Originally Posted by
Superreallycoolguy
1. The crimes of: Subterfuge specifically only has a termination of ID acceptable. However, as per SOP, the commander if they wish can turn any crimes with the outcome of a demotion into an ID termination. An example of this if the CE commits manslaughter, if the captain thinks it fit they can instead terminate their ID instead of a demotion.
2. Demotion is for all Capital Crimes + Manslaughter
3. you are not able to demote someone for being insubordinate, the only charge that comes with insubordination is brig time
4. It is not a suitable punishment as the choice of NJP is not proper. This is because an NJP needs to be outside the duties considered normal for the marine. A Marine's normal duty is to deploy and fight on the ground, hence this is not a suitable punishment.
5. They refuse because per SOP they are not allowed to deploy to the AO. The CMO is responsible for all shipside personnel, meaning they should not be heading down to a combat zone, that is what field surgeons and combat medics are for. Even then the surgeons should be in a safe place
6. First off, I should not be ahead of the marines, frontlining shouldn't even be thought of as I am not supposed to be a PFC+. As a CO on the ground, my first objective should be coordinating the marines personally and directly. Even if I support and direct said pushes, I should be behind the marines whenever possible as again, I am a LOT more valuable alive. So the short answer is: No, I would absolutely not try to rush after the lurker into the caves, as that would be reckless and I would be borderline negligent of my duties.
7. Leadership to me is a lot of things, the ability to be a figurehead to rally on, a person who can be always relied on is able to make the right choices quickly and efficiently. It's about being an inspiring person to look up to, to know you can trust their judgment and have full confidence in their ability to bring them and their followers through any situation they come across. In the eyes of a CO, it would be knowing all the CANs and CANNOTs of your men, knowing how to utilize each of them individually to their best. I also think it means making the right calls on the gut for the best of the men, but also being reasonable to listen to the lowest member of the Almayer and honestly considering their input. This could be as simple as a PVT telling their SL that they are overextending and they need to retreat. Leading alone is almost impossible, not one captain can fully understand every part of the battle and that's where the ability to process and listen to information comes in. I also believe one of the more overlooked parts of leadership is a failure, how to improve and realize that you messed up. Growth of ability is extremely important, leading your men and making a wrong call is always horrible, but the ability to realize what was done so wrong and vow to fix it is incredible. And lastly, you need to know when to stand your ground, at times calls will be made you are adamant and were confident of, marines get angry and your command will come into question. This is where a captain's ability to hold fast in the face of adversity comes in, you are supposed to be a stable leader, not a pushover.