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Thread: Can we look into stuns?

  1. #31
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    Quote Originally Posted by CABAL View Post
    What? What the fuck? The shotguns are the problem here, not the buckshot itself?

    ... Unfuckingbelivelable. This benomains says that buckshot isn't a main problem here. What magical shells marines can load in those shotguns other than buckshot to run double PB shotgun loadout?

    You are really that benomain who cries "shotgun" when its loaded with something else than buckshot?

    I'm speechless...

    How would shotguns be used for stunning, if stuns would be completly removed on guns and possibly explosives?
    I didn't word that correctly what I was saying is that with dual shotties there will always be more barrage of buckshots coming your way hence stuck in stun loop

    Real strange how marine mains love to keep something so vital from being looked into to see how they perform without cheese

  2. #32
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    Quote Originally Posted by KingPhilipIII View Post
    Yea, sure it'll blow them up, and sometimes that'll decimate a marine hold, but more often than not the marines who are downed by the grenades are recovered, healed and back in the fight within a few minutes because marines are pm immortal now as long as a medic gets ahold of them.

    Ask anyone on the server and most will say 'Oh five dead marines to kill a T1? We only got half the bodies back too? Yea that was a good trade.' but that's an entirely different issue in itself.
    If benos allow their bodies to be are recovered. With broken bones, sometimes even organs. Those few minutes that medics spent on reviving and healing those suckers? Those minutes are wasted, wasted minutes of medic attention, where he would otherwise just heal damage caused by benos. Those "few minutes" also mean marines who died as a result of bad nade are also out of the picture, so benos face less ressistance and more often than not, one marine is the difference between succesfull hold and beno steamroll.
    Still, even if marines would receive 0 damage from friendly nades and all it would do is stun, it would still do way more than neuro does to friendly benos.

    Quote Originally Posted by recounted View Post
    I didn't word that correctly what I was saying is that with dual shotties there will always be more barrage of buckshots coming your way hence stuck in stun loop

    Real strange how marine mains love to keep something so vital from being looked into to see how they perform without cheese
    Because its beating around the bush, instead of focusing on true issue of buckshot itself. Nobody fucking cares about double-shotguns that aren't loaded with buckshot, so buckshot is the main gig here. There is no need to nerf double-shotguns, or double-anything if only double shotgun buckshot is the problem.

    Real not-strange how benomains love to never directly point at the true issue, instead blame something loosely related to it, because devs then maybe will also nerf that too. You wonder why nothing ever is changed with buckshot? Start fucking pinpointing buckshot as the issue, not the shotguns as a whole, maybe then somebody from the dev team will see what you need. Each and every thing that marines majorly complain has been adressed. Either hard "no, we keep it", or was fixed. Its all because marine mains actually point at the issue. You can see it even in this very thread. Discussion is about neuro, not about daze that neuro cases, because they pinpoint neuro as their issue. They could do a benomain approach and cry that the daze is the problem here, not neuro itself, so that they want daze to be nerfed, but not only neuro causes daze, but also shotguns and explosives.

  3. #33
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    Quote Originally Posted by recounted View Post
    Sorry to break it to you but the robusts marines are the ones that relys on cheesing mechanis its been that way since the beginning of time. Marines do however know they won't be stuck in a chain stun lock with a risk of dying permanently against xenos.
    Im sorry but when have you ever seen hogg use grenades? When have you ever seen cha use grenades? It's widely accepted by marine mains that grenades aren't worth it. You seem pretty disconnected from marine gameplay, play a few rounds as PFC before you whine about something.

  4. #34
    Whitelisted Predator ChainsawMullet's Avatar
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    Grenades only exist for griefing without being banned

  5. #35
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    Quote Originally Posted by CABAL View Post
    Snip.
    I hate to say this, but CABAL is right, there's a reason why buckshot is the most popular ammo type by far.

  6. #36
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    Quote Originally Posted by derpymcderpderp View Post
    If you're unable to 1vx people it's perhaps your own fault
    You mean it's cause you get stunned then insta critted? Yeah a xenomorph who is supposed to be fought with at least 2 marines can't win a 1vx cause a single host can stun a beefy xenomorph for way too long. Sure

  7. #37
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    Quote Originally Posted by recounted View Post
    You mean it's cause you get stunned then insta critted?
    You're just making yourself look even worse I suggest not being like this

  8. #38
    Dev Team Manager Stan_albatross's Avatar
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    >runners meant to win 1v2
    >Not against anyone actually good at the game lol
    Karl Karlsson, the man (and sometimes Captain)
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    Also a feature Coder & CM's Maintainer Team Manager

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    [CENTER]Retired Synth councilman, forever a member of IO gang

  9. #39
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    Quote Originally Posted by CABAL View Post
    If benos allow their bodies to be are recovered. With broken bones, sometimes even organs. Those few minutes that medics spent on reviving and healing those suckers? Those minutes are wasted, wasted minutes of medic attention, where he would otherwise just heal damage caused by benos. Those "few minutes" also mean marines who died as a result of bad nade are also out of the picture, so benos face less ressistance and more often than not, one marine is the difference between succesfull hold and beno steamroll.
    Still, even if marines would receive 0 damage from friendly nades and all it would do is stun, it would still do way more than neuro does to friendly benos.



    Because its beating around the bush, instead of focusing on true issue of buckshot itself. Nobody fucking cares about double-shotguns that aren't loaded with buckshot, so buckshot is the main gig here. There is no need to nerf double-shotguns, or double-anything if only double shotgun buckshot is the problem.

    Real not-strange how benomains love to never directly point at the true issue, instead blame something loosely related to it, because devs then maybe will also nerf that too. You wonder why nothing ever is changed with buckshot? Start fucking pinpointing buckshot as the issue, not the shotguns as a whole, maybe then somebody from the dev team will see what you need. Each and every thing that marines majorly complain has been adressed. Either hard "no, we keep it", or was fixed. Its all because marine mains actually point at the issue. You can see it even in this very thread. Discussion is about neuro, not about daze that neuro cases, because they pinpoint neuro as their issue. They could do a benomain approach and cry that the daze is the problem here, not neuro itself, so that they want daze to be nerfed, but not only neuro causes daze, but also shotguns and explosives.
    1.
    And still the out of the picture marine can be revived in time with no lingering penalties from being combat effective. Does he have broken bones? splint that. Is he deaf? No problem just keep shooting. Those two issues are another issue in itself but it proves that explosives really don't hurt marines as much as you think it does. Explosives kills marines but they comeback unless they're gibbed entirely.

    2.
    You need to be neurod real hard before you are stunned. You know, stuck in a specfic spot for too long im guessing you weren't around when neruo actually stunned you in one hit cause marines were really crying about that because of the fact they are getting the treatment xenos are having now. And dancing around the bush? Cmon now it's been fucking obvious from the get go marines rather spew out XeNoS MAd so buckshot aren't actually getting nerfed at all. Every time there is a issues xenomains wanna talk about the marines wanna come out of the woodwork to stop any fair balances that need to be addressed like right now.

  10. #40
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    Quote Originally Posted by CowboyLee View Post
    Im sorry but when have you ever seen hogg use grenades? When have you ever seen cha use grenades? It's widely accepted by marine mains that grenades aren't worth it. You seem pretty disconnected from marine gameplay, play a few rounds as PFC before you whine about something.
    If grenades weren't worth it this wouldn't be a discussion right now. Play as a xeno sometimes when it's LV and you will see whats going on.

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