Hey CM13,
Just wanted to start a discussion regarding the tank and how for the past few weeks it has never seen the light of day (rarely at least).
I frequently play CM13 on my down times (usually almost every day, couple of games from 4pm-8pm EST which I think is prime hours) and being a tank main (the Robusto Tanko v1 ), there are not enough people at round start for a tank. Even on Sundays during prime hours, the amount of players needed for a tank is never met. So I got a few questions that hopefully can shed some light of this issue.
How do you guys feel about the tank being able to be unlocked mid round before a certain time frame? For example, the Tank can be unlocked mid op as long as the player/marine count is met and it is before 12:20.
What is the ACTUAL requirement for the tank? I have asked a few mentors/admins/veterans and the answer seems to vary. They say the requirement is 120 players round start, or 100 marine count (civilians included), or 110 - 120 players round depending on the map. I would think that the answer is as long as there are 100 players on the USCM, the tank unlocks. I would also think the times when I saw the tank unlock a few months back at 110 pop is because somehow there are 10 xenos and 100 marines.
How do you feel about the current state of the tank? Should it be reworked? When discussing this topic with a couple of people while I play, some think the tank should be removed because of reasons such as it disrupts the flow of the game. I would like to hear from you too.
Hope to hear yall opinion on this. I REALLY miss killing xenos with a tank