This is just decisively false and a systematic problem within the Dev team. You as a developer are supposed to create a world filled with lore, mechanics and features that promotes a player to roleplay.
Every system, feature, content and mechanic adding to the game should be looked at in two perspective.
1. Does this improve the game?
2. What is the social impact on this? (RP)
For the last few years, the second check for content hasn't been done. In fact CM Dev over the past few years have spent so long shoving arcade mechanics into the game that it has degraded RP so excessively it's caused an ethic change in the playerbase.
So you're right, the playerbase itself as of today is very anti-RP and just wants to shoot shit.
But this is the Dev Team's fault as they for the last few years have been promoting the game to be a shooter, arcade and "moba". During this time, existing RP features/mechanics have been removed, neglected and simply nothing added to compensate.
So your argument that the player base is to blame for the level of RP on the server is honestly fucking stupid.
I don't know how else to say this, but the Dev/Staff Team have PUSHED to the playerbase to be anti-rp and memey.
Every RP game in existence (DnD, Tabletops, Cardgames, RP Online Games) has heavy moderation to keep players focused towards proper behavior and actions. This is backed up by the game mechanics that encourage and ACTIVELY PROMOTE Roleplay features and actions. The constant argument from Devs that "Players" must make the RP is so fucking deluded and stupid that it pains me that I spent 4years working on this game only to see morons spew that shit.
The problem is very clear as to why RP is the way it is in present day and this post from a current Dev is exact evidence. Little concept to how RP works, how to implement and the complete acceptance of "RP" doesn't work so fuck it attitude.
But hey, don't take my word for it?
Read Hunks post above to state similar things I'm parroting
How about a senior Dev who is openly anti-RP? rp.PNG
Or let's check our Soldiers comments about how theres a lack of cohesion?
//showthrea...good-job/page5
To summarize, the Dev team spent the last 3 years forcing arcade mechanics into a game that was roleplay while failing to nurture any RP mechanics. This caused the player-base to shift towards anti-rp as the game they're playing is largely an action shooter with low-rp now.
You're right, this is an exhausting conversation and a horse I've beaten dead at this point. I just want you to understand where the blame is to be pointed at and you trying to turn it around and blame the very playerbase that you caused to be anti-RP/Toxic is so fucking deluded.
This isn't even touching-base with the Staff/Moderation side of things either, but to be honest I find it irrelevant to enforce RP in a game where the Dev team actively works against any measures of RP and just shits on the Staff teams moderation ability. Trust me, I have a huge fucking complaint with the whitelisting and it's arguably awful given the whitelisted players actively stating shit like "lol fuk RP".