienced are you with the position of a Staff Officer (SO)? Ive played it before, it kind of gets boring though. Youre just watching the marines have all the fun while youre directing OB's and supply drops. I pity anyone who gets Bravo SO as crawling over hot coals while naked seems more preferable. They need more involvement besides supervising squads.
How experienced are you with the position of a Department Head? CMO and CE are fine, however the real fun is in RO. Making crates and scouring the ship for metal like a crack addict looking for his next hit is what speaks to me. Also its great to be the first person to receive any event related items (or people) coming up from THE PIT.
How experienced are you with the position of the Executive Officer (XO)? I really like XO. I even got to be the acting captain a few times and ive got a victory streak on CORSAT going on currently. It's pretty cool, youre mixed with both roleplay and combat focus. Plus the XO's outfits are stylish.
How familiar are you with Marine Law and Standard Operating Procedure (SOP)? Ive broken marine law enough to become familiar with it, and then I read the SOP and the actual law book to double the knowledge. (I was born and raised delta). I think it needs to be more discretionary without captain's direct involvement, since the law can be really annoying to deal with as a marine. Thankfully NJP's are getting more momentum and I can appreciate those who engage in it.
When do you believe a Battlefield Execution should be used? List some examples of scenarios in which a battlefield execution would be correctly used. BE's are kinda dumb. I equate them to people who's murder boners are so stiff that they just wanna shoot the private that called them bald for losing an op. However if a marine is becoming a threat to people around them, and thus a threat to the operation as a whole, a BE is necessary. No marine should take a weapon or explosive and use it against another marine without self defense being involved first. You're kind of asking for it at that point if you're just killing your friends for invalid reasons.
Under what circumstances do you believe it is legal to pardon a prisoner? What are some examples of crimes you would pardon, and those you would not? Id likely pardon all the minor crimes if they apologize for doing the crime. Windows can be fixed, alcohol can be expunged. Id be willing to pardon a prisoner serving a major crime if most of their time has been served, or if they wrote a letter explaining why they committed their crime and express their apologies for committing it. For capital crimes, I would expect some serious investigation into a pardon. However I have met many MP's, and their reasonings to arrest someone that has committed a capital punishment are usually sound. I do not expect to ever pardon anyone over insanity, murder, attempted murder, sedition, sexual harassment, or especially desertion.
What is your routine after starting the round as either a Staff Officer or Executive Officer? Assume you joined round-start and are inside your quarters. When I'm SO I usually just go pick up a beret and then find a squad to introduce myself in. I update their objectives with briefing times, then I wait in briefing as I continue to get to know my squad. As XO I first check to see if the captain wakes up, then I get my clothing and if there is a captain I inform them on the planet we're at and offer advice if they do not have a plan yet. From there I help keep the SO's together with taking care of their squads and helping req where ever they need it. If no captain has woken up, I do everything I mentioned but while just taking full authority for planning my operation.
How would you handle insubordinate departments? State what you would do for each department if they were insubordinate. If the command department was refusing orders, I would request the MP's to come and supervise the bridge as I lay out two options, either they fall back in like and start obeying orders while not trying to actively undermine me or they will face neglect of duty charges and possibly disorderly conduct. I don't see how the MP's department could feasibly become insubordinate against the command structure. However if they were to stop following orders and refuse to enforce the law, I would probably fax high command asking for advice and try to minimize movement aboard the ship. Should enlisted start refusing orders, I would rely heavily on the hands of the MP department in order to enforce law aboard the ship. I'd also make a public announcement asking for marines to behave and try to meet any demands they might have. Engineering is another department I dont really see being capable of insubordination. However should they become insubordinate by leaving the ship in an un maintained shape, marine law would be enforced and I would try to convince them to resume their duties. Medical and science departments are the most interesting cases to handle, should medical stop operating the mission will quickly fail since marines need their wounds to be taken care of. I would work hard to meet medical's demands if there are any, or I would try to accommodate by giving them luxury items like crayons and some presents or something. My last resort is enforcing law on the doctors if that hasnt happened already since we need them to stay focused on the fight. If requisitions ever becomes rowdy and starts a pit cult, Ill send the MP's in there to start making arrests. If theyre just complaining about lack of funding then I also dont see any reason to deny them of said funding.
How would you handle an understaffed CIC? What if you and the XO are the only available CIC crew? I would proceed as normal, Id draw up plans and try to answer as many questions pertaining the mission as possible. Id also announce that Im the only one awake in the command staff so the patience from the crew would be appreciated. Id rely a lot heavier on my SL's and my MP's to be my eyes and ears both on the ship and on the ground. Id have to try and delegate anything I couldnt handle myself, but when it comes to observing marines and making decisions in the CIC I think I could handle.
What would you do if you were deployed and a marine told you they were going to desert the operation? Firstly, Id personally deploy to look for the marine with my honor guard crew and take them back into the ship if they seriously meant it. A non lethal approach would be best, however if they get violent a take down followed up with a BE would be the ultimate conclusion. I don't take desertion lightly, and anyone who doubts in the commands integrity to lead effectively to the point where they will actively go against orders to help in mission success becomes a liability that has to be dealt with immediately.
Do you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines? Yes
Do you understand you cannot advertise or promote this application on any platform, including Discord? Yes
Do you also understand that you may not edit this application 1 hour after it has been posted? Yes