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Thread: Member when tank was good?

  1. #41
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    Quote Originally Posted by Stan_albatross View Post
    Adding combat mechs would present devs with a pretty large dilemma - make them drivable by all marines and have them meta-given to robust people and generally powergamed about with, or make a new mech driver role that effectively becomes spec 2.
    Neither sounds particularly appealing.
    What's the big deal if it was an improvised loadout? Like an engineer has to field modify the current power loaders.

  2. #42
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    Just have Combat Mech’s be an option for VC’s. 2 Mechs with good Unga and manuverbility but less armour than the APC. Makes it viable to play VC on tight maps.

  3. #43
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    i dont care about mech. we aint playing mechwarrior.
    just buff tank until its good again. xeno should fear the tonk, and murheen should be proud of it.
    do not delete the tank.

    people who think ''there is a problem with this feature fast fast we got to delete that feature!'' you guys are a real problem to CM...

  4. #44
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    Quote Originally Posted by BurningMetal View Post
    snip
    I care about the mech and don't care about the tank. We aint playing Worlds of Tanks.
    Just remove the tank from marines.
    Because right now, tank is properly balanced. With decent VCs it can hold its own against all T3s for a while and with support, only Queen can do something about it.
    This is why buffing the tank won't solve this issue, it will just become OP and benos will get painis in the ainis from that. And if benos got that, they got buffed too against the tank, but there is not a single buff for benos that would help them fight tank and only the tank, so PFCs would get the same painis in the ainis again. And that would mean we would be back to the old tank where each and every tactic was made around the tank and PFCs meant shit. Back to wasting all of the ammo on shooting walls, because tank has to go past.

  5. #45
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    Quote Originally Posted by CABAL View Post
    I care about the mech and don't care about the tank. We aint playing Worlds of Tanks.
    Just remove the tank from marines.
    Because right now, tank is properly balanced. With decent VCs it can hold its own against all T3s for a while and with support, only Queen can do something about it.
    This is why buffing the tank won't solve this issue, it will just become OP and benos will get painis in the ainis from that. And if benos got that, they got buffed too against the tank, but there is not a single buff for benos that would help them fight tank and only the tank, so PFCs would get the same painis in the ainis again. And that would mean we would be back to the old tank where each and every tactic was made around the tank and PFCs meant shit. Back to wasting all of the ammo on shooting walls, because tank has to go past.
    ill admit. there is a lot of subjectivity in here. simply becaus you hating the ''around the tank tactic'' gameplay and i actualy love it...
    why would a single pfc have any impact alone? pfc need to stay in their fucking squad and focus on the current objective they have as a squad.
    one of wich was ''follow tank'' and in my eyes that was fun and made sense.

    going unga alone rambo mode, maybe is fun, maybe i also do it, but let be honest, that hurt CM. fuck lonely Ramboes, stick to your goddamn squad leader if you are a pfc.

    and again, you saying ''delete tank'', thats such a stupid way of thinking that i dont know if you are actualy trolling... its becaus of people who think like you: ''there is a feature that is hard to balance, lets delete it to fix problem'' that CM went from a complex and interesting game, to what it is right now....
    a pale shadow of its former glory...
    Last edited by BurningMetal; 10-03-2020 at 06:02 PM.

  6. #46
    Whitelisted Predator ChainsawMullet's Avatar
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    Tank deserves to be removed because marines either have to: A) babysit the useless shitbox or B) watch it solo the round

    2 roles deciding the entire round was terrible, and now they're 2 roles that are entirely irrelevant. It's better right now but it would be even better with the tank gone entirely.

  7. #47
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    Quote Originally Posted by BurningMetal View Post
    ill admit. there is a lot of subjectivity in here. simply becaus you hating the ''around the tank tactic'' gameplay and i actualy love it...
    why would a single pfc have any impact alone? pfc need to stay in their fucking squad and focus on the current objective they have as a squad.
    one of wich was ''follow tank'' and in my eyes that was fun and made sense.

    going unga alone rambo mode, maybe is fun, maybe i also do it, but let be honest, that hurt CM. fuck lonely Ramboes, stick to your goddamn squad leader if you are a pfc.

    and again, you saying ''delete tank'', thats such a stupid way of thinking that i dont know if you are actualy trolling... its becaus of people who think like you: ''there is a feature that is hard to balance, lets delete it to fix problem'' that CM went from a complex and interesting game, to what it is right now....
    a pale shadow of its former glory...
    I precisely said:
    Quote Originally Posted by CABAL View Post
    And if benos got that, they got buffed too against the tank, but there is not a single buff for benos that would help them fight tank and only the tank, so PFCs would get the same painis in the ainis again. And that would mean we would be back to the old tank where each and every tactic was made around the tank and PFCs meant shit.
    Which is plural. As ChainsawMullet above said, with tank as a PFC you either babysit 3x3 cat litter on threads, or it does all the job for you.

    I might love, or I might hate command placing entire marine plays around the tank, but that isn't what matters here. What matters here how overall it is good for both sides. From cadehuggers to tank huggers in a mere rounds, that how fast it would turn into that. Benos cry, because marines hugg the tank, marines cry, because only tank actually does something and if VCs are bad, the round is already lost, no point in fighting.

    I'm not thinking "delete the tank", because its hard to balance. As previously mentioned by me:
    Quote Originally Posted by CABAL View Post
    Because right now, tank is properly balanced. With decent VCs it can hold its own against all T3s for a while and with support, only Queen can do something about it.
    I think that tank IS BALANCED currently. Its just not fun. This is why I say remove the tank. Because its not fun and it will never be, unless severly buffed, but we will just repeat MOBA T3s mistake.
    What MOBA did? Buffed T3s, Nerfed T1s. T3s are the powerhouses there, they are responsible for most marine kills, for most damage dealt, for most of the breaches done, for most of the robustos killed, for most of everything good for benos, T3s are the ones who get it. T1s are mere pathetic excuse of a beno, with maybe runner still keeping its place as annoying fly, rest is pathetic. T2s aren't in much better state. Outside lurker, warrior and maybe carrier, they are all shitty support at best.
    What would happen if you would buff marine T3 equivalent? Exact same thing, but achieved a bit differently. With Tank buffs would come beno buffs and beno buffs would cause benos to be better against PFCs (plural). Or (less likely) PFCs would get nerfed somehow.
    MOBA T3 buff severly hurt T1s and they don't mean anything without being T3s bitches. Tank buff will severly hurt PFCs and they won't mean anything without being Tank bitches.
    What other thing MOBA T3s buff and Tank buff would have in common? Power is shifted towards individuals. You said yourself:
    Quote Originally Posted by BurningMetal View Post
    simply becaus you hating the ''around the tank tactic'' gameplay and i actualy love it...
    why would a single pfc have any impact alone?
    Why would two VCs have any impact alone?
    Instead of collective of PFCs having the impact, we would turn around into Tank having it only. Just as it is with benos. Just ask around any T1s mains that aren't runner mains, or any T2s that aren't warrior/lurker mains if they think that their castes collectively have the same impact as T3s have. I bet no one will say they have, unless its a big fat liar.

    Just as I say that we should nerf T3s and buff T1s, we should also remove tank and buff PFCs. Who will "suffer" for the tank being removed? Two players each round, VCs. Who will be happy from additional power they got? Half of the server that plays PFCs.
    Who will suffer from nerfed T3s? Sweaty T3 mains, couple of players each round. Who will be happy from additional power they got? T1s and some T2s.
    Last edited by CABAL; 10-03-2020 at 06:35 PM.

  8. #48
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    Cabal you make a bunch of fair point, you are right the t3 having all the power is bad, and tank should not decide rounds fate alone.
    your right about that.

    but think about this: i never ever played VC and still considere tank a cool feature in my gameplay experience.
    Both as a pfc or beanos, i would just be sad if that feature get deleted.

    as a pfc its nice to have a badass tank to escort and play around
    as a xeno its fun to have a scary tank to worry about.

    the tank is not only enjoyed by the vc crew.. its not only 2 player per round who enjoy the tank, ALL THE PLAYER experience the tank, therefor its a feature enjoyed by evryone, not only 2 player like you seem to beleive..

    anyway. you clearly have more energy to put in deblatering onto CM forum then i have, as you maybe noticed i created this tread a bit as a laughting matter, just to underline how tank was epic back then, and i didnt really got involved since the tread creation. i just wanted to put my 5 cents, and i have to say, remooving tank to addin Mech, wich are both the same thing except mech is less lorefriendly, is pretty ridiculous to me.
    Last edited by BurningMetal; 10-03-2020 at 08:24 PM.

  9. #49
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    Quote Originally Posted by ChainsawMullet View Post
    Tank deserves to be removed because marines either have to: A) babysit the useless shitbox or B) watch it solo the round

    2 roles deciding the entire round was terrible, and now they're 2 roles that are entirely irrelevant. It's better right now but it would be even better with the tank gone entirely.
    if we folow your logic, a good OB can single handedly decide the fate of a round... delete OB?
    if we folow your logic, hogg / shp shouldnt be allowed to play since he also solo rounds?....

    lol ''fast fast remoove evry features!!! ... there is a feature fast remoove it!!!'' lol
    ...chainsaw 'streamline' mullet
    Last edited by BurningMetal; 10-03-2020 at 08:56 PM.

  10. #50
    Whitelisted Predator ChainsawMullet's Avatar
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    Quote Originally Posted by BurningMetal View Post
    if we folow your logic, a good OB can single handedly decide the fate of a round... delete OB?
    if we folow your logic, hogg / shp shouldnt be allowed to play since he also solo rounds?....

    lol ''fast fast remoove evry features!!! ... there is a feature fast remoove it!!!'' lol
    ...chainsaw 'streamline' mullet
    There's a big difference between someone dominating with skill, and someone dominating because they rolled 1 of the 2 slots that dominate.

    Mira 'Six Deaths Per Round' Vayne, you seem to be rather obsessed with certain players.

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