This informational guide for marine so they will know what you can get from Research Department.
Guide is divided into three sections:
1. Before deployment - items which you can get before deployment.
2. Middle Game - items which you can get in the middle of the game.
3. Late Game/Dropship Crash - items which you can get in the late game or after dropship crash.
Each section is divided into two subsections NotRNG items and RNG items. Basically a lot of items which research makes are RNG and cannot be obtain in each round, NotRNG - can be made each round.
Research Department Menu:
1. Before deployment.
NotRNG items:
1. A.C.I.D. Harness(10 charges) with 30 unit of Synaptizine/Tricordrazine(10/20) mix - good mix which will reduce long lasting stuns from tackle, neurotoxins, grenades. In general should prevent dragging your body away. Setup: 3 unit injection OR Concussion. Injections can be reduced for more charges.
2. Hyperthrottling drug - good drug for berating Xenos, because words hurt. Also good for autism RP with predators and xenos, but who would do such filthy thing?
RNG items:
1. Bonemending drug Level<6 - BNM for short, drug which will heal your fractures when splinted. 5 units of Level 3 will guarantee heal all of your fracture in a minute or less. Good for Medics, POs and Cryotube mix. Pretty fun drug, makes Xenos confused why marines are constantly pushing... Can be game breaking in good hands.
2. Neurocryogenic drug Level X - NRC for short, drug which prevent people from dying. Good for Medics and POs and Naughty people(). WARNING:You can be OD on this drug even if you are dead and it will knock out live people. Formula goes as follows: X Units * Y Property Level Time = Time. X:5/10/15; Y:5/10/15/20 for levels 2/4/6/8; Result Level 2: 25/50/75 sec.; Level 4:50/100/150 sec.; Level 6:75/150/225 sec.; Level 8:100/200/300 sec.
3. Anti-Parasitic drug Level X - AP for short. Drug which prevent grows of larva and possibly can kill it, giving host tons of acid/burn damage. Good for Medics and POs. For example, marine has been infected for 5 minutes, if you give drug to him it will slowly reduce time of infection and prevent further grows. If infection time is reduced to ZERO it will kill larva and you will get massive acid damage, if not counter is reset to 90.
4. Pneumopeutic drug Level X or Lung Healer - drug which heals lungs damage. Good for Cryotube mix.
5. Cardiopeutic drug Level X or Heart Healer - drug which heals heart damage. Good for Cryotube mix.
6. Soporific NST2 - Soporific with Nervestimulating Level 2 and Painkilling 10. Reduce stun time. Good for A.C.I.D. Harness(30 charges), Setup: 1 unit injection OR Concussion.
7. A.C.I.D. Harness(30 charges) of Neuraline - Neuraline is Nervestimulating Level 5 drug which can be found only in plants and CL implant(yes, it is drug in CL nerve-stimulant implant), OD 2 units. SIGNIFICANTLY Reduce stun time, it takes less then 1 second to get up after injection. Good for A.C.I.D. Harness(30 charges), Setup #1 for 30 charges: 1 unit injection OR Concussion. Setup #2 for 60 charges with slightly chance of failure: 0.5 unit injection OR Concussion. Setup #3 for 3000 charges: 0.01 unit injection OR Option Vitals for every level for constant injections. - is it working, hm? Basically simulates CL nerve-stimulant implant.
2. Middle Game.
NotRNG items:
1. Catecholamine plasma: extracted from runners, lurkers and ravagers - your battle stimulant, it has properties of Paining level 2 and Muscle-stimulant 6, which is better then Hyperzine or Epinephrine. OD Level is 30 units, mix it with OXY for profit.
2. Chitin plasma: extracted from defenders, crushers and queens - Has HyperDensificating Level 1 property, it will prevent fractures. Yes! It makes you immune to fractures. OD Level is 30 units, probably last 5 minutes.
3. Anti-Neurotoxin: Dylovene+Neurotoxin extracted from sentinels, spitters, boilers and queens. - Has Neuroshielding Level 1 property, it will makes you immune to Neuro Spit, which makes Queen mad, very very mad. OD Level is 30 units, probably last 5 minutes.
4. Chitin plasma and Anti-Neurotoxin 60 units pill - 30 units of Chitin plasma and 30 units of Anti-Neurotoxin pill which makes you immune to fractures and spit for 5 minutes or less.
RNG items:
1. Neuroshielding drug Level X - NRS for shortQueen Mad drug. Makes you immune to Neuro Spit. Remember being Bald and Drunk makes you immune to Neuro Spit.(Not literally)
2. Soporific NRS2 - Queen REALLY REALLY Mad drug. Soporific with Neuroshielding Level 2 and Painkilling 10. Takes this if you want to kill Queen on one on one combat.
3. HyperDensificating drug Level X - Makes you immune to fractures. Some times bone and muscle cancer is good right? Right?(Not literally)
4. Tricordrazine with Thanatometabol property - will heal dead but defible marines, give it as immunization?
3. Late Game/Dropship Crash
NotRNG items:
1. Corrupt Hive - Meh. Research can make 5 different Queens if they save enough research points. Meh. Need all xeno blood types to make. Meh.
2. Neuroshielding/HyperDensificating/Nervestimulating immunity drugs - different immunity pills can be made from Soporific, Arithrazine or Paroxetine as base. One pill with under OD level, gives marine immunity for 10 minutes or more. Should be distributed by only one medic to prevent OD level. Give to Smargtunners, Specs and Captain first. Makes Queen Screech from sadness.
RNG items:
1. Jesus pill or Resurrection pill - Yes it will resurect marine. It is mix with two types of drugs: Drug with Thanatometabol property(probably modification of Tricordrazine) and drug with Defibrilanting property. Yes by combing this two types of drugs will resurrect marine, add Dexaline+, so it wont die from oxygen damage. So how this drug works? Tricordrazine with Thanatometabol property will heal wounds of dead but defibele marine, when damage will be less then 200 another drug with Defibrilanting property will revive marine. But here is catch, drug with Defibrilanting property will metabolize faster in dead body then drug with Thanatometabol property, so if wounds aren't be healed before Defibrilanting drug runs out marine wont be resurrected. So put Defibe property into Epi, so it wont metabolize fast? WARNING: You can be OD on Thanatometabol and marine will take damage if dead. But what if I put two properties in the same drug? It wont work, it just doesn't work. Defibe and Thana must be in two separate drugs, you can make pill with two separate drugs, but not injectors.
2. Bonemending level 6 - Heals fractures without splints. Those predator snowflakes has this in their Twei drug.
3. Clonexadon with Regulation - Do you ever wanted drug on which you cant be OD and heals very good, then Clonexadon with Regulation property is your drug. Good with Jesus pill.
TL;DR: Just ask for Chitin/Anti-Neurotoxin/Catecholamine in one pill if you wake up late.
That is it for menu. Probably all of this will make Xenos mad and they will complain to developers, which will result in changing drug properties, so this guide will be useless soon.