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Thread: Misti Rockwell - Commanding Officer Application

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    Senior Member LilPenpusher's Avatar
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    Misti Rockwell - Commanding Officer Application

    Commanding Officer Whitelist Application
    Personal InformationByond ID?
    LilPenpusher

    Player Name You Use Most?
    Misti Rockwell

    Make a list of links to all of your ban appeals as well as whitelist and staff applications (both accepted and denied) submitted within the past year. For appeals, provide an additional ban reason and the appeal’s verdict next to the link.
    Lore Contributor Application [ACCEPTED]

    Have you received any bans in the last month?
    No

    What is your timezone in UTC?
    UTC +01

    What is your discord username and handle?
    Nico#2608

    Basic Questions & StoryWhat do you think is the job of a Commander?
    The Commanding Officer is an anchor for both roleplay and leadership.

    Many shipside roles, such as the CL, will very much rely on a CO to be competant and engaging to roleplay with, expecting more than a simple shrug or to be ignored. This obviously goes beyond just the CL, though. People will, inevitably and understandably, expect a Commander to show good roleplaying ability and to be fun to engaging to be around. They should keep in character, and inspire others to do the same to foster a healthy environment in-game.

    The latter of the two, leadership, is much more 'gameplay' focused. A Commander should always display an ability to not just 'inform' people but inspire, rally and actually lead them properly. A proper Commander should earn the respect of his men through actual trials and tribulations, not by spamming the Comms Console with threats of arrests or BE or similar. Good leadership WILL make or break an operation.

    Why do you want to be a Commanding Officer?
    After having tried my hand at SO, and later XO, I found myself greatly enjoying leadership roles in CiC. XO, in particular, I find very fun to play, though unlike some people I actually find myself a little saddened that the CO has the 'privilege' to simply leave the XO in charge of operations while they handle roleplay situations such as with the CL, or even MPs.

    Me, personally, I would very much like to dive into those sorts of situations myself. Those who know me already are aware that I greatly value roleplay in-game, and thus I personally consider CO a role worth striving towards, since it offers many avenues for exciting roleplaying situations, and isn't quite as limited as an XO.

    What do you think you could contribute by being whitelisted?
    I would personally consider myself a very competent person at roleplay, and would have little to no issue to sticking to the HRP requirement (quotation needed) for CO rounds. As stated before, I would actually often prefer and enjoy this more than anything else. As a Commander, I would want to continue setting an example for fun and engaging roleplay, so as to perhaps set a little precedent for improving the health of rp standards across rounds, evne if it's little by little.

    Of course, aside from roleplay, I also think I would be a capable and efficient member of the CiC crew. Quick with announcements, talkative over comms and tries to always keep in touch with the other major parties for the Op, primarily Squad leads, the RO, the MT/CE/Whoever is meant to load the OB and, of course, the rest of CiC. To me, communication has always been very important, not just inside of Command roles. I like to make people aware I'm not asleep.

    How will your Commanding Officer behave? Describe their character.
    Misti tries to keep her cool in public, keeping a face of relative ease and laughing her issues off. She has an open ear for people's issues, and is generally a very empathetic personality. She is not a stranger to acting, and knows what is expected of her as part of her duties. Being incredibly drawn to her sense of duty and honour, she will make a great effort to appease the Marines by appearing as close to a friend, helper and ally as she can, so as to keep her soldiers close to heart and have them trust her.

    In a more private environment, she will usually open up more, and criticize many people for their mistakes. She loathes the UA and USCM, but in the end accepts her charge. She finds her sense of duty to be above political or ideological preference, and thus disrespects those in the corps who share no such sense of duty or honour.

    Name and briefly describe your Commanding Officer's own ship.
    The USS Yokosuka is a light-cruiser vessel, primarily designed for escort and thus screening duties.

    The Ship sacrificed some of its ship-to-ship weaponry in favour of additional Anti-Aircraft mounts to fend off fighter and bomber craft, as well as slower-moving torpedoes and rockets, or any boarding vessels approaching.

    Captain Rockwell initially protested against these changes, much preferring a stronger ship that could stand on its own, but such request was quickly turned down, as High Command found itself distrustful of entrusting anything of higher significance to a foreigner amidst their ranks whom they barely knew, all things considered.

    Your story (potential topics listed below)
    https://docs.google.com/document/d/1...it?usp=sharing

    Initial Story of how Misti, a anglo-japanese woman, came to be a Captain.

    ExperienceHow experienced are you with the position of a Squad Leader (SL)?
    Ok, this is gonna be a running theme for all roles, so I'll say straight away that I do not believe playtimes necessarily represent experience.

    ------

    Overall, I feel quite experienced as SL. I main Bravo, and so when I SL I will be playing a Tycoon game at FOB, which to me is rather refreshing given the need to oversee your Engies and Medics and needing to distribute guards and mats and whatnot. Even when I am not Bravo though, I know how to keep myself upright.

    I know how to inspire people to rally around me, or yell loud enough to get the point across. In case of emergency I'll use the damn whistle to really hammer it home. I know how to JTac and will do so semi-frequently, though a Bravo SL I obviously have better to do than calling OBs usually. I'm active on Command comms and, when I'm Bravo, Req comms to keep everyone informed of what's going on and what's needed.

    Objectively speaking, 13 hours of SL.

    How experienced are you with the position of a Staff Officer (SO)?
    I only have 6 hours to my name as SO, but that doesn't sell the point entirely. SO, as many know, can just as easily be taken over by a CO or XO, since it's not like using OW consoles is theirs and their right alone. I've used ALL the CiC consoles aplenty, and know how to use Overwatch Consoles. Squad monitoring, helmet cams, direct messaging to squads and SLs, supply drops, OB coords and so on.

    All of this, I do very well know, and although my SO hours themselves may be lacking, I 100% understand how to actually play the role.

    How experienced are you with the position of a Department Head?
    Honestly? I have none. I've played CT and been acting RO many times, both as CT and XO, but I never outright joined a round as RO. I know how req works, and if needed I can most definitely sprint down there, hand out equipment and handle the ASRS.

    I have no experience on CMO, or even any Medbay staff for that matter. I know certain surgeries and chems exist, but short of that, I do not actually know how to play them. That said, I *do* have 105 hours as Squad Medic, so I do know how to patch up wounded Marines on the field or in an emergency. To me, this, to a Commander, seems more relevant than knowing surgery. I still know very well how Doctors and the CMO play, and what their responsibilities are, though.

    CMP I also have not explicitly played, though I have put in a dedicated effort to play MP and also Warden to get a proper and definite grasp on ML and SOP. The actual reason I haven't jumped onto CMP itself is that I don't want to be the Head of MPs, given the headache that ought to be. It's just not a role I want to be in, and that has to do more with how players treat you than a lack of understanding.

    CE I also have never played, or OT/MT. I *have* played my fair share of Squad Engi, however, and know how to setup cades and other such field constructions. Same as with Medic, this, I believe, is by far more useful for a Commander to know than how to setup a reactor or how to brew maxcap grenades.

    How experienced are you with the position of the Executive Officer (XO)?
    I have 22 hours of XO under my belt now, and have played the position a lot in recent days. I really, really enjoy it, as already outlined earlier, and feel as though I have a very solid grasp on it and its duties and responsibilities. I am always trying to be clear and talkative to other Command, including Squad Leaders, while keeping watchful eye via Helmet Cams and Tac Map, and using the Announcement system frequently to keep EVERYONE informed about major developments (which happen often).

    How familiar are you with Marine Law and Standard Operating Procedure (SOP)?
    Though I already believed I knew it beforehand, I decided to embark on a short journey of playing MP (and MW) to properly get a grasp of how ML and SOP is enforced in-game by MPs. By now, I feel as though I have a very solid grasp on things, though some of the veterans will still point out minor corrections in-game sometimes that I am always willing to accept. Again, I play MP to learn how to do it right, in the end.

    I also know ho to operate the JAS and Brig overall.

    ScenariosWhen do you believe a Battlefield Execution should be used? List some examples of scenarios in which a battlefield execution would be correctly used.
    Many people would instinctively type that a BE is a classic 'last resort' choice of action, and while yes I believe that is ALSO true, it is primarily an additional tool the Captain has (as opposed to an XO or SO) to dealing with dangerous individuals or behaviour that might otherwise have to go unchallenged. It's an effective way for the Captain to show who is in charge, and to remind everyone to stick to their tasks and not mess about. In other words, as the internet often lovingly puts it: "Fuck around and find out."

    Scenarios in which I would resort to a BE, as such, would be, for example:

    - I have deployed groundside and a Marine, in my DIRECT PRESENCE (if it's over radio I'd just ignore it, usually), is insulting my person and/or authority, and is mocking my ability to continue to command the operation, thus conducting an attempt to undermine my legitimate command and my presence on the ground.

    - The Ship has been boarded by Xenos and we are holed up inside CiC, since that's where AA was set. I announce a counter-charge towards the discovered crash site, and a SO jumpts to the announcement console and orders Marines to ignore my command because 'it's suicidal'. Since it is shipside, I would usually have him arrested for Sedition charges. Since it's Delta Alert, it's a BE.

    - I am speaking to the CMP about a MT who is wanted for possible subterfuge, working against the USCM. Said MT suddenly appears and reveals a Shotgun, blasting Slugs at the CMP and myself. This is a direct attempt on my life, and I would BE him in a heartbeat.

    Under what circumstances do you believe it is legal to pardon a prisoner? What are some examples of crimes you would pardon, and those you would not?
    I believe it is viable and legal to pardon someone if they are either

    1. Trustworthy and well-behaved, and I sternly believe their crime to have been a slip up rather than norm

    2. They are DESPERATELY needed for groundside operations. Note that I am NOT a fan of pardoning Specs, Engies and so on simply because their jobs are rarer and somewhat impactful. If you commit a dumb crime, thinking you could get away due to a pardon, then you 100% deserve to serve your time in my opinion. That kind of mentality needs to be rotted out. A CO being present is not a get-out-of-jail-free card for Specs, and should never be.

    As for actual crimes? First of all, no Capital Crimes obviously. The SL can cry as much as they want, but I am not allowed to pardon them after they C4'd the brig and caused a jailbreak, nor am I able to pardon someone charged with Desertion or Sedition. If I *really* wanted to pardon despite this, I would consider writing a Fax to HC about it, but I honestly doubt this would ever occur. Still, it's an option.

    Crimes I would most likely consider to pardon are:

    - FFP
    - DtGP
    - Assault (Assault can be classified as anything as mild as shoving someone over, which is quite silly to me)
    - Manslaughter (if I had a GOOD witness that could explain that said manslaughter really was an accident/not deliberate/not due to sheer stupidity on the convict's part

    Crimes I would probably NOT pardon:

    - Theft (Go and ask people for shit, dont just take it)
    - DASO (Stop being a Clown for a second and show some actual respect)
    - Disorderly Conduct (Disrupt my briefing and you'll have your round disrupted with brig time. It's that simple)
    - Neglect of Duty
    - Assault with a deadly weapon (obvious)

    What is your routine after starting the round as either a Staff Officer or Executive Officer? Assume you joined round-start and are inside your quarters.
    - Wake up
    - Cry because didn't roll Spec
    - Check Crew Manifest. Check Command staff first, check for a CO and SOs. Then check for POs because we need at least one, ideally. Then check Requisitions for at least one person. Look over and check if there's any MP presence.
    - Leave my Dorms and move to the CiC Cubicle. Greet the SOs and greet the Captain if there is one
    - Ask the Captain for their preferred LZ for the Op, and what time they want to hold briefing, and where. If there is no CO, I'll decide.
    - Take another look at the manifest, this time looking at Squads. First glance always goes to Bravo, since they're the Fobbits. If Bravo doesn't have Engies, immediately consider sending MTs if there are any, or my Synth.
    - Check the other 3 squads for manpower. Note that down in my head.
    - Greet the CO (if there is one) and ask them if they want to hold the Briefing or if I ought to. Also ask whether they want to devise an overarching strategy for the beginning or not.
    - If not, I'll draw up a plan, considering the details of the squads as previously mentioned
    - Help at Req if it's absolutely needed because of no Req staff. Delay briefing if it's a super long line and there's LITERALLY nobody who could do it instead (no SEA, no Synth, no nothing).
    - Hold Briefing.
    - End briefing, Inform Pilot about scheduled dust off and rush back to CiC
    - Once at CiC, punch the Briefing details into a consolidated announcement and post that, so that everyone has the orders on their screens.
    - Play the gaaaaame

    How would you handle insubordinate departments? State what you would do for each department if they were insubordinate.
    Military Police: Unless *I* fucked up severely and broke Military law, and they faxed HC and got an arrest order on me from the Provost Marshal, it is not allowed for the MPs to be insubordinate to me. Thus, if someone like the CMP actually were to behave like this, I would actually ahelp since it's a server rule break and an OOC issue.

    Medical: Borderline impossible due to the nature of medbay. The closest thing that will happen is Researchers growing Xenos in Containment without telling anyone, or the CMO refusing to tell me. If so, I would have a stern talk with the CMO asking him why he didn't update me on such a situation, but in general, Medical doesn't really break too many bounds.

    Req: Absolutely vital to the Operation, and thus super duper important to keep in line. I would personally, with an MP escort if possible, visit Req and try to talk things out with the RO or CTs. It's possible Req is just miffed about a lack of coords, or just overall communication. Or maybe they dropped mats and the crate got snatched by xenos because it was dropped way too close to the front, and all the mats went to waste? Who knows. It's probably not as severe as initially thought.

    Engineering: If the MTs/CE shows such behaviour, I'd simply order their arrests. MTs, OTs and the CE are important but they aren't "important", so to speak. The Operation can and will continue even with all of Engineering in the Brig, if it gets that far. Only person I would be looking out for is the OT, but if that guy actually were to toss a custom nade at an MP that's a pretty solid attempt at murder. Also kinda based.

    How would you handle an understaffed CIC? What if you and the XO are the only available CIC crew?
    ASSUMING that, despite the understaffed CiC, the other relevant departments had adequate staffing (so no CiC needed to fill in at req or deputized to enforce ML, yada yada) then I would tell the XO to handle the Overwatch consoles, while I carry on duties from the cubicle, watching helmet and tacmaps while continuously doing announcements. If the XO turned out to not be up to it, such as being new to the role, I'd swap roles with him and take OW duty instead, since that's more taxing. I don't want to ruin a person's experience of the job.

    Assuming "undertaffed CiC" means JUST me? I would have to juggle in between the OW consoles as before, and rely on my trusty IPad to make announcements. There's no second person, so I would absolutely HAVE to be on top of my game and keep track of everyone and everything, including req, squad chats and more.

    What would you do if you were deployed and a marine told you they were going to desert the operation?
    If said Marine is NOT face-to-face with me, I wouldn't pay it any mind. People always talk shit over comms, much of it boils down to battle chatter and rp, like two people saying "Fuck this man, Im going home!" but not actually leaving.

    If they ARE in my direct presence, and tell me they are going to desert and abandon their post, then I would try my darndest to talk them out of it. Chances are they might be a fellow human being and can be talked sense into with the correct tone of voice. Show some compassion and understanding, tell them that, yes, we've ALL been there, and this 3 hour operation is VERY tiring and taxing on all of us, but we NEED you to MAKE it end, Soldier.

    If they continued to disagree and tried to actually desert for real, I'd see myself forced to pull the trigger and resort to a BE, as I can't allow this sort of sentiment to go unpunished in my direct presence while in the AO and also being watched by OTHER soldiers, who might take this deserter as an example otherwise.

    If they're a shitter about it, and try to rush past me in an attempt reach a Dropship to leave, or try to run and hide in a jungle, it's a straight BE. If you're a shitter, you don't get a stern talking and appeal to your feelsies, you get a bullet through the cranium.

    ConfirmationsDo you understand that any player - even donors or staff members - can have their whitelist status revoked should they break our Server Rules or Roleplay Guidelines?
    Yes

    Do you understand you cannot advertise or promote this application on any platform, including Discord?
    Yes

    Do you also understand that you may not edit this application 1 hour after it has been posted?
    Yes

  2. #2
    Whitelisted Captain
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    Finally an application I can vote on.

    While the admiral meeting was going on, a drunk handcuffed body lay there on the ground of the conference room. It was the old CDR Kacew, the third deputy to the chief of staff of the 4th division. He just wanted to have a good 8 hour sleep without hearing any voices. But he heard it all and decided that he needed to act now or never. With all the will he had, he started his speech:
    -Admirals are you fucking kiding me? We're going to put ANOTHER funny hair female staff officer to command the Almayer. Did it NOT have enough of them?
    -CDR, shut the fuck up immediately. We will deal with YOUR funny ass later. Do you even have anything useful to say on the matter? Do you have anything of substance to object to CDR Rockwell's promotion?
    -Uh, no, sir....
    -Ok then. MPs please remove CDR Kacew and give him another 16 days in the brig.

    Now to the application itself. Your story is well written but is very bland and not interesting in the slightest. Just mentioning that for the completeness sake, I personally care little for those stories anyway.

    Your question answers are all good.

    As for your character:
    1. I've seen you play most of the command-related roles, that being XO, SL and MP.
    2. You indeed have a clear communication style.
    3. You are compliant to your superiors and a generally pleasant person to work with.
    4. You seem to be a decent enough XO, but 22 hours is not enough in my opinion, so I'd like you to play more.
    5. You are an OK squad leader for Bravo. I personally consider SL experience to be pretty important for COs. One round I've had with you leading Bravo you've kept the squad alive, losing just 4 people on like 2 hour round out of like 26 final total. On the other hand that round Bravo contributed little to the frontline outside of the SPC and SG. In the end xenos got wrecked by a mixed band of about 10 people, while Bravo alone had about 16 on the FOB. I was your SO and I ordered you to send everyone you can and you failed to organize that. You failed to do that and you seem to be focusing a little too much on the engineering, to the point of ignoring the leadership side. Bravo SL should generally try to understand the big picture and you know, nobody is going to probe the FOB if you just kill all of the xenos. Please don't take this the wrong way, it is a very minor point in the context of this application.

    With all this considered I'm inclined to +1 this application on the condition that you play more XO and just as importantly SO and also promise me to never do a CIC hold. All of the Commanders currently doing them should be taken behind the back and shot.

    Now here are my questions for you:
    1. Lets say there's a new map you've never played before. You're the XO. The map has 2 levels. One topside level and an underground level. The maps is covered with ice and snow. LZ1 is topside and LZ2 is underground. CO choose the topside for you. You landed and found out that xenos are waiting in the underground. There are about 10 ladders, 2 elevators and also a cave passage leading to the underground, but the passage is very tight. Xenos would try to camp every single one of those entrances. Marines are trying to unga into the underground in an unorganized manner and you're barely holding them. CO orders you to plan and execute a proper assault into the underground. What would be your plan?
    2. What strategic plans would you use on CORSAT?
    Roman 'Fire' Kacew

  3. #3
    Senior Member LilPenpusher's Avatar
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    First of all, thanks for the feedback! I admit my story might be a bit bland, but I decided to go that round instead of the perhaps more action-driven stories of other CO Apps because of the background of my Character. I'm obsessed with CM lore, so I wanted to focus on how someone from the RESS could ever become a Captain on a USCM vessel. The answer being political shenanigans. I also wrote that entire story from 2 to 3 AM. So that also.

    As for your feedback regarding my SL gameplay... yeah, I admit it's fair. Remember that Bravo is a nest for PVTs and other newbies to roles like Engi and Medic. Chances are that, when I'm SL and want to do my job, I stumble upon one of my Engies fucking up our cade placement. I always try to take time to educate newer people on how to play the game or a role, and to me Bravo is a good learning environment for that since you're in a more secure, calm environment. I may forget to answer Command calls during those occasions, such as the SO prompting me to send a FT to the front to support a push. This I apologize for, and it's something I ought to improve upon, so thank you for pointing it out!


    Quote Originally Posted by sg2002 View Post
    1. Lets say there's a new map you've never played before. You're the XO. The map has 2 levels. One topside level and an underground level. The maps is covered with ice and snow. LZ1 is topside and LZ2 is underground. CO choose the topside for you. You landed and found out that xenos are waiting in the underground. There are about 10 ladders, 2 elevators and also a cave passage leading to the underground, but the passage is very tight. Xenos would try to camp every single one of those entrances. Marines are trying to unga into the underground in an unorganized manner and you're barely holding them. CO orders you to plan and execute a proper assault into the underground. What would be your plan?
    Ice is not nice.

    I'm a more defensive-minded person, and so PERSONALLY I would be trying to suggest to my CO that pulling back a little, holding a more unified front and having the Xenos get burnt out on it would work much better. After all, if we lure them topside like this, we can blast them with Mortar, CAS and OBs. Once the Xenos were done for - or at least had begun to retreat after losing a T3 or two - I'd actually order a push.

    Of course, this question implies the CO is stubborn on pushing, and so I would try to send a decoy team to either the cave passage or one of the two elevators because ladders are fucking stupid and suicidal in any case. In a practical scenario, this decoy might be Alpha or Charlie, with a Bravo FT attached to it if pop allows for it. I'd order them down to the underground level but NOT to push, instead having them merely poke the enemy and cause as much noise and ruckus as they can. The idea being that it's meant to draw the more impatient Aliens away from the other entrances.

    A short bit after this, I'd have the other squads converge on the other elevator (not the passage if it wasn't used in step 1 because its a choke point so fuck that) and go down. If things work out, then the entrance will be defended much more lightly, and offer a chance to push out. I'd YELL at our Engies to establish a forward base around the elevator, and setup cades asap. Once those cades are up, and the Elevator entrance secure, the operation could continue.

    Oh, and naturally, Alpha/Charlie + Bravo FT might be getting hit hard by now, so I'd authorize their retreat back to the surface, and have them regroup with the other squads for a central thrust through the now regrouping xeno lines. If possible, I'd organize a flank thereafter since the Xenos might be trying to overwhelm our new Elevator hold with sheer numbers. But that's hard to say due to unknown map layout because it definitely is NOT just Ice Colony, after all wink wink.

    Quote Originally Posted by sg2002 View Post
    2. What strategic plans would you use on CORSAT?
    I'd preferably land at LZ1, and have Charlie and Delta push on towards Biodome Sigma. Their first objective would be to reach and hold it. If they encountered Xenos there, then holding the southern entrance would likely be most important.

    Alpha, meanwhile, would try to reach Sigma Residential east of the dome. If the Xenos haven't covered that flank, I'd have them push on to the research complex south of the dome, and try to fall into the flank of the Xenos that are besieging the dome.

    If we somehow STILL haven't been halted by the xenos, and both squads have effectively pushed on with little issue, then I would have Alpha move up through the dome, through the control module, and then advance into the Theta dome from the north. Charlie and Delta team would meanwhile advance into Theta from the east. If there are Xenos there, they'd have to cover two seperate flanks; Charlie and Delta's main thrust into the open area, and Alpha who is holding in the control module up north.

    Alpha, due to being alone, is frequent to suffer casualties, mind you. I'd have to pay special attention to them and helmet watch them more closely, and prompt Bravo Squad to send a Fireteam of PFCs and a Medic forward to assist them if possible, and if required.
    Synthetic Unit 'Amber'.

    Major Misti Rockwell, USS Yokosuka, 2nd Division, 2nd Battlegroup, 3rd Fleet.



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  4. #4
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    1. What did you just say about Ice CDR? That's the quickest -1 of my entire life. Ok, just joking. This totally nonexistent map is a hypothetical Kobayashi Maru-like scenario. I see that you've put enough thought in your answer, but I'm pretty sure this would not work in practice and we sadly have no way to really find out. For this hypothetical scenario you have to push the underground since xenos are cowards and they're not coming out any time soon. My personal answer would be an aggressive but coordinated multi-pronged attack with an objective of completely securing one entrance. Marines are unga or nothing and they have a hard time of understanding any skirmishing orders and you need to get all of your forces together just after the breaching has been competed and before your squads get picked off separately. Anyway you've put more than enough thought in that, so I count it as a good answer.

    2. Did you mistype LZ2? Why would you land on LZ1 if you're planning to secure Sigma dome first? LZ2 is much more closer to it. Also what's the idea behind sending Alpha alone and not let's say Charlie?
    Roman 'Fire' Kacew

  5. #5
    Senior Member SolubleWhenWet's Avatar
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    bruh im not fucking reading all this shit lmao.

    you seem to really want to put the effort in doe, just dont BE any synths and stay based +1

  6. #6
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    Some more questions for you Misti:
    3. What's the more defensible LZ on CORSAT and why?
    4. What are the advantages and disadvantages of a CIC hold? What other holds your would like to try or prefer?
    5. Any nonstandard plans\gimmicks you want to try and willing to share with us?
    6. Ok here's a tricky ML question to prevent the MP mafia from swarming in. A PFC murdered his SL, got arrested, escaped from jail and it at large on the ship. CMP is the only MP on the shift. CMP and SO are having a nice chat in CIC, the PFC barges in and PBs the CMP to death and runs off. SO chases the PFC and murders him. CMP gets revived and arrests the SO for murder. Your take on the situation and your actions?
    Last edited by sg2002; 03-06-2021 at 12:38 PM.
    Roman 'Fire' Kacew

  7. #7
    Senior Member LilPenpusher's Avatar
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    Quote Originally Posted by sg2002 View Post
    2. Did you mistype LZ2? Why would you land on LZ1 if you're planning to secure Sigma dome first? LZ2 is much more closer to it. Also what's the idea behind sending Alpha alone and not let's say Charlie?
    I did, in fact, mistype LZ2 as LZ1. Sorry, I replied to you literally while eating breakfast wew. It's not like we play CORSAT a lot so forgive me for forgetting. Also, while 'technically' any Squad could be used for the solo flank, I personally always prefer Alpha. Keep in mind that each Squad has people in it who MAIN that squad, and each squad has a certain culture around it. Alpha is usually very coherent and actually sticks to their initial objective very well, so usually I entrust these sorts of flanking maneuvers to them. Charlie is also viable, and I'd pick them over Alpha if the latter was smol due to lower pop.

    Quote Originally Posted by sg2002 View Post
    Some more questions for you Misti:
    3. What's the more defensible LZ on CORSAT and why?
    4. What's the advantages and disadvantages of a CIC hold? What other holds your would like to try or prefer?
    5. Any nonstandard plans\gimmicks you want to try and willing to share with us?
    6. Ok here's a tricky ML question to prevent the MP mafia from swarming in. A PFC murdered his SL, got arrested, escaped from jail and it at large on the ship. CMP is the only MP on the shift. CMP and SO are having a nice chat in CIC, the PFC barges in and PBs the CMP to death and runs off. SO chases the PFC and murders him. CMP gets revived and arrests the SO for murder. Your take on the situation and your actions?
    3. LZ2 (got it right this time) in my opinion. So long as Bravo isn't full of Oompa Loompas and actually secures the outer ring of the LZ, i.e. the area leading up to the tram and so on, then you have to "only" focus on the Dome exit, and Xenos coming at you from the South, through the Cafe or Cargo. That's manageable. There technically also is a path through maintenance in the East, but that's VERY choke-pointy and I found it's easy to hold so long as you use claymores and a couple cades. Not even Xenos want to push a 1 tile wide maint hallway usually. In essence, LZ2 has about a 45° span of attack angles, to the South and Southwest of the actual LZ, whereas LZ1 has about 90°, ranging from the very West, through Flight Control, to the very South, through Cargo.

    4. Ok, so this is me speaking as a person who currently plays XO and as such I usually do NOT have the Command Tablet. Thus, CiC to me is the only way to continue making announcements to the surviving Marines, and coordinate them. Also, there's cams in the cubicle from where I can watch the frontline and spot the crash site. Finally, I can call a distress beacon here, if required.

    The negatives? It's... not actually very defendable. Like, at all. What I would PREFER over CiC itself is holding the Conference room to the west. Decent-sized room, only one entrance. Plus, there's no point of retreat. If you're holding here, every Marine will fight to the very end. No cowardice allowed.

    5. To my friends, I joked about making it a mandatory requirement to have bayonets on all primary weapons that allow them because "how else am I gonna charge and stab the fuckers?"

    That's more of a joke though, and many would probably consider it borderline grief, so naw. On a more serious note, I want to fiddle around with Fatty'ing/OB'ing Cargo on LV, and using it as a little forward base instead of Hydro (because fuck Hydro, at this point) to shake things up. Fortify the north of Cargo, then when fog drops push in the east rather than center, and get to the sand temple and so on. Could be fun if people don't fuck up and run into the Fatty meant to clear out Cargo.

    6. Ok so, for clarity, the charges of the PFC would be, to me: Double Murder, Jailbreak, Possibly also a Attempted Murder charge if they shot at the SO as well, Trespassing (into CiC), Resisting Arrest. That's a lot.

    However, unless the SO acted in self-defence (i.e. the PFC turned around and tried to kill the SO during the chase) then the SO's actions WERE, in fact, illegal and criminal. Only I, the CO, am allowed to BE someone like this on the spot for posing a threat to my Command and attacking persons, as outlined in Military Law.

    I would offer the SO an appeal, and take it myself since I was uninvolved in the murder case in this instance. If, following questioning and review of circumstances, I believe he acted in self-defense, then I would drop the Murder charge as part of the appeal. If I believe the SO's intent was to use his lethal weapon to incapacitate (i.e. crit) the PFC and not kill him, then I would consider lowering the Murder charge to a Assault with a deadly weapon charge. If this is the case, I would consider pardoning the SO, as they did not mean to break ML and acted in the best interest of the Crew and their livelihoods in taking down the PFC. I can only consider a Pardon if the Murder charge is lowered to Assault, mind you, since I cannot pardon Murder, as it is a capital crime.

    The PFC should be revived and immediately brought into custody. They should be processed as outlined in procedure and sentenced to execution. Their right to an appeal would, of course, still be viable and allowed, and they may fax HC for such. If no reply is heard, or the appeal i rejected, then the execution goes ahead.
    Synthetic Unit 'Amber'.

    Major Misti Rockwell, USS Yokosuka, 2nd Division, 2nd Battlegroup, 3rd Fleet.



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  8. #8
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    Those are all decent answers.

    5. This is known as the Crimson Cargo strategy. We tried executing it multiple times but I don't think anyone has really succeeded at it. You need very good officers and squad leaders to pull it off. Maybe you'll succeed someday.
    6. That's a level headed way of dealing with this, while avoiding the traps. Though I have to ask, why would you not charge the PFC with sedition since it seems that he have attempted to systematically dismantle the command structure of the ship?

    I think my questions were answered well, so I'm giving this application a +1. In my opinion the relative greenness is the only thing weighting the applicant down, but we had plenty of such fast track promotions before and there's no doubt in my mind that CDR Rockwell would be an above average CO and help to raise the WL standard up.
    Roman 'Fire' Kacew

  9. #9
    Senior Member LilPenpusher's Avatar
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    Quote Originally Posted by sg2002 View Post
    5. This is known as the Crimson Cargo strategy. We tried executing it multiple times but I don't think anyone has really succeeded at it. You need very good officers and squad leaders to pull it off. Maybe you'll succeed someday.
    6. That's a level headed way of dealing with this, while avoiding the traps. Though I have to ask, why would you not charge the PFC with sedition since it seems that he have attempted to systematically dismantle the command structure of the ship?
    Huh. Genuinely never seen nor heard of that strat. Still, I think anything is more exciting by this point than "LZ1, Charlie go Hydro, Delta go garage, Alpha go power". The latter is a viable strat, dont get me wrong, but meta is boring.

    Also, I did actually consider writing down Sedition as well, but figured it might depend on more detailed context. If the guy was overall a threat to *everyone* on the ship, and not just NCOs and Officers, then I might not charge Sedition in this case since he was just being a Terrorist overall. Of course, you could easily argue being a Terrorist is sedition... and yeah, you'd probably be right. In the end, though, there are more than enough charges as is, so the end result would be the same.


    Also thanks for the +1!
    Synthetic Unit 'Amber'.

    Major Misti Rockwell, USS Yokosuka, 2nd Division, 2nd Battlegroup, 3rd Fleet.



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  10. #10
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    youre ok XO I guess

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