If RP isn't happening, devs can't make it happen. I don't know what's hard to understand about this.
If anything, you should be blaming the lack of roleplay on idiotic and inconsistent standard enforcement. Synths, Predators, and COs are all expected to AT MINIMUM maintain MRP, and ideally maintain HRP. However this is completely impossible, because 95% of the server is enforced at an LRP standard, if not an NRP standard. You simply CANNOT have a HRP role interacting with an LRP role and expect there to be anything of substance in that interaction, because the HRP role can't acknowledge half the shit the LRP role is saying.
All or nothing, NRP/LRP/MRP/HRP. I don't give a fuck which is chosen. It's all or nothing, you cannot inconsistently enforce roleplay standards just because 1 person has a quirky role and another doesn't.
Don't even get me started on xenos, they are explicitly NRP and any player who unironically talks like a baby as xeno is only making that more obvious.
"Mommy talls", "Mommy milk!", "Mommy the bird is coming!"
Mommy go fuck yourself.
Edit - In case it's not obvious, that last part is not directed at anybody in particular.
Last edited by ChainsawMullet; 10-01-2020 at 10:05 PM.
This is just decisively false and a systematic problem within the Dev team. You as a developer are supposed to create a world filled with lore, mechanics and features that promotes a player to roleplay.
Every system, feature, content and mechanic adding to the game should be looked at in two perspective.
1. Does this improve the game?
2. What is the social impact on this? (RP)
For the last few years, the second check for content hasn't been done. In fact CM Dev over the past few years have spent so long shoving arcade mechanics into the game that it has degraded RP so excessively it's caused an ethic change in the playerbase.
So you're right, the playerbase itself as of today is very anti-RP and just wants to shoot shit.
But this is the Dev Team's fault as they for the last few years have been promoting the game to be a shooter, arcade and "moba". During this time, existing RP features/mechanics have been removed, neglected and simply nothing added to compensate.
So your argument that the player base is to blame for the level of RP on the server is honestly fucking stupid.
I don't know how else to say this, but the Dev/Staff Team have PUSHED to the playerbase to be anti-rp and memey.
Every RP game in existence (DnD, Tabletops, Cardgames, RP Online Games) has heavy moderation to keep players focused towards proper behavior and actions. This is backed up by the game mechanics that encourage and ACTIVELY PROMOTE Roleplay features and actions. The constant argument from Devs that "Players" must make the RP is so fucking deluded and stupid that it pains me that I spent 4years working on this game only to see morons spew that shit.
The problem is very clear as to why RP is the way it is in present day and this post from a current Dev is exact evidence. Little concept to how RP works, how to implement and the complete acceptance of "RP" doesn't work so fuck it attitude.
But hey, don't take my word for it?
Read Hunks post above to state similar things I'm parroting
How about a senior Dev who is openly anti-RP? rp.PNG
Or let's check our Soldiers comments about how theres a lack of cohesion? //showthrea...good-job/page5
To summarize, the Dev team spent the last 3 years forcing arcade mechanics into a game that was roleplay while failing to nurture any RP mechanics. This caused the player-base to shift towards anti-rp as the game they're playing is largely an action shooter with low-rp now.
You're right, this is an exhausting conversation and a horse I've beaten dead at this point. I just want you to understand where the blame is to be pointed at and you trying to turn it around and blame the very playerbase that you caused to be anti-RP/Toxic is so fucking deluded.
This isn't even touching-base with the Staff/Moderation side of things either, but to be honest I find it irrelevant to enforce RP in a game where the Dev team actively works against any measures of RP and just shits on the Staff teams moderation ability. Trust me, I have a huge fucking complaint with the whitelisting and it's arguably awful given the whitelisted players actively stating shit like "lol fuk RP".
Last edited by Fewher; 10-01-2020 at 10:15 PM.
All of those games have progressive, handcrafted, constantly evolving stories, except for cardgames (which I don't even know why you brought up, who the fuck roleplays in Uno or fucking Hearthstone?). CM is not a constantly evolving story with shifting perspectives, it's the same loop, the same scenario, the same setting. Every. Single. Round. Whether or not devs "catered" to RP or not, anyone would get sick of the same inane loop after even a year. Saying "DnD has ways to encourage and soft-force RP, that means CM should be able to do it too!" is a completely inept statement comparing two games that are basically galaxies apart, and pretending they're in the same street.
As politely as I can say this:
Your opinion on whitelists doesn't really matter to me, and I'd be surprised if anyone else in council or even overall staff felt differently, you and Apop were notoriously shitty with whitelists. The fact that you see a whitelisted player not enjoying roleplay as a "problem" in the first place is telling of how bad your standards were. CM is truly blessed to have moved on from the Feweh/Apop whitelist regime era onto a more controlled and civilised era of group councils and actual player involvement in their respective whitelists.
I'm saying that whitelisted players can have any opinion they like on roleplay, and them being whitelisted is irrelevant to that opinion.
Roleplay standards are still enforced amongst the whitelists, the issue comes from those whitelists on being able to interact with roles that have severly lacking standards.
I don't put any blame on most of the devs. In fact, people such as bignail, frans, vampire, walter have been big supporters of giving us agents and new beautiful sprites which I am grateful for. In the end it falls on the playerbase to make the most of what we have been given. I certainly want to, i've been trying as i've always been a big supporter of roleplay. It is what it is when it comes to squads and the playerbase. You have groups of people that just want to PVP which is fine but when it comes to more important roles such as officers and NCOS, they should be at least trying to make an atmosphere.
I do understand the point Fewher is trying to make. It has become very apparent whitelist roles have become plagued with specific players who actively promote 'fuck rp'. It is an issue because whitelisted roles specifically state they are meant to be HRP and held to a higher standard. Predators I do not think have as much of a problem because they are if anything an isolated PVP antagonist role with standards and not part of either faction. CO and Synth on the other hand are not. CO and Synth suffer from specific players who want to frontline and ignore roleplay, who want to make use of the mechanical benefits their role is given in order to be a greater benefit on the field. For COs it is their ability to give strong orders and the CO rifle which has IFF and incendiary rounds. For synth it is their anti-stun abilities which makes them excellent at melee and body blocking.
Commodore Greg Lauffer
Whitelist Maintainer
January 1st 2021 - June 28th 2021
Ok but how come we're fusing CO and XO? I still haven't been given a clear answer to that, and if I have, then I forgot it.
Salvador Kepplinger - President of Andorra
LOV3 - The friendly Bean.
Senior mentor
Medals:
Spoiler: