Commanding Officer Whitelist Application
Personal InformationByond ID? LynuahSororitas
Player Name You Use Most? Elzbieta ''Mist'' Brygida
Make a list of links to all of your ban appeals as well as whitelist and staff applications (both accepted and denied) submitted within the past year. For appeals, provide an additional ban reason and the appeal’s verdict next to the link.
Have you received any bans in the last month? No
What is your timezone in UTC? UTC-04
What is your discord username and handle? Kommissar Suomi#6822
Basic Questions & StoryWhat do you think is the job of a Commander? Besides ensuring the operation is working well and keeping the order in the Almayer, the role/job of Commanding Officer holds multiple purposes, from tactical, support, information, and RP. And first of all, make the round a good experience for the marine side.
You are the one which the majority of the Platoon looks after, you have the power to boost your marines morale and coordinate the marine side, shaping and giving direction to the marine side.
From a mechanical and gameplay perspective, from the CIC and Almayer, you can relay information and enemy positions, load the OB, man Req, help with hauling objects and bodies out of the dropships just to name a few, besides your skills in the medical and engineering area, and of course, roleplaying.
As a CO, most of time, you are the main tool Event Maintainers and Staff members have to make events, as you are the leader of the marine force. Having the role of Captain doesn't only mean you have to be effective in combat and support but also be able to go along with events, crises, and roleplay situations that will happen from time to time.
Why do you want to be a Commanding Officer? As part of my self-development and as a way to have more freedom with my strategies and plans, several players expressed their desire to see me as a Captain so why don't give it another try.
What do you think you could contribute by being whitelisted? I believe, that by my way of commanding, I can bring a fair environment for the marine side.
As my own modus operandi, I believe we need to always correct our mistakes and find new ways to do what is considered by many, the standard.
On my long way as a XO, I have always tried new strats, manners of communication, briefings areas, absolutely everything under my power, some worked, some not, some have been abandoned, some created new strategies and that is how I seek to continue, not only improving myself but the marine side as a whole.
How will your Commanding Officer behave? Describe their character. Elzbieta always ensure the vessel/operation is working well, checking all departments before the briefing time, from helping Requisitions if understaffed to loading the Orbital Strike herself if the situation asks for it, besides helping the POs, Medbay or even rank-and-file marines in need of a helping hand.
She believes for that a ship to work well, Command needs to have good bonds with their subordinates and build a proper relation of comradeship, always seeking to communicate and know well every sector of her ship and how they work, as at the end of the day, divisions are merely made for the organization but victory is achieved when all of them work together as a single unit.
Name and briefly describe your Commanding Officer's own ship. -
I would like to leave this step for once and if I get whitelisted as a CO so I can put proper efforts into building a detailed ship with a consistent story.
Your story (potential topics listed below)
ExperienceHow experienced are you with the position of a Squad Leader (SL)? Squad Leader is my second most played role just before XO, I have played it for a fair amount of time and I know the hangs of leading both a force on the ground and on the ship.
How experienced are you with the position of a Staff Officer (SO)? Before moving up to my main role, Commander, I had to first go through the first steps of learning Command, that being the role of SO, which I learned to it's fullest before making up my reputation as a good XO.
How experienced are you with the position of a Department Head? Played a good amount of all heads for at least a short amount of time, mainly CMP to get the hangs of being in charge of MPs and expanding my knowledge of the Marine Law.
How experienced are you with the position of the Executive Officer (XO)? Well, that question is more than answered at this point, I am arguably and well knew as the XO with the highest amount of experience and hours in the whole community so far, playing it for a long amount of time requires you to have the state of mind to do so, as the role can be even harder than playing CO, due the less amount of power and authority that you use to coordinate the USS Almayer and its crew.
I believe I learned everything I could and more, from the number of tiles on CIC to how to deal with all types of situations and people.
How familiar are you with Marine Law and Standard Operating Procedure (SOP)? I am already used with Marine Law and SOP, either by playing a fairly amount of rounds as an MP in the past, studying the wiki and by having constant contact with it being on my long journey as a XO.
ScenariosWhen do you believe a Battlefield Execution should be used? List some examples of scenarios in which a battlefield execution would be correctly used. Regular execution procedures.
Regular execution procedures should be carried out on criminals under MP custody with permission of the present CO and/or the CMP and XO on board the ship as stated by the Marine Law, such criminals may have committed Capital Crimes with the ''Execution'' punishment listed or if their brig time surpasses the time of 1 hour.
The difference between regular execution procedures and Battlefield Execution and situations where it should be performed.
Differing from the regular execution, the Battlefield Execution, due such responsibility, is a right granted only for Commanding Officers that may decide if it is necessary or not for the well being of the operation. The BE instantly removes a character and player from the round and needs to be used wisely, in such cases:
- Situations far from Military Police Enforcement and unable to be dealt with through Marine Law such as the own battlefield
- Cases of Griefing
- Immediate Response to IC threats that fulfill the criteria for Battlefield Execution including Threat to Command, Operation well-being, and other situations.
- Response to malicious intent of usurping the legitimate command structure established on the vessel
They may not be under custody or arrested as well.
How do I view its use.
BE is on many times, the only way to deal with rogue marines and griefers that are severely affecting the round and the player's experience around them in a bad manner, that way, being a tool that may be used when necessary if the situation is favorable to it, but also not overused.
Under what circumstances do you believe it is legal to pardon a prisoner? What are some examples of crimes you would pardon, and those you would not? Captains are able to pardon from minor to major crimes but definitely not capital crimes.
To pardon someone, I would firstly look at his accusations and take in his explanation for what reason and motive he did such crime, understanding the situation as a whole.
After doing so, I would analyze if it would benefit or harm the operation by pardoning such criminal, taking into account the responsibility that lies with me after pardoning someone.
As an example: 2 Specialists decide to actively insult and disrespect the MPs for a good amount of time until the point an MP decides to arrest them both for DaSO, minutes before deployment.
Seeing how the custody of half our Specs for a minor crime would cripple our main force, severely decreasing our power right on the first deployment, I choose to pardon both of them.
What is your routine after starting the round as either a Staff Officer or Executive Officer? Assume you joined round-start and are inside your quarters. I will use a scenario where I am a aCO XO for example.
Once the round starts, I move out of my spawn point (XO's office), formulating and deciding on the round's plan, choosing an LZ, giving the initial announcement with the time for briefing and properly delegating my CIC crew, then checking all the squads and their respective marines together with the crew manifest.
After seeing the crew manifest, I usually contact all departments and see if they require any help or has any requests to be attended to, if not, I move on to adjust the MGAD and set up the Orbital Cannon, then moving to get what I consider, vital equipment for myself, such as medical belts and so on.
Once the time for briefing is over, I will steadily coordinate it and make clear the objectives of every squad and SL, announcing the orders afterward, together with the deployment time.
How would you handle insubordinate departments? State what you would do for each department if they were insubordinate. When dealing with insubordination and/or my crew, as said above in other questions, I will always give them a chance to explain themselves and their motives, misinformation is something that usually plagues the Almayer, many of those situations can be fixed by listening and answering appropriately.
With vital departments such as Req, Med-Sci, Engineering and so on, I would focus on dealing with the issue as fast as possible, giving them the option to give their point on the matter and stand down, if nothing worked, and a department insisted on being insubordinate, MPs would have to intervene on the matter.
In case of a rogue MP battalion, I would have less tolerance but also try to speak and coordinate with the respective CMP into defusing the situation, as the MPs are supposed to be an example to the ship and the last ones to fail with Command.
How would you handle an understaffed CIC? What if you and the XO are the only available CIC crew? I am quite used to playing on low pop as a Command role, much of those rounds alone in the big empty of CIC. If I were the CO and had a XO under my command, I would properly delegate tasks between both of us so we could output and deal with the operation with ease and max efficiency.
What would you do if you were deployed and a marine told you they were going to desert the operation? First of all, I would try to speak with the marine directly and see the raw reason behind his desire to desert as morale plays a great role in how marines act and react to things, firstly trying to convince him otherwise, if unable to do so and the marine insisted on deserting while on a combat zone where the use of MPs would be hard if not impossible, I would make use of battlefield execution.
ConfirmationsDo you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines? Yes
Do you understand you cannot advertise or promote this application on any platform, including Discord? Yes
Do you also understand that you may not edit this application 1 hour after it has been posted? Yes