Personally I hope it's going to be boiler. Having to rely on boilers for any non-open fight gets boring, especially for sieges on FOB.
Drone
Defender
Runner
Sentinel
Burrower
Hivelord
Warrior
Lurker
Spitter
Praetorian
Crusher
Ravager
Boiler
Queen
Personally I hope it's going to be boiler. Having to rely on boilers for any non-open fight gets boring, especially for sieges on FOB.
Tyson 'Bunny' Sphere
Lot of people upset about the Warrior grab in dchat so I'd say they'll kill off the grab soon.
macros when?
Bring. Back. Corroder.
In all seriousness, probably boiler. It's just too necessary for xenos to do anything right now, so I'd suspect boilers and barricades both will be tweaked.
Audrey Aulin, found (drinking tea) in various roles
Evelyn, the ever-helpful synth
Member of the CO Council. Feel free to PM me here or on the Discord @Retrokinesis#8332 with any CO-related matters.
Former Moderator, Mapper, Official Space Carp Developer, and Lead Burrower Apologist.
*queen screech*
*carrier hugged*
*warrior tears off limbs*
its like nothing has changed
Carrier didn't need to exist anyway
not a big loss
burrower was a miscarriage
Lurker I hope.
Although unlike OP, I'm not a raving lunatic who thinks every minor change to aliens is a meganerf and personal insult; carrier adjustment changed it back to being a support role fitting T2, instead of a frontline 1HKO fighter.
Anyways, lurker in particular needs a dramatic speed adjustment backwards. It's less a lurker and more a tankier, stealthier, and more lethal runner. It's really something when I can run around a bunch of marines never getting hit because I'm too fast while pouncing and destroying anyone who makes the slightest positioning mistake, and if I do take too much damage, I can just pounce to safety and then sanic away at 11 billion miles an hour.
Lurker just isn't a 'lurker'. You can play it as a frontline combatant easily. I wouldn't have any issues if it never got any faster than its mature stage.
why arent larvae included