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Thread: OpenTTD

  1. #1
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    OpenTTD

    Ive been playing this game off and on.

    If you enjoyed Factorio, OpenTTD is basically a realistic version of it where your a transport company making money by, you guessed it, transporting shit. There are multiple types of ways to tranport things (road, air, water, train) that also has proper technology for every year (so you don't have monorails on the year 1950). It has extensive tools to see which cities can give good profits, marketing campaigns, inbuilt income statements and spreadsheets, and much more that I am just figuring out myself. And its all FREE as its a opensource project based upon Transport Tycoon Deluxe.

    Here's the main page link: https://www.openttd.org/

    It also has an active YouTube and Wiki community so if your stuck you can look shit up (trust me you probably will, since there is actual supply chain mechanics in the game, train signalling, etc. that is quite complex).

    The about page straight ripped from the site:



    "OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.

    OpenTTD is licensed under the GNU General Public License version 2.0. For more information, see the file COPYING included with every release and source download of the game."

    Feature list straight ripped as well:

    bigger maps (up to 64 times in size)
    stable multiplayer mode for up to 255 players in 15 companies, or as spectators
    dedicated server mode and an in-game console for administration
    IPv6 and IPv4 support for all communication of the client and server
    in game downloading of AIs, NewGRFs, scenarios and heightmaps
    new pathfinding algorithms that makes vehicles go where you want them to
    autorail/-road build tool, improved terraforming
    canals, shiplifts, aqueducts
    larger, non-uniform stations and the ability to join them together
    mammoth and multi-headed trains
    different configurable models for acceleration of vehicles
    clone, autoreplace and autoupdate vehicles
    the possibility to build on slopes and coasts
    advanced/conditional orders, share and copy orders
    longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges
    reworked airport system with many more airports/heliports (e.g. international and metropolitan)
    presignals, semaphores, path based signalling
    support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modification
    drive-through road stops for articulated road vehicles and trams
    multiple trees on one tile
    bribe the town authority
    many configuration settings to tune the game to your liking
    save games using zlib compression for smaller sizes, while not interrupting gameplay
    significant internationalisation support. OpenTTD has already been translated into over 50 languages
    dynamically created town names in 18 languages, plus NewGRF support for additional languages
    freely distributable graphics, sounds and music
    framework for custom (user) written AIs
    zooming further out in the normal view and zooming out in the small map

    Lots of effort has been put into making OpenTTD easy to use. These include:

    convert rail tool (to electrified rail, monorail, and maglev)
    drag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc)
    sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
    mouse wheel support (scroll menus, zoom in/out)
    autoscroll when the mouse is near the edge of the screen/window
    sell whole train by dragging it to the dynamite trashcan
    cost estimation with the 'shift' key
    advanced options configuration window, change settings from within the game

    Graphical/interface features:

    screenshots can be in BMP, PNG or PCX format (select in game options menu)
    more currencies (including Euro introduction in 2002)
    extra viewports to view more parts of the game world at the same time
    resolution and refresh rate selection for fullscreen mode
    colourful newspaper after a certain date
    colour coded vehicle profits
    game speed increase (through fast forward button or by pressing the TAB key)
    snappy and sticky windows that always stay on top and neatly align themselves to other windows
    more hotkeys for even less mouse-clicking
    support for 32 bit graphics
    support for right-to-left languages
    support for other (sized) fonts where the user interface scales based on the font and translation

  2. #2
    CM-SS13 Host ThesoldierLLJK's Avatar
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    Av8 planes plug in is the best especially with all the aircraft in the 1920's and 1930's
    Unhinged retiree boomer man
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    Quote Originally Posted by ThesoldierLLJK View Post
    Av8 planes plug in is the best especially with all the aircraft in the 1920's and 1930's
    Ill try that out when ive gotten a handle of the game. Im still new so I have much to learn. So far ive done a lot of airplanes and bus routes. The real meat and potatoes I gotta learn is the supply chain (goods) and how to do rail properly.

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    CM-SS13 Host ThesoldierLLJK's Avatar
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    Quote Originally Posted by Swagile View Post
    Ill try that out when ive gotten a handle of the game. Im still new so I have much to learn. So far ive done a lot of airplanes and bus routes. The real meat and potatoes I gotta learn is the supply chain (goods) and how to do rail properly.
    Coal to power stations in the beginning to build your capital. Eventually you want to expand to transporting materials to factories, and then transport factory goods to cities. Do not bother with short passenger train routes as there is no money, and also do not bother with mail, there's no money in it as well. The secret to transporting passengers is short bus routes or very long train routes/plane routes.

    Maximize the amount of cars that your train can handle, and learn to use dual tracks and signals so you can have multiple trains going at the same time to maximize profit.

    You can learn this by watching the youtube tutorials, or joining the stock Open TTD multiplayer games as an observer and take screenshots of how they have stations setup and what signals are used at what intervals.
    Last edited by ThesoldierLLJK; 10-14-2020 at 08:45 PM.
    Unhinged retiree boomer man
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  5. #5
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    Quote Originally Posted by ThesoldierLLJK View Post
    Coal to power stations in the beginning to build your capital. Eventually you want to expand to transporting materials to factories, and then transport factory goods to cities. Do not bother with short passenger train routes as there is no money, and also do not bother with mail, there's no money in it as well. The secret to transporting passengers is short bus routes or very long train routes/plane routes.

    Maximize the amount of cars that your train can handle, and learn to use dual tracks and signals so you can have multiple trains going at the same time to maximize profit.

    You can learn this by watching the youtube tutorials, or joining the stock Open TTD multiplayer games as an observer and take screenshots of how they have stations setup and what signals are used at what intervals.
    Yeah half of what ive learned so far is playing and the other half is watching Hellish Gaming's youtube videos.

  6. #6
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    Trains or bust.

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    CM-SS13 Host ThesoldierLLJK's Avatar
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    Quote Originally Posted by Amaxin View Post
    Trains or bust.
    Planes are a money sink, without plugins boats are useless. Buses and trucks are good in the early 1900's to help move goods from factories to cities if you can't buy a train due to low capital.
    Unhinged retiree boomer man
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    Isnt there an online version of this? Where you can play semi-passively with multiple people?

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    Quote Originally Posted by Fewher View Post
    Isnt there an online version of this? Where you can play semi-passively with multiple people?
    Yep, there is a option to have a 5012 (I think?) tile by 5012 tile map and can be played with tons of other players.

  10. #10
    CM-SS13 Host ThesoldierLLJK's Avatar
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    Quote Originally Posted by Fewher View Post
    Isnt there an online version of this? Where you can play semi-passively with multiple people?
    Open TTD has a multiplayer mode, and you can both play or observe. However some servers use certain plugins (mods) and others use default. Usually the most populated server that does not run mods is the reddit server which is a ongoing game that starts in 1900 and ends at 2XXX
    Unhinged retiree boomer man
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