Originally Posted by
carlarc
Guns:
TGMC has a shit-ton of guns but nearly all of those guns are almost identical. How many differences are there actually between the T-12 carbine and T-18 assault rifle? Are there enough to justify what is almost a carbon copy? What about the GMPG MG and the T-42 LMG? They're both LMGs that spit out lead with the only difference being the former has a lesser ROF and its larger ammo boxes don't fit anywhere. What the hell is the TX-11? The DMR and battle rifle? List goes on.
Of course they aren't *all* identical. Like your post showed, they have auto-shotguns and whatnot. But here's the thing: In CM, we are somewhat restrained by our inspiration. There's no auto-shotguns in Aliens. This isn't just because there aren't *literal* auto-shotguns, otherwise the L42 wouldn't exist and neither would the Defender or Warrior castes, but what unique items we add need to fit the *theme* of Aliens. Marines having easy access to a full-auto shotgun that fires flechette at 600 RPM is not a very Aliens thematic thing. In TGMC, it's a TG-based server. They don't give that much of a shit about the theme and throw whatever comes close to fitting. This isn't bad, they have a LOT of content, but it's not what CM is going for. Every gun in CM fits the theme and has an unique niche. In TGMC, they loosely fit their theme and seemingly don't need anything other than a sprite.
Explosives:
I mean PFCs can get RPGs in TGMC but... there's only like one or two + req purchases. It's basically the same as regular CM with specialist limits?
In addition, in TGMC, RPGs, and grenades, don't stun at all. Xenos just walk away after being indirectly hit and they're fine from my experience. This makes explosives significantly more give-able to the masses as stuns are the most powerful thing in any SS13 server. Meanwhile in CM if you get a direct AT hit you're dead, not due to damage, but due to the stun. A indirect HE hit, same thing, stun kills you. You can also be stunlocked by a grenade launcher. In addition, TGMC RPG ammo is even more limited than CM.
Also it seems that the PFCs in TGMC.. don't hand-throw grenades? I'd love to import them here because holy shit the amount of people hand-throwing grenades here is unbelievable. If we had M40 nades for everyone they would just spend their time denying area for marines to push by randomly throwing hand grenades that do nothing except break 2 weeds. Like the private flamer kit, when the PVTs flamed the push and everyone had to wait for the flame to clear because they weren't smart enough to turn on the HME-12.
Same thing with claymores.
Sentries..? I don't know how to respond to this. All I've seen sentries be used for is defending the FOB/Tadpole. They already do that in CM, it's just one per engineer. Also there's like, 3 engineers tops in TGMC. They're going to need a surplus of supplies because nobody ever goes engineer.
You've been getting more kills than in CM because in TGMC xenomorphs are more reckless as they have easy, almost infinite respawns due to the recent spawn pool update that is intended to incentivize marine pushes. Have you never been in the situation in recent CM where, after hijack, a Defender or Runner (Though these do it all the time) just brainlessly rushes towards you and dies, perhaps after breaking someone's bone first? That's because they don't care too much about their own life as the xenos are getting new pooled larvae every minute to half-minute.
Aside from that, combat is very exciting in TGMC. Xenos die easily, and so do marines. But this comes at a big drawback. Due to the Xenos' quick death in close and medium range due to the fullauto weapons, they need a *TON* of crowd control, AKA stun, abilities, to close the gap. This is why you see boiler gas being massive and spreading quickly, why defilers run in to shroud the area in neuro-smoke. Why praetorians have that ridiculous acid spray that spreads to half the screen. They need that stuff or they're going to be zerged by marines due to their extreme damage potential. As such, it's less that you're trading blows with xenos and more you're just waiting to well, be able to fight again, because if you overextend just a tad you're going to be severely punished for it with the abilities they get. If you're a little too overzealous it is very easy for a Shrike to blast you to the xenos, for a Crusher to fling you, and if that happens you're permanently dead.
You might say well, Warriors in CM do that too, but the difference is they need setup to do that. They need to lunge, then fling, and during that period can be stunned by slugs or buckshot or magdumped with primaries which is effective if you chase. Queens can screech and drag back, but they're very slow. Runners can solo-capture you right now, but it can only happen if you're alone.
Effectively, in TGMC, you're mostly waiting for the other side to make a mistake. This, from my experience, has resulted in a meta of permanent FOB siege, as the brave marines get a little too brave and die after a psychic fling and the only marines left are cowards who inmediately retreat, because for some reason cades are ungodly strong. Every time I've played TGMC it ends in marines staying behind cades plinking at xenomorphs that sometimes die out of boredom. It is a massive, systemic problem that thoroughly harms what is otherwise an amazing server. EORG matches are amazing except for having to turn the damn fullauto on every respawn.
Because someone was willing to step up to the plate and sprite the damage state of *every single caste, several times*. This is a TON of work. In CM, nobody up until now has wanted to do that. Right now a contributor is looking at it and we might get damage sprites soon.
No offense to the spriter, but I also believe the damage sprites in TGMC look a bit.. off. I often confuse dead xenos for crit xenos, and crit xenos for dead xenos. The non-crit damage states look bizarre and don't fit too well. You won't notice this in the heat of combat though.
This has all happened because of TGMC's open source codebase (And people from TG's OS coming by). We've been significantly out of date because while CS had its benefits it also closed LOTS of doors, such as updated backend like lightning or ambience. Since we've gone OS too, anyone can come in and bring what they want into the game, including you!
Bro