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Thread: Wield delay is gone

  1. #31
    Primordial Member
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    Quote Originally Posted by Boersgard View Post
    snip
    Ya do what this guy says if you want to kill lurkers like carrier. Otherwise ignoring him would be wise.

  2. #32
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    Only one that I would be okay with is lowering elite+ancient speed a bit.

  3. #33
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    Quote Originally Posted by Kineem View Post
    if a lurker can pounce you and then immediately start moving, you will be stunned for roughly four to five seconds with absolutely zero way to fight back; he can drag you off screen by the time you finally get up again, and then you just get pounced again due to the short cooldown pounce has

    wield delay was a relatively unnecessary change that simply made it difficult for marines to fight back against xenos, whereas the period of no movement in a lurker pounce is a VERY important part of ensuring lurker pounce is somewhat balanced by preventing xenos from cheesing somebody with a pounce and then dragging them off before anybody has a chance to fire
    Simple. Add a drag delay. Remove movement delay.

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