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Thread: Making Control Points more atmospheric

  1. #11
    Dev Team Watermelon914's Avatar
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    Control points are basically just generators
    Walter Meldron - Human
    DUG - Xeno
    Frank - Synthetic

  2. #12
    Dev Team Watermelon914's Avatar
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    https://cdn.discordapp.com/attachmen...0_10-25-57.mp4
    A video of how they work and what they look like.

    Nothing final.
    Walter Meldron - Human
    DUG - Xeno
    Frank - Synthetic

  3. #13
    Senior Member SilentMountain's Avatar
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    Quote Originally Posted by Watermelon914 View Post
    https://cdn.discordapp.com/attachmen...0_10-25-57.mp4
    A video of how they work and what they look like.

    Nothing final.
    We are so far from home

  4. #14
    Senior Member CABAL's Avatar
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    Quote Originally Posted by Me_Bigsnail View Post
    Maybe pull off map specific skins for control points, for now I think we can just make CM among us and make computer terminals force you to do minigames (minigames in byond engine, god help us all)
    Just implement Cuban Pete, or Furry Furher from arcade machines and its solved. Atleast that minigame will have some skill behind it and baldos won't be easly able to do it.
    REDEMPTION

  5. #15
    Whitelisted Captain BatHoovyDood's Avatar
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    Quote Originally Posted by SilentMountain View Post
    My god this is gonna be so fucking bad. Just replace the marine textures with the TF2 mercenaries.
    CM hat market when?
    - Squad Leader Charles 'Boston' Ellis (and overconfident CO)

    (Probably already dead)



    - June 4, 2189


  6. #16
    Senior Member SilentMountain's Avatar
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    Quote Originally Posted by BatHoovyDood View Post
    CM hat market when?
    Meet the Macro Warrior!

    I am Macro Warrior guy, and THIS is my ping [35ms].

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