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Thread: State of CM-13

  1. #21
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    Akute OkrÄ…g out here trying to diss my man for skillfull plays. Why do you hate skill Akute? If benos are so skillfull to rush LZ ASAP and kill marines before they erect a single layer of cades, then they earned that game trough their immense skill.

    Totally different to marine rushes in the past, then it was different, marines rushing and killing benos shows no skill.

    Quote Originally Posted by Spetr View Post
    Yes, just like banning people for metarush due to them being skillful enough to be able to rush into 60 marines that just dropped and end up hijacking. Everyone knows that marines and xenos are at their strongest on the first encounter, so who emerges victorious is the more skillful.
    Marines aren't the strongest when they immediately drop. When they build decent FoB before major battles is when they are the strongest. LV shows that clearly thanks to fog.
    So if we would revert the code to the January of 2020 and let marines metarush xenos and end rounds in 12:35 then you would also see it as sign of skill worth keeping in game?

  2. #22
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    The irony of this topic is a level past hilarious.

  3. #23
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    HAHAHAHAHAHAHAHAHAHAHAHAHAHA!



    Good one!

  4. #24
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    Quote Originally Posted by CABAL View Post
    Snip
    See SEE! BAN HE.

    Its not metarush its meta-ambush, legitz military tactic. Benos set up ambush at LZ

  5. #25
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    CM, as it is, is somewhat of a confusing mess. It works as intended and often time a bit too well. There is a side effect to it though and that's the CM we have. Nothing that the devs with help of staff can't do, It's more so that we have a people issue. while some people may agree that players should be free to their own wills. Others believe borders are necessary so that we don't go beyond what is acceptable for a server that involves shooting the other side until they stop posing a threat.

    I over here mostly observe the round or play an insignificant role. I don't have a great idea on how to fix the issues we have or whatever I just watch people do stuff to see how they go. Devs are busy with life and their own projects so don't pester them too much. staff also have their own life and may not be there for us all the time. so it's up to the players to find a way in enjoying CM without absolutely taking the fun out of each other in the process. Which they probably will do in a few 100 cycles. We can't easily improve CM without everyone starting to agree and disagree on something and work toward a common goal of killing each other in a civil manner without making the game unenjoyable for everyone else that just wants to chill and roleplay.



    gaming.

  6. #26
    Whitelisted Synthetic Driker's Avatar
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    Quote Originally Posted by CABAL View Post
    Marines aren't the strongest when they immediately drop. When they build decent FoB before major battles is when they are the strongest. LV shows that clearly thanks to fog.
    So if we would revert the code to the January of 2020 and let marines metarush xenos and end rounds in 12:35 then you would also see it as sign of skill worth keeping in game?
    Ah yes, the same valid point that always gets brought up and immediately ignored because it makes sense.
    STOP TRYING TO A HAND WHOLE

  7. #27
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    Quote Originally Posted by DefinitelyAlone0309 View Post
    Also, if the problem is that marines spend 20 minutes to prep to lose 5 minutes planetside, then maybe idk speed up prep a ton? It's 2021 and we still have to go to Req to get the basic attachments we need and the mags we want. Corp merc prep only lasts 5 minutes tops once you're used to the HUD, and TGMC prep lasts about the same because your attachments aren't limited and you have an attachment vendor in your prep. Or hell, just make it a loadout system where you just pick that shit in the lobby so you actually have time to, gasp, RP.
    Holy shit this to some extent, Why the fuck can't we just make the REQ vendor in each squad already public? Every OP command literally gives permission to hack vendors so why bother restricting them? It forces marines in special roles to focus more on vending shit for the masses than actually prepping and RPing. SL's and such are already on a time crunch so why add another head ache? OR is dumping crap on the ground since you don't want to spend 10 minutes vending MRP? Just make the Vendor public, don't change the numbers or anything just make it public and dump shit on a table so everyone can get their crap or talk about their build while standing around it. They have already removed the Almayer report for ship damage why not just remove the REQ restriction altogether?

    It's not gonna change the balance, it's gonna speed up the fucking line waiting every round start cause people who wait in Req line would not need to order 7 items if they could get 5 of them at the start without having to wait 5 minutes for SL or Engie to hack the machine. Just 2 items, boom! Done. Next!. Sure it will limit those who late join but by then the rush is over and the Req line is prime for RPing with the RO.

  8. #28
    Senior Member Spetr's Avatar
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    Quote Originally Posted by CABAL View Post

    Marines aren't the strongest when they immediately drop. When they build decent FoB before major battles is when they are the strongest. LV shows that clearly thanks to fog.
    So if we would revert the code to the January of 2020 and let marines metarush xenos and end rounds in 12:35 then you would also see it as sign of skill worth keeping in game?
    No because Maturation is a horrible concept and thank holy lord Jesus that its gone

  9. #29
    Senior Member Spetr's Avatar
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    Quote Originally Posted by AcuteCircle View Post
    20 minute prep for 5 minutes of gameplay. This server is not designed to have "instant win on first encounter." If you think that's fun, then I dunno what to tell you. CM is meant to be at least 1.5 hours long round, which include multiple fights to see who's victorious. Winning on first drop without even the chance of fighting on other spots of the map is absolutely not intended and not fun.
    Ideally, I'd love for rounds to be 20 minute prep time and 20-40 minute gameplay, a total of 1 hour rounds. Generally when one side gets the advantage, the ending is pretty much guaranteed, with some exceptions of either really good players or major fuck-ups

  10. #30
    Senior Admin & Whitelist Overseer Fortelian's Avatar
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    Quote Originally Posted by Spetr View Post
    Ideally, I'd love for rounds to be 20 minute prep time and 20-40 minute gameplay, a total of 1 hour rounds. Generally when one side gets the advantage, the ending is pretty much guaranteed, with some exceptions of either really good players or major fuck-ups
    Rounds that fast are only fun if you join roundstart, I like rounds I can late join and not be wasting my time.
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