User Tag List

Page 2 of 2 FirstFirst 12
Results 11 to 20 of 20

Thread: Aces - Synthetic Application

  1. #11
    Whitelisted Synthetic CallunaBorealis's Avatar
    Join Date
    Dec 2019
    Posts
    93
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Regarding your abilities in support roles, I've seen you at least once as a researcher and maybe doctor. I also did see you a couple of times as SL and remembered you were the XO one round back in June that led the LZ2 counterpush when Alamo left too early and also deployed the nuke when the CO late joined for that round. Personally, I had a round as a survivor with you and Agg once while you were the Colonial Marshall survivor in Trijent Dam. It was a good survivor round and it was fun. Though I don't think I have seen you personally seen you as a medic, engineer or requsitions yet though. Maybe it could be different timezones. So I'm gonna need more:

    • Using the HF2 scanner only, how can you tell whether the marine being scanned has damaged organs?
    • You are the only squad engineer in the entire operation. You are attached to Bravo assigned to the LZ FOB. Describe the tasks you can do before the first combat drop to benefit the operation.
    • You are a newly awoken RO. No one has stepped into Requsitions yet. The XO is screaming at you to send down the first supply crate ASAP. What do you do? What will go inside the crate?


    I think the hospice caretaker quirk that is "somewhere between supportive and smothering" is pretty interesting though the quirk should have been fleshed out more in the story in terms of speech. As such, given your emphasis on roleplay for this application, I like to know more about how Aaron will actually talk or react based on their quirk and personality:

    • Xenos have cornered you into a dead end room in the AO and are about to break their way in. You will not make it out of the room alive. An IO radios over Intel chat, "Aaron, are you alive?". You have some intel on you. Using your quirk, what is your next exact reply to the IO?
    • You are giving first aid to a marine next to a grounded transport DS in the LZ FOB. They have many fractures and are taking heavy respiratory damage according to the HF2 scanner. You tell them to go up for surgery but the marine tells you, "Thanks synth, but I got no time for surgery, only time for unga." Using your quirk, what is your next exact reply to the injured marine?
    Last edited by CallunaBorealis; 08-16-2020 at 08:44 PM. Reason: Changed no CO to late join CO
    Shore leave approved for all my characters, enjoying the beaches of New Hawaii until further notice.

    Plays as Heather Tanigawa (Intel and everything else), Erica Picotte (Medical) and Angela Ochoa (Engineering) in the USCM.

    Aissa the Synthetic, a former waitress for a Cuban-themed restaurant franchise.

    CB-** the Beno.

  2. #12
    Whitelisted Captain
    Join Date
    Apr 2020
    Posts
    49
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Sidenote: That interaction is what made me want to give applying for synth a chance. Thanks again for that round. That honestly is in my top ten rounds.

    A. Using the HF2 scanner only, how can you tell whether the marine being scanned has damaged organs?

    Answer: In the case of brain damage, it normally gives a blip of something wrong with the brain like a concussion, yada. (Granted, you can't really find that by the health scanner.) For others looking for odd damage build-up, usually paired with fractures. if it's oxygen and not brain dead it'll be likely light lung damage (Or high lung damage if the patient is coughing up blood) or heart damage. If it's toxin it's either kidneys or liver. All cases peri, dex/dex+, or Dylo will quickly figure out if it's the organ. I know I KINDA went a little overboard on the explanation but in general just using the HF scanners can you guess I wouldn't just use that and try pay attention to what's around me. A marine will tell you if they cannot see, and you see them coughing up blood or gasping or just randomly vomiting after being bashed around by a boxer or something without using a health scanner to detect organ damage.


    B. You are the only squad engineer in the entire operation. You are attached to Bravo assigned to the LZ FOB. Describe the tasks you can do before the first combat drop to benefit the operation.

    Answer: Oh, god. You're triggering my lowpop PTSD.

    But when I am one of the few engies around when I go engineer and if I am running solo I will usually just do this.
    1. Make sure my points are used for sweet matts and comrade sentry.
    2. Load Tcomms before getting attachments.
    3. Ask if we have any engineers awake and if we got an OT or CE get the materials from the engineering department. Also, bonus points if I can score an industrial blowtorch and welding tank to take down.
    4. Check status on the mortar. If the RO just wants to send it down. That's gucci. If I am the only one it'll be a while before I can use fire support. But being prepared is good. If I could get an industrial from step three I would swap out the welder pack for a big backpack.

    At that point and time, I should be geared enough to get comms up in a minute after the drop and be able to establish basic LZ defenses and work for a while before having to worry about a drop. My usual goal is to cover basic needs before worrying about others.

    C. You are a newly awoken RO. No one has stepped into Requsitions yet. The XO is screaming at you to send down the first supply crate ASAP. What do you do? What will go inside the crate?

    A: Well, I would get into req. Keeping in mind map dependent here. But I would order 4-5 stacks of metal, 2-3 plasteel, and a few stacks of sandbags. Going material heavy because I always kinda assume the first FOB crate will be looted by other engineers. Mixed it in with the mortar and whatever the god of Cargo gives as gifts and that should keep them moving while I take stock of what I got and prepare for the second drop of ammo/whatever else they may need.

    D: Xenos have cornered you into a dead end room in the AO and are about to break their way in. You will not make it out of the room alive. An IO radios over Intel chat, "Aaron, are you alive?". You have some intel on you. Using your quirk, what is your next exact reply to the IO?

    Ideally, I would like to emote. Buuuuut let's face it. Xenos bout to rip my face off. I would drop the container containing intel or try to stash the intel into an in room container. Now, for the dialog. Keep in mind, I WOULD ATTEMPT to add some personalization, if I noticed something about them on the operation.

    "This unit is currently active, though, perhaps not what one would consider alive. I am currently trapped with (name of location) and I have intelligence stashed away should you be able to safely reach this area again. You may find it and use it. I am unable to escape this current area. But do not be sad. I was just a unit unable to perform my objectives your lives are more important. Please try to remember to always be kind. I believe in every one of you."

    Ideally, too, though. If I only had a paper scrap or something small and my character found no way out. He may not reply at all so the marines wouldn't take a risk to recover him. It would come down to him calculating risk v reward. As long as he's not being ordered to reply, I would enjoy that bit of freedom though I can understand if some would find that action and itself a no-no.

    E: You are giving first aid to a marine next to a grounded transport DS in the LZ FOB. They have many fractures and are taking heavy respiratory damage according to the HF2 scanner. You tell them to go up for surgery but the marine tells you, "Thanks synth, but I got no time for surgery, only time for unga." Using your quirk, what is your next exact reply to the injured marine?

    Assuming they're going to actually let me finish triage and not just run off with a flask to UNGA AWAAAAAAAAAAAAY.

    "Your life is in danger, Joe. If you do not have time for surgery, it will be a great risk to your own health. Your heart or lungs will be unable to continue if you do not get treatment."

    <I would like to try to rapt out an emote with that but again here given the situation and my love of words I don't think that it's practical so maybe I will just macro him putting his heart to his chest in an attempt to convey sincerity. Safe to assume next bit is continued refusal would honesty trigger him into default. I picture things like huge health risks that are easily solvable would be a draw for him to enter his default state>

    "This unit is proceeding with...short term repairs." From that point the usually chatty synthetic unit would repair quiet giving the person peri and dex plus, all the while splinting him up. I would hope the person in question would note his change in behavior but let's be real this UNGA MC DUNGA. Though, if they show to be paying attention, I would try to drop hints. Once the drugging and splinting would be finished. Aaron would offer him another pill of Dex plus and Peridan, "Eat those when you feel your vision fading once more." The unit would nod his head and would proceed to the next person he could help his friendly behavior returning.

  3. #13
    Synthetic Council Member
    Join Date
    Jun 2019
    Posts
    152
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Story - Story is ok, unfortunate that I wasn't able to see any of the "warmth" and signs of his caretaker personality programming in the story, but it's consistent with what you have as Aaron's personality. Some grammatical and spelling errors, but those are trivial and don't undermine the understanding of your story.

    Personality - Already discussed previously, seems interesting if you can consistently maintain it. If you can't, it's okay.

    Ingame Skill - I've seen you around; some of which were Synthetic rounds. I haven't gotten many vouches from other Synths or my colleagues that you're actively playing all the departments needed for a Synth, with the exception of Command and Medical. This is basically the most imperative for me, so I expect more from you, and hopefully, more vouches from other people.

    Getting close to a +1 from me, but I would like to see more of your in-game behaviour to see if you're consistently capable at playing support departments.

  4. #14
    Whitelisted Synthetic CallunaBorealis's Avatar
    Join Date
    Dec 2019
    Posts
    93
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Aces View Post
    A. Using the HF2 scanner only, how can you tell whether the marine being scanned has damaged organs?

    Answer: In the case of brain damage, it normally gives a blip of something wrong with the brain like a concussion, yada. (Granted, you can't really find that by the health scanner.) For others looking for odd damage build-up, usually paired with fractures. if it's oxygen and not brain dead it'll be likely light lung damage (Or high lung damage if the patient is coughing up blood) or heart damage. If it's toxin it's either kidneys or liver. All cases peri, dex/dex+, or Dylo will quickly figure out if it's the organ. I know I KINDA went a little overboard on the explanation but in general just using the HF scanners can you guess I wouldn't just use that and try pay attention to what's around me. A marine will tell you if they cannot see, and you see them coughing up blood or gasping or just randomly vomiting after being bashed around by a boxer or something without using a health scanner to detect organ damage.
    I like the answer as it was very detailed and it shows you are very experienced in medical.

    Quote Originally Posted by Aces View Post
    B. You are the only squad engineer in the entire operation. You are attached to Bravo assigned to the LZ FOB. Describe the tasks you can do before the first combat drop to benefit the operation.

    Answer: Oh, god. You're triggering my lowpop PTSD.

    But when I am one of the few engies around when I go engineer and if I am running solo I will usually just do this.
    1. Make sure my points are used for sweet matts and comrade sentry.
    2. Load Tcomms before getting attachments.
    3. Ask if we have any engineers awake and if we got an OT or CE get the materials from the engineering department. Also, bonus points if I can score an industrial blowtorch and welding tank to take down.
    4. Check status on the mortar. If the RO just wants to send it down. That's gucci. If I am the only one it'll be a while before I can use fire support. But being prepared is good. If I could get an industrial from step three I would swap out the welder pack for a big backpack.

    At that point and time, I should be geared enough to get comms up in a minute after the drop and be able to establish basic LZ defenses and work for a while before having to worry about a drop. My usual goal is to cover basic needs before worrying about others.
    Yup, telcomms kit and crate filled with the parts are the most important thing. Mortar with shells are also important if you have time. You can also press Req for the spare metal and plasteel stacks in one of the crates in the top-left storeroom.

    Quote Originally Posted by Aces View Post
    C. You are a newly awoken RO. No one has stepped into Requsitions yet. The XO is screaming at you to send down the first supply crate ASAP. What do you do? What will go inside the crate?

    A: Well, I would get into req. Keeping in mind map dependent here. But I would order 4-5 stacks of metal, 2-3 plasteel, and a few stacks of sandbags. Going material heavy because I always kinda assume the first FOB crate will be looted by other engineers. Mixed it in with the mortar and whatever the god of Cargo gives as gifts and that should keep them moving while I take stock of what I got and prepare for the second drop of ammo/whatever else they may need.
    While you are right to assume that the first crate will mostly contain mats for the initial FOB construction, you should also radio either CIC or Bravo to confirm the supply coords or new requests. Also, you should check if there are any existing requests already listed in ASRS console first, as there might be a list of existing requests from the marines such as specialist ammo that you will also want to buy before you spend the rest of the budget on metal and plasteel to be loaded onto the first supply crate to be sent down.

    For the questions on the support roles, it seems from your answers that you are quite experienced in medical and adequately experienced in groundside engineering roles. Based on this answer and the one you provided in your application, it seems like you need more experience in req as RO from start to finish.

    The bigger issue I have is with the quirk and personality, which I've placed more weight on due to your reason on wanting to become a synthetic to "embrace a more heavy roleplay role".

    What is your Synth�s quirk and personality?
    Aaron's initial purpose was that of a hospice caretaker. To which he always appears warm and friendly at least appearing to show compassion to the wounded or terminally ill. Though due to the company itself going bankrupt he was repurposed to fit the USMC/Colony's needs he has moments where he takes a colder more robotic tone. Those moments within itself doesn't effect his performance so it's mostly been left unattended.

    The short version is he always tries to be warm and comforting as he can towards the staff. Sometimes, its' unwarranted and a little awkward. I am hoping those situation make people smile and have a good laugh.
    In my head cannon Aaron is programmed to somewhere between supportive and smothering. But due to the conditions he works in he's not exactly always able to gauge the proper reaction so he goes to factory default.
    His quirk at it's base level is programmed compassion. It's not genuine, it can never be genuine, and a lot of the times most shouldn't notice the difference. But I DO want to at times want to be subtle about it's nature. The whole really uncaring machine bit just going through the motions. So yes, he will usually always comforting no matter the situation but there is a bit of nuance there that I kinda excites me as a roleplayer to play with.
    Regarding the quirk questions, honestly, it is not clear how the responses provided below tie back to Aaron's personality and quirk as consolidated above.

    D: Xenos have cornered you into a dead end room in the AO and are about to break their way in. You will not make it out of the room alive. An IO radios over Intel chat, "Aaron, are you alive?". You have some intel on you. Using your quirk, what is your next exact reply to the IO?

    Ideally, I would like to emote. Buuuuut let's face it. Xenos bout to rip my face off. I would drop the container containing intel or try to stash the intel into an in room container. Now, for the dialog. Keep in mind, I WOULD ATTEMPT to add some personalization, if I noticed something about them on the operation.

    "This unit is currently active, though, perhaps not what one would consider alive. I am currently trapped with (name of location) and I have intelligence stashed away should you be able to safely reach this area again. You may find it and use it. I am unable to escape this current area. But do not be sad. I was just a unit unable to perform my objectives your lives are more important. Please try to remember to always be kind. I believe in every one of you."

    Ideally, too, though. If I only had a paper scrap or something small and my character found no way out. He may not reply at all so the marines wouldn't take a risk to recover him. It would come down to him calculating risk v reward. As long as he's not being ordered to reply, I would enjoy that bit of freedom though I can understand if some would find that action and itself a no-no.

    E: You are giving first aid to a marine next to a grounded transport DS in the LZ FOB. They have many fractures and are taking heavy respiratory damage according to the HF2 scanner. You tell them to go up for surgery but the marine tells you, "Thanks synth, but I got no time for surgery, only time for unga." Using your quirk, what is your next exact reply to the injured marine?

    Assuming they're going to actually let me finish triage and not just run off with a flask to UNGA AWAAAAAAAAAAAAY.

    "Your life is in danger, Joe. If you do not have time for surgery, it will be a great risk to your own health. Your heart or lungs will be unable to continue if you do not get treatment."

    <I would like to try to rapt out an emote with that but again here given the situation and my love of words I don't think that it's practical so maybe I will just macro him putting his heart to his chest in an attempt to convey sincerity. Safe to assume next bit is continued refusal would honesty trigger him into default. I picture things like huge health risks that are easily solvable would be a draw for him to enter his default state>

    "This unit is proceeding with...short term repairs." From that point the usually chatty synthetic unit would repair quiet giving the person peri and dex plus, all the while splinting him up. I would hope the person in question would note his change in behavior but let's be real this UNGA MC DUNGA. Though, if they show to be paying attention, I would try to drop hints. Once the drugging and splinting would be finished. Aaron would offer him another pill of Dex plus and Peridan, "Eat those when you feel your vision fading once more." The unit would nod his head and would proceed to the next person he could help his friendly behavior returning.
    In any case, any answer would have been okay so long as you explained how the response was in line with your personality and quirk but it was not done so here. You did mention in previous posts that you want to incorporate nuances into the speech. But I'm afraid I don't see that in the responses above, or even a pointer like "so that's a nuance where the synth is being subtle about something". Which makes me think that the quirk and personality needs more work.

    As such, it pains me to do this but I will have to give a -1 for this application for now. Given a stronger personality and quirk, I would also have been able to overlook issues such as typos (e.g. USMC, "comptent", canon and cannon) in your application and responses, while I think doesn't undermine understandability, does demonstrate that lack of self scrutiny being put into the application.

    Currently the quirk and personality is on the right track, but I think you need to develop the personality and quirk in terms of the dialogue as that is where the quirk will shine the most, in terms of the vocabulary or sentence structure that your synth reasonably should have as a former hospice caretaker synth that is "somewhere between supportive and smothering". If you want to introduce nuances in your synth's speech, how will this be demonstrated in Aaron's way of talking? Ideally all this stuff should be demonstrated in the story. In the meantime, I highly recommend you test drive the quirk of your choice as Stephenson or another human character first. So that you are comfortable playing the quirk and know what works and what doesn't in realtime.

    I suggest keep playing support roles while this app is still up, especially in Req as RO. Hopefully someone will come along and prove me wrong and vouch for your competencies in support roles so that you will be able to get the whitelist.

    Best of luck and sorry it had to be this way for me, dude.
    Last edited by CallunaBorealis; 08-18-2020 at 04:09 AM. Reason: fix minor syntax errors
    Shore leave approved for all my characters, enjoying the beaches of New Hawaii until further notice.

    Plays as Heather Tanigawa (Intel and everything else), Erica Picotte (Medical) and Angela Ochoa (Engineering) in the USCM.

    Aissa the Synthetic, a former waitress for a Cuban-themed restaurant franchise.

    CB-** the Beno.

  5. #15
    Synthetic Council Member Yukonsnow's Avatar
    Join Date
    Mar 2019
    Posts
    48
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Your quirk is fine, however, I can't find it fully demonstrated through your story or your answers to the questions. I really really wish you had somebody proofread the story and the application as the basic spelling mistakes add up to a general feeling there wasn't enough effort.

    I've seen you around before, but nothing more than a doctor or squad marine. I may not be in the same time zone as you so I cannot vouch against your ability, but no one else has definitively vouched for your skills in the required departments. With both a story and a general skill set lacking, there isn't much more to say.

    -1, I really do think with a bit of help from other players or a read over from one of the council members you can make a quality synth app. I would be glad to help as soon as you want.
    gaming

    Discord: Yukonsnow#7186

    Synthetic Technician Dan, message me about any Synthetic WL questions, I'll help as best I can.

  6. #16
    Junior Member Xywenx's Avatar
    Join Date
    Jan 2019
    Posts
    25
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Xywenx View Post
    Alright, I've read the story now, it has a great use of vocabulary (which is important for roleplay as a synth), and it was pretty lively. Now, personally I don't think it's anything extraordinary (doesn't mean that it's bad, my own story wasn't anything extraordinary either). There are alot of grammatical errors or things you just wouldn't write that way (like writting properly three times in a row). I also didn't really feel the "factory standart" *that much* in your story unfortunately; though there were some parts where you could suspect it.

    Edit: I'll ask some more questions until I'll decide on a verdict either +1 or -1.
    Continuation of what I wrote earlier:
    Unfortunately I didn't find time to ask you more questions so far, due to work. But the questions asked by the others and your responses have given me enough material to decide on a verdict. Often times the quirk of "warm and friendly" doesn't actually appear, but your Synth rather responds monotone and robotic in the answers given to the questions asked by CallunaBorealis. I can't vouch for your abilities, but that's due to a lack of ingame activity from my side to have noticed you, so I haven't taken this into account as a negative factor. I'll have to give it a -1. Having someone proof-read your stories helps alot in general. If you have any questions always feel free to ask me or any other councillor or synth WL member. Good luck!

  7. #17
    Whitelisted Captain
    Join Date
    Apr 2020
    Posts
    49
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    -While you are right to assume that the first crate will mostly contain mats for the initial FOB construction, you should also radio either CIC or Bravo to confirm the supply cords or new requests. Also, you should check if there are any existing requests already listed in ASRS console first, as there might be a list of exiting requests from the marines such as specialist ammo that you will also want to buy before you spend the rest of the budget on metal and plasteel to be loaded onto the first supply crate to be sent down.


    Your advice while isn't precisely wrong, I feel a decent chunk of it may be misplaced, especially for how the question was formed.

    For the sake of discussion, I assumed it was early in operation and thought you literally meant the first crate drop. Space is nowhere near infinite in a box, and this was just for the first crate, and even under the worst possible conditions, the budget would be remaining for ammo. Even without assuming I wouldn't be harassing engineering for their crates to get the extra dosh. Even then, though, while one could point out that I wouldn't still be planning for ammo to drop first supply drop. Which my priorities are A. Getting the mortar down (Nobody has stepped into req as the question was stated.) Getting people working and moving on the ground and idle hands usually accelerate team FOBBIT leaving the FOB at a bit of a faster rate if they are in a position where they can do nothing.

    A lot of what you brought up can easily be handled during the second crate phase, and depending on how many people are on the round, I would argue that it should. Second usually gets whatever ASRS gifts don't fit into the first, ammo, etc. (Which would be the perfect time to say sort through the requests see what's redundant with what we already have in stock and get to spec orders depending on how long it's been in the operation it's very unlikely specs will be bleeding for ammo.) With Bravo/whatever people from the frontlines loot from the first supply drop sated, I have a bit of time now to go through requests and actually get req running how I like it. It is finding out if they gave us money and figuring out some way to get the crates around the ship for extra cash while seeing that ASRS is generous that day even with the standard budget, not overspending is easy enough to plan around, but I seldom if ever run into a situation where I am just left with the initial points/additional from DEFCON.

    Most of req is just running a budget. One could argue the different ways to run things until I turn more grey, but I believe that as long as you're able to keep numbers together and the money flowing, you can come up with a plan and execute it with few problems. I'm not likely going to change my thought process on how I like to do things. If I wasn't rushing to solve A, B, C due to getting on late and the XO or nobody else going into req, what I would do is already have the first two crates prepared while slowly piecing together a third/frontline crate. (Or depending on ASRS gifts, the second crate can be the front line crate some RNG is there but yeah.)

    While I will stick my answer. I kind of hope, in the very least explaining my thought process and logic, to explain why that answer exists. I'm very much a problem A, B, C, D type of person, and I do hope the follow-up shows a bit more of my understanding of requisitions.

    tl;dr: You asked for the first crate, your advice isn't exactly wrong. But I kinda feel like it was given kinda forgetting the constraints of the question.

    That said, I didn't actually want to spell it out publicly what would be his switch as I kind of liked the idea of a bit of mystery towards it, after talking to some people on the celebration of getting my PC running again after the doggo managed to break a couple of cables with her cone. The idea behind his switch is the more insane the situation he's in like saying a bunch of marines breaking lights for shits and giggles, or a marine whose got a near-fatal condition refusing treatment to go off and go off and go off and die, I would consider his death would also count. Ideally, I would picture for responses, the more insane one would really find the situation, the more likely you are to cause him to default. Some people have commented that he may default a lot, but I like the area of some people getting the nice robotmans who tends their injuries, fixes their equipment, and gives them candy and asks about their mother to others who just get a couple of pills and lifeless eyes, I think part of the fun between the default is giving players a hook to investigate the differences and piece it together on his own. Now, GRANTED, I went out of my way to avoid spelling out what the quirk and the confusion and whatever else follows suit is on me there.

    I'll wrap this post up with two things. One, sorry for not being around the last couple of days. Work has been insane on my end, i'll be back Saturday at some time provided I don't coma until sunday but either or I will be back and happy to show that I can play other departments. Two, CallunaBorealis, you're a good person. You do not have to be sorry for being sincere. We're still internet friends. o7

  8. #18
    Whitelisted Synthetic CallunaBorealis's Avatar
    Join Date
    Dec 2019
    Posts
    93
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Aces View Post
    You asked for the first crate, your advice isn't exactly wrong. But I kinda feel like it was given kinda forgetting the constraints of the question.
    The open ended question is meant to give you an opportunity to expand on the application answer on how familiar you are with Requisitions. If you exclude any bits of information that might demonstrate your experience in support departments from your application, even things that you assume are rather basic like verifying supply coordinates, there really is no reason for me to assume that you actually know it, especially since I have yet to see you play Req. However, your subsequent answer to that did show how you will prioritise what category of supplies given a limited number of items you can send down in a crate. The cues that I was looking out for that I did not see in your crate answer were then added into the feedback and advice I commented later.

    I should clarify here that I am not insisting that you should accept all ASRS requests and send it down on the first crate. Rather, I was advising that you should at least least review them and also check in with command, Bravo for their needs etc first before you even start purchasing stuff to be dropped into the first crate. Otherwise, what's stopping you from spending the requisitions budget on only mats which you assumed the FOB needed and possibly leaving insufficient budget to purchase requests that people actually requested for that was not reviewed beforehand to be sent down on demand later?

    So the fact that the answer you provided did not include ASRS requests like requests for spec ammo, or checking in with Command or other marine requests into what goes into the first crate in your original answer itself showed me that you need more req experience at the time of your answer.

    But honestly, all of this assessment about your req experience can be overriden if you are sufficiently grinding req and other support roles, and having people recognise you and come out to vouch for your req competency.

    Quote Originally Posted by Aces View Post
    I think part of the fun between the default is giving players a hook to investigate the differences and piece it together on his own. Now, GRANTED, I went out of my way to avoid spelling out what the quirk and the confusion and whatever else follows suit is on me there.
    Your quirk can be mysterious in game, but it shouldn't be mysterious here when you are applying for a whitelist in my opinion. Cause right now, Aaron's personality and quirk completely eludes me, and every subsequent explanation seems to add new information (the nuances, an element of mystery, the default mode) and complexity that doesn't clarify on the quirk and personality in the original application.

    I am not sophisticated in terms of understanding how complex characters are built, so I was and still am playing it safe by not vouching for a quirk and personality that I simply do not understand.

    I really do wish you had shared this application, story or quirk beforehand with me, other synthetics or with the community in #whitelist-app-help or DMs before you submitted it to get feedback to make your app stronger and more accessible than what it is now.

    Even so, I wish you all the best and congrats on getting your PC back online, dude.
    Shore leave approved for all my characters, enjoying the beaches of New Hawaii until further notice.

    Plays as Heather Tanigawa (Intel and everything else), Erica Picotte (Medical) and Angela Ochoa (Engineering) in the USCM.

    Aissa the Synthetic, a former waitress for a Cuban-themed restaurant franchise.

    CB-** the Beno.

  9. #19
    Synthetic Council Member
    Join Date
    Jun 2019
    Posts
    152
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    -1

    You've got the potential for a very good Synth; I like the answers to Calluna's answers, and from the scraps of memories I've interacted with you as support to support, you aren't half bad at the departments.

    But, the dealbreaker here is the Synth story after getting a second opinion; it's a very strong start, but it lacks some things such as a concrete personality for your Synth. I personally couldn't see any warmth in your behaviour in the story, which makes your personality description more confusing.

    Overall, here is what I would like to see from you in the next app you make, because I genuinely believe you have potential:
    1. A more concrete Synth personality: Is he warmhearted according to his programming, or completely cold? It should be one, OR the other.

    2. More activity or proof of your support competence: interaction in the Discord, asking questions, and playing the game are the biggest ones I want to see in the future.

  10. #20
    Retired Manager
    Join Date
    Dec 2018
    Posts
    1,455
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    You show great promise and your answers are solid but there's still some ways to go. Listen to feedback given.

    Denied, you can reapply in a month
    Former staff, also former Synthetic senator.

    Now just a shitposter and lurker.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •