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Thread: Community Discussion about Development Changelog February/2019

  1. #101
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    @piachu. The latest ASRS broke requisitions. Its not spawning infinite crates anymore but theres still lots of useless stuff thats spawning. In the last round alone with 100+ pop ASRS just gave us 1 stack of plasteel 4 stacks of metal and 2 stacks of sandbags. Lots of useless crates usually mags (not in boxes which just clutters things up.). And CT count was increased to 3 but yeah the elevator got nerfed so there wasnt any use of it. Requisitions got boring fast.

    To add i had a competent req crew. I was only able to send three crates at LV. Two/Three times CIC ordered supply points but it still wasnt enough. Roundstart supply points i used on HPRs. But i felt the effect. I think it shouldnt give out magazines and should give out ammo mag boxes instead. And more building stuff.
    Last edited by Sakuyoi; 02-28-2019 at 04:02 AM. Reason: info

  2. #102
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    *checks comments*

    On the note of the Carrier, I believe its ripe for development and play. Two topics come to mind: What would be fun to play against as a marine? ( and thus fun to fiddle around with as the role.) And what would make the Carrier intrinsic to the server, rather than a ported role from Alien: Extinction. Personally, It be really cool to see the "Carrier" grow into its own - be to the Hivelord what the Defender does to the Boiler. And also be a 'spider' of the roster.

    This xeno has possibilties:

    Basically... Why just carry huggers? Let this sucker be the 'power loader' of xenos. Let it be able to take 2 people at once with a -Grapple- skill plus pull

    Let it be the spider and stock some of what the Drone and H.Lord makes, able to pick up and fling sticky resin, and/or make a Web of it ( can reduce Shrapnel ). ?

    Or, another variant of above, since combat nesting has made an appearance, why not allow a short range -Resin Burst- to implant people on resin walls?

    Or False eggs by filling them with plastering resin ( a resource saving maneuver versus laying so much Stickies + buff wall sticking ability )

    Or this can introduce Quills and add Melee Tails ( more controlled version of Fling ) for added Effect

    Added with any of these as mutations and this xeno can be the most martial of them all.

    So, imagine a easy-to-use but deep-to-master that can is the last faster big xeno behind Ravs, that can Grapple and Stick marines, and trap them in their own spaces (supporting Burrowers). That same xeno can support Lurkers and Runners with its multiple carry ability. Or further buff Hivelord as a light bruiser when a Warrior isn't around, all the while recycling what a HLord and Drone puts down.

    Sounds OP, yet only its Grapple/Carry and Original Egging Abilites rank the more decisive and consistent skills. Support of the Hivelord/Queen/Drone x Resin abilities rank second, thus making a need for skill -not spamming to get the use out of it. and the aforementioned synergies with Runners/Burrowers/Defense Sabotage a far third

    Very Skillful players should be able to play them like an Attacker ( if you parallel a Boiler = Bomber, Rav = Interceptor, Warrior = Fighter )

  3. #103
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    Now with ASRS - its fairly good and it just needs tweaks. Metal, Medical, Magazines should be more in pool as the explosives crates were dropped. Webbing crates and 'basic' Attachment crates would be nice. Basic being stocks (Paratrooper's still would be rare), Agrips, Vgrips, & RDS's. All the trackers its been giving is points food after Req. gets 6-8 of them. A Food crate never hurts either, all things considered

  4. #104
    Wiki Maintainer Emeritus Sargeantmuffinman's Avatar
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    Well. It's no longer February so are we gonna change the title or make a new thread?
    George S.Patton once said: No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.

    Good hunting.

    Staff from 16 May 2016 to 10th September 2021.

  5. #105
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    March Thyme

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