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Thread: Thoughts on Combat Amputations

  1. #21
    Senior Admin & Whitelist Overseer Fortelian's Avatar
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    Quote Originally Posted by Ms.Degrasse View Post
    This was an awesome feature because of added "reallistic war nasty gruesomeness" to it.

    There could be a "necrotic" status to limbs too damaged to be healed, and the amputation procedure.

    I do miss the robotic limbs on roundstart and the laptops.
    (I used to have a nerdy and cowardly character with a nice backstory and all robotic limbs.)

    Also we could have different types of prosthetics, huh?
    If you had a character with prosthetics, they should still have them unless you deleted the slot.
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  2. #22
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    On the topic of lost and fondly remembered mechanics, remember when determined marines could resist out of the xeno beds and try to fight the hive from the inside out?

  3. #23
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    Quote Originally Posted by Frood View Post
    On the topic of lost and fondly remembered mechanics, remember when determined marines could resist out of the xeno beds and try to fight the hive from the inside out?
    Man you have no idea how much I miss that era of CM13. It had so much more depth. CM died for me as soon as the devs started their war on competent players.

    On that note remember when mining picks let you dig tunnels?

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