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Thread: Roleplay Standards aren't being enforced

  1. #111
    Senior Member Dreven's Avatar
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    Feweh how you gonna talk about a funny ghost event being LRP or current CO's pushing the boundaries, if I did half the shit Carson did back in the day I'd be banned in an instant. This isn't a dig at carson btw Ive always had big respect for him but like cmon. Doing events that take into account CO players actual history is cool and interesting, and facilitates actual RP and character driven shenanigans. I think your idea of what the setting is/should be has just changed with time, but I would argue that CM has never really been a super serious place.

  2. #112
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    Aw man

  3. #113
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    Quote Originally Posted by ThesoldierLLJK View Post

    It's not like I rename the ship to the USS Honkerton and make every marine a clown.
    well you keep calling it alamayer for some reason!

  4. #114
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    Quote Originally Posted by Dreven View Post
    Feweh how you gonna talk about a funny ghost event being LRP or current CO's pushing the boundaries, if I did half the shit Carson did back in the day I'd be banned in an instant. This isn't a dig at carson btw Ive always had big respect for him but like cmon.
    Carson was and is a great role player, he was one of the characters/players that I and a few other Admins (apop) relied on for events. This wasn't an exclusive situation to just Carson, but rather any player that we knew could handle special event conditions or scenarios were given "leeway" during events.

    With that said, Carson rarely participated in round-breaking or lore-breaking events and a lot of gripe with Carson was our leniency on his actions or his motives to push a certain agenda.
    I'm not really sure what you're getting at, because Carson is (was during my time) the peak of proper rolepaly for a Commander.

    My gripe isn't that the event the other-day was done to give a certain player/character special attention, but rather it was so ridiculous, non-lore friendly and the mechanics out of wack that it was incredibly low RP.

    Quote Originally Posted by Dreven View Post
    I think your idea of what the setting is/should be has just changed with time, but I would argue that CM has never really been a super serious place.
    Which I've stated numerous times I'm fine with and have even encouraged moving away from a non-rp community within CM. Yet everytime roleplay gets brought up, the staff team (at least higher ups) state they want to maintain roleplay and infact encourage HIGHER roleplay standards.

    Personally I'd honestly suggest abandon this facade of "RP", state CM is low-rp and go on from there as it's already in a Low-RP state so just embrace it.

    Quote Originally Posted by Dreven View Post
    Doing events that take into account CO players actual history is cool and interesting, and facilitates actual RP and character driven shenanigans.
    And you're right and I don't disagree that it's cool and fun shenanigans, but that's exactly what is it... shenanigans.
    A ghost haunting the ship who is masquerading as a Predator, actively cloaking, attacking people (yes with harm intent) and then turning into a queen and roaring is SUPER LOW RP.
    This isn't even touching base that Predator characters have strict restrictions, but are being used by Admins as a gimmicky event now or the fact that the "end-game" boss queen also partook.
    This is an event that 2-3years ago would've had the Admin disciplined/banned from hosting events as our policy was "ROUND INCLUSIVE EVENTS THAT COMPLIMENTED THE ROUND WITH LORE FRIENDLY FEATURES".

    Something you need to understand Dreven and I said this awhile back to you as well. Just because everyone is having fun or enjoying an event does not make it lore friendly or maintain roleplay standards and I find you justify your own RP (and others here) by this standard.

    Overall enjoyment does not equate proper roleplay or standards and isn't a proper measurement to gauge any level of roleplay but is the most common excuse.
    Last edited by Fewher; 08-27-2020 at 06:27 AM.

  5. #115
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    Quote Originally Posted by Fewher View Post
    My gripe isn't that the event the other-day was done to give a certain player/character special attention, but rather it was so ridiculous, non-lore friendly and the mechanics out of wack that it was incredibly low RP.
    Proof that you didn't follow the changes that were made after your original departure.
    CM lore already got ridiculous and very unbelivelable, its all written clearly in "lore" segment on the wiki. For the thrid time I'm reminding that HEFA order is cannon as much as PMCs, Death Squad, or CLF are. A cult that worships HEFA grenade, a cult of suicidal fanatics that somehow got their hands not only on a lot of highly specific millitary equipment (USCM) and then somehow manufactured equipment centered around that nade like armor and swords (HEFA sword that explodes, HEFA helmet that explodes).

    Jones, a cat that does jack shit besides shitting on carpet in CO's office and then pissing on a head of everyone who decides to wear it as a hat, has the same rights as HUMAN MARINE. Making this furball higher in hierarchy that ARES that is in the eyes of marine law just a piece of equipment, while I would argue that Military AI that runs EVERYTHING on the MILITARY ship should have more rights than a fucking cat has. Lets imagine two marines, one kills a cat, the other goes to ARES and destroys it. Cat killer gets charged with murder, so he either is executed, or goes to perma according to the marine law. AI killer at best (or at worst for that marine) gets Disorderly Conduct which is a Major Crime that sentence is 10 minutes and tresspasing which is 7.5 minutes. And thats a stretch, because I have no idea if destruction of ARES is indeed a Disorderly Conduct and not just Major Damage to Goverment property. Even if we assume that its all of that combined and they got the most severe punishments for them, its still 27.5 minutes and this doesn't even fall for above 30 minutes that allow the marine to be kept in perma.

    With those two facts its proved that lore at its core is a joke in itself. Using terms such as "Incredibly Low-RP", "Non-Lore Friendly" and "Ridiculous" has no meaning.
    In a world where stray cat that nobody knows from where it comes from has more rights than Military AI, in a world where cult that praises specific grenade, makes silly armor and weapons based on it, in this world cloacked predator that turns into Queen, screeches and dissapears isn't LRP, isn't non-lore friendly and isn't ridiculous. Its just a part of the hardcoded silliness. However somehow in this world laser weaponry and transhumanists are LRP and non-lore friendly for some reason. Can't quite grasp how it is logical.

    Don't get me wrong, we might disagree on basically any field, but this time I also have problem with LRP and I voiced my concerns many times, especially vocal when cat laws were introduced and when HEFA order was made cannon. I don't blame just players for LRP, I don't blame particular staff member for LRP events. I blame everyone, both each and every memeber of staff that ever made an event and players who are simply LRP meme shitfest.
    The only good thing that comes from this is that Brotherhood of Nod no longer appears out of place in CM with all its sillines and I can freely pray to Kane, label equipment with C&C quotes and references, shout "DOWN WITH GDI" and "FOR THE BROTHERHOOD" as much as I want, because its not unreasonable in current lore.

    In short: Times and lore has changed, to change it back, you have to change the lore, not instruct players and admemes that what they do is LRP, because excuse for it not being LRP is written in the LRP lore itself.
    Last edited by CABAL; 08-27-2020 at 07:12 AM.

  6. #116
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    Quote Originally Posted by CABAL View Post
    Proof that you didn't follow the changes that were made after your original departure.
    Well yes, I was perma-banned and only recently returned.

  7. #117
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    I think people that tries to correct their own spelling ICly ("Plese go to Hydro." followed by "Please, rather.") to be LRP since it's supposed to be verbal through the radio and sounds homophonetic and thus they are pretty LRP since they are ignoring that fact.

    Also on to the topic of the fact that it's supposed to be HvX and only that for most rounds really just makes me think: "Why are squad req vendors ID locked? Why do MPs exists? Why are most of the Almayer that isn't a hallway inaccessible to a PFC?"
    Since the game is supposed to be HvX, what harm is there in letting some random PFC going into dropship cockpit, going into CIC, going into Morgue, vending all the shit on their own squad req?
    What's the point of MPs other than being detrimental to their own faction for the most part?
    If they are planning to shoot up the PO on the dropship because the PO is a retard, that's already self antag or griefing, it's already an OOC issue, and can be fixed instantly by staff with a bunch of aheals so why do we have all these locks?

    And lastly, being shit in the game isn't a crime and the staff knows it. A CE, OT, medics, doctor, or whatever role that barely knows what they're doing, isn't considered LRP as unrealistic as that is.
    And I'd rather things stay that way even though I do prefer them to be knowledgeable, sometimes you just want to play like shit instead of being tryhard all the time.
    Last edited by Ttly; 08-27-2020 at 09:42 PM.

  8. #118
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    It seems like there is a disconnect between what staff wants the Roleplay level of the server to be, and where the developers are taking CM (which is Team-Deathmatch focused). Yet, I think this plays against the strength of SS13 with the god awful movement/lag/clickfest that is its combat. CM's strength was its atmosphere, and compared to other SS13 servers it was easier to recognize people and get invested in the story each round had. I haven't played CM or SS13 for awhile simply because it no longer has that spark it used to have.

    There's multiple components that I believe ruin what used to be a very fun experience and it involves some of the added and removed features the dev team implemented. I won't mention all of them, just the few that come to mind immediately.

    Firstly, there's an overemphasis on optimizing your loadout with attachments with minor effects that could simply be standard-issue with the guns they're associated with (major QoL update and less mind-numbing tedium for tedium sake).
    Secondly; the tank, apc, mortar, CAS, OB, make almost every other combat role on the MARINE side irrelevant and the XENOS then have to balanced around that making the combat static and stale (if nothing else at least get rid of the tank/APC, what happened to the Flying Falcons being underfunded and unable to deploy their broken machinery?).

    Thirdly, so many systems shipside have been simplified or relegated to push this button a million times that few people are insane enough to consistently play them and it doesn't lend to much RP or fun to those playing them (or to the players interacting with them either).

    Fourth, there needs to be a system in place like other servers where the antag for the round is unknown ahead of time and random; maybe only have half as many XENOs but an outpost of CLF, UPP, or whoever also colony-side, have a derelict or hostile ship dock with the Almayer etc, anything to get rid of the autopilot mentality you get from playing a few rounds (This would probably need to be a development goal, but aim for it nonetheless as it greatly enhances round differentiation).

    Lastly (since nothing else is coming to mind at the moment), a personal gripe of mine is the MARINE SQUAD STRUCTURE could use an overhaul to take in account the increased population. For whatever reason the development team is utterly against bumping specialist down a rank and getting an actual second in-command for SLs to delegate some duties to.

    In accordance, specialists are horrible replacement SLs since they're usually too busy kicking ass instead of leading the squad when the SL dies (I know aSL exists but no one tends to listen to them and all cohesion goes to hell). Having only a SL and specialist worked okay a couple a years ago when the average population wasn't 200+ players, it might be time to rethink how the squad is structured.

    Right my little spiel is over, this was a little off topic but it seems like the thread veered towards RP vs TDM anyways.

    Time for me to disappear back into obscurity until CM is fun again....


    Also for god's sake when can we get dropships that don't require everyone to dogpile on each other to fit in? That right there kills it for me every round.

  9. #119
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    Quote Originally Posted by Trench007 View Post
    Thirdly, so many systems shipside have been simplified or relegated to push this button a million times that few people are insane enough to consistently play them and it doesn't lend to much RP or fun to those playing them (or to the players interacting with them either).
    That's honestly just the devs falling into a trap of their own making.

    Let's make the game ALL about the PvP action forget about the RP>Damn turns out the BYOND engine sucks major balls when it comes to handing mass combat and wasn't built for that>Better strip every system to make it run marginally smoother>Damn we also removed any depth of the gameplay that did not involve clicking on xeno sprites until horizontal>Well Too late to turn back, better just keep going until marines pick a class and spawn inside a warehouse in a desert themed map

  10. #120
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    Quote Originally Posted by SilentMountain View Post
    Let's make the game ALL about the PvP action forget about the RP>Damn turns out the BYOND engine sucks major balls when it comes to handing mass combat and wasn't built for that>Better strip every system to make it run marginally smoother>Damn we also removed any depth of the gameplay that did not involve clicking on xeno sprites until horizontal>Well Too late to turn back, better just keep going until marines pick a class and spawn inside a warehouse in a desert themed map
    Basically this, whatever original intentions the developers had to improve combat has made every other system on the server worse over time. I'd argue whatever marginal improvement was made to combat has drastically worsen every other system and was not a good trade.

    I don't know however if the dev team would ever want to acknowledge this or revert the changes they made, considering the substantial amount time spent on reworking or trimming the SS13 systems in CM. Thus, our only hope is when we move over to a better engine like SS14, then we can have the best of both worlds.

    Until then, we either have to accept the new reality of CM or disappear for however long it takes for corrections to be made (i.e fundamental rework or SS14 engine complete).

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