Synthetic Whitelist Application
Personal InformationByond ID? Basedoperator
Marine Name Daniel Morgan
Other Whitelist Applications
Character InformationName of the Synth Character you wish to play Paul
What is your Synth�s quirk and personality? Paul is a synthetic model with the designed quirk modeled after Victorian era British nobility. His etiquette and mannerisms are designed off aristocracy, respecting customs, routines, and rules. The model's vernacular is composed of more proper and "elegant" linguistics of English origin, that some may find posh. Paul's quirk makes him very literal and serious - yet reserved. His vocabulary is of a more educated nature. Paul is confused by human sarcasm and the nuances of social dynamics and rarely synthesizes emotions, an "all work no play" type. As a unit he is more robotic and "uptight" than other synthetics of varying quirks. This should not be confused with an attitude of superiority however, as he maintains respect to those he addresses customarily.
Why do you want to be a synthetic/why should we whitelist you? Support roles are the backbone of the USCM. There are many times where the support jobs (or lack of competence in them) can make or break an operation. I have many hours in shipside and support jobs and I personally enjoy playing them. As a synth you are the ultimate versatile support character, and with many long-time hours in the support jobs I believe I can offer the competence and efficiency to this whitelist that can help save the marines. Some of my greatest and most memorable experiences in this game have been playing support roles, and I feel that by getting the synthetic WL I can be the most efficient support the USCM needs. I also frequently play at lower pop times where there usually is no synth nor req/doctors/etc.
Synthetic Character Story
ExperienceHow familiar are you with Engineering? I personally enjoy Squad Engineer, and have been playing it a bit in recent times, taking both the mortar and comms on low-pop, setting both up in record time. I'm well versed in designing competent cade-lines. I know how to properly load the OB and set the AA as is routine for me even as a round-start XO/CO. I also know construction/deconstruction by memory and hacking as comes with my experience in IO.
How familiar are you with Command? I have an approved CO application and have put in countless hours in XO/SO, receiving countless awards for leading operations. I know command like the back of my hand and fully capable of anything needed of me in the CIC. I've also put in a lot of time into IO (and other auxiliary command roles) and am fully competent enough to carry out intelligence, transport, etc.
How familiar are you with Medical? I've played countless hours of Squad Medic in the 2018-2019 era. I'm used to going above and beyond when it comes to saving and treating marines, know how to triage and bring back the ones on the brink of death with efficiency and proficiency.
As for Doctor and CMO, I've been playing them since the Sulaco. I know the surgeries by memory. I run an efficient medbay as CMO and I'm well versed in chemistry - able to make chemicals efficiently - and I completely understand all the essential equipment in the department.
How familiar are you with Requisitions? Very. I used to play and main RO for the longest time around 2018-2019, even before squad reqs were a thing. I can run req alone and manage the attachment line and create the FOB crates at the same time. I know where everything in req is by memory. I'm also experienced in the use of the autolathe, the cryo recovery, hacking the console, crate recovery, ammo box filling, etc. RO is one of my strongest and most nostalgic roles despite me taking a break from it in the past few weeks.
What are some scenarios that you can perform combat in? Give us a brief example. Synthetics are NOT allowed to fire weaponry, be it directly (a wielded firearm), or indirectly (an OB). Synthetic combat is restricted to melee and in the interests of self-preservation, last resort defensive measures, and in defense of marine personnel - be it non-lethally with the crew under ML, or lethally against hostiles/xenomorphs, they should not to be on the front line to assault and fight offensively. Synthetics on the front must prioritize healing and transporting wounded, and not engage in actively attacking the enemy.
Some examples of a synthetic being able to perform combat in are:
- Being ambushed and assaulted by a lurker, in the interest of self defense to deter the assaulter.
- Non-lethal subduing of USCM personnel committing harm that violates marine law, such as restraining an active shooter.
- A squad marine being killed by xenomorphs, I can ward them off in an attempt to save the marine.
ConfirmationsAre you familiar with the Synthetic Programming and Guidelines? Yes
Do you understand that any player - donor or otherwise - can have their whitelist status revoked should they break our rules or the Synthetic Programming Guideline? Yes
Do you understand that you cannot advertise your application on any platform for votes. Do you also understand you may not edit this application 1 hour after it has been posted? Yes
Have you been banned from CM in the last month for any reason? Do you have any active jobbans? No
Are you currently banned from our Discord, and if so, why? No
Other InformationDo you have anything else you would like to include about your application? No.