Synthetic Whitelist Application
Personal InformationByond ID? Stan_Albatross
Marine Name Karl Karlsson
Other Whitelist Applications None
Character InformationName of the Synth Character you wish to play Carl
What is your Synth�s quirk and personality? Carl's personality is a synth who's very resource conscious - he hates to see waste and will try make sure that everyone has enough of what they need. However he has no actual emotions and seeing a Delta marine waste HPR ammunition on an unbreakable wall will not impact his efficiency at all. His quirk is that he has a great reverence for machines and sees them as an important part of any colony/ship, and will frequently talk about them and their capabilities in a reverential manner.
Why do you want to be a synthetic/why should we whitelist you? The synth is the role that I think has the most utility out of all, and can make one of the largest positive impacts on the round. As I frequently play during lowpop hours, I know what a lack of shipside staff (or lack of competent ones) can do to a round - it massively decreases the fun that every marine has.
I'd also like to be able to RP as the ultra-CT synth that has to get every sheet of metal they can (within the boundaries of marine law) and always keeps the Marines well supplied - I think this could help improve everyone's rounds.
Synthetic Character Story
ExperienceHow familiar are you with Engineering? Very familiar - I've played a lot of CE and squad engineer, I can make a good fob or firebase, know proper procedure for making cadelines, and what to do when cading the frontline. I can repair a fully broken apc, can deconstruct and reconstruct walls windows and airlocks, and can build and move machines like the autolathe and computers like the sensors computer.
How familiar are you with Command? Quite familiar - I've played a fair amount of SO, and know how to use all the functions of the overwatch console such as squad message, asl assignment, firing supply drops. I know I can't fire the OB. I know how to use the communications console as well, and what to announce over it.
As for auxiliary combat support, I have a lot of experience as IO that overlaps with squad engineer skills, such as hacking and Apc repair, a lot of experience as CAS PO that isn't very useful here (but I do know how to run transport as well), and a good few rounds of VC and the ability to drive the tank or apc, as well as repair it and outfit it.
How familiar are you with Medical? Very familiar - I've played a lot of squad medic, doctor, researcher, and CMO. I know the functions of every healing chemical and how to make all the common mixtures of them that squad medics will ask for. I know how to do every surgery off by heart as well as how to do it in the fob. I know when to use the autodoc and when not to, as well as triage. I can revive a marine with inordinate amounts of burn damage, as well as with over 200 toxin damage. I know the OD limits of chemicals and their OD effects, and how to stop an OD. I know how to operate the Turing and synthesis machines and XRF, and how to publish papers from the CMOs console. I know basic hydroponics and how to get special chems when the IOs aren't around.
How familiar are you with Requisitions? Very familiar - CT was the first support role I learnt and RO soon after. I know all the acronyms for attachments and how to run the req line, how to send supply drops and get coordinates, what to put in those supply drops, what to order from ASRS (materials and spec ammo 90% of the time) and how to make sure it goes to the right place. On the ground I know how to make sure every marine gets the supplies they need, and how to make sure that the front is well supplied even if underground. Also know what to print from the autolathe and bag for Marines as well as static materials spawns on the ship and maps as well as everything the req vendors have in them
What are some scenarios that you can perform combat in? Give us a brief example. A runner jumps out of the shadows and begins mauling a marine - I can hit it with my knife or thing until it runs away
A defender runs at me and begins slashing - I can repel the attack until it disengages
A runner is dragging a crit marine and I see it - I can attack the runner until it lets go of the marine and runs away
A marine begins shooting the CO - I can use nonlethal non ranged to subdue the marine (a flash, basically)
ConfirmationsAre you familiar with the Synthetic Programming and Guidelines? Yes
Do you understand that any player - donor or otherwise - can have their whitelist status revoked should they break our rules or the Synthetic Programming Guideline? Yes
Do you understand that you cannot advertise your application on any platform for votes. Do you also understand you may not edit this application 1 hour after it has been posted? Yes
Have you been banned from CM in the last month for any reason? Do you have any active jobbans? No
Are you currently banned from our Discord, and if so, why? No
Other InformationDo you have anything else you would like to include about your application? I got stickybanned but it was for no reason and the appeal was accepted
Thanks for taking the time to read this, I'll answer any questions to the best of my ability