Originally Posted by
CABAL
If benos allow their bodies to be are recovered. With broken bones, sometimes even organs. Those few minutes that medics spent on reviving and healing those suckers? Those minutes are wasted, wasted minutes of medic attention, where he would otherwise just heal damage caused by benos. Those "few minutes" also mean marines who died as a result of bad nade are also out of the picture, so benos face less ressistance and more often than not, one marine is the difference between succesfull hold and beno steamroll.
Still, even if marines would receive 0 damage from friendly nades and all it would do is stun, it would still do way more than neuro does to friendly benos.
Because its beating around the bush, instead of focusing on true issue of buckshot itself. Nobody fucking cares about double-shotguns that aren't loaded with buckshot, so buckshot is the main gig here. There is no need to nerf double-shotguns, or double-anything if only double shotgun buckshot is the problem.
Real not-strange how benomains love to never directly point at the true issue, instead blame something loosely related to it, because devs then maybe will also nerf that too. You wonder why nothing ever is changed with buckshot? Start fucking pinpointing buckshot as the issue, not the shotguns as a whole, maybe then somebody from the dev team will see what you need. Each and every thing that marines majorly complain has been adressed. Either hard "no, we keep it", or was fixed. Its all because marine mains actually point at the issue. You can see it even in this very thread. Discussion is about neuro, not about daze that neuro cases, because they pinpoint neuro as their issue. They could do a benomain approach and cry that the daze is the problem here, not neuro itself, so that they want daze to be nerfed, but not only neuro causes daze, but also shotguns and explosives.