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Thread: Credit to devs/mappers and the rest of the team

  1. #1
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    Credit to devs/mappers and the rest of the team

    Well credits where credit's due. We complained, we ranted, we cried and behold devs listened.

    In all seriousness these new updates from tech tree, upgrades, new buildings, implants hats down they are creative, fun and they fit perfectly into the game. As a side effect...it even raised the RP level. Now we actually have to communicate with other departments, as we want to have those cool items.

    Also squad vendors are out in the open as people suggested. And what do you know, people banter, chat with each other, talk tactics instead of disarming each other or breaking in places. Excellent update.

    So this a thumbs up from me, keep up the good work. I love the new stuff, it gives even more depth and tactical possibilities to the game. Props to all!

  2. #2
    Senior Member Me_Bigsnail's Avatar
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    all me
    Vibing as: Dismas Hind.

    THE BOIS (And gals)
    https://pastebin.com/DHCmg4nM

    Shoutouts to Manezinho for the pixelart

  3. #3
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    Quote Originally Posted by fix it again tony View Post
    well credits where credit's due. We complained, we ranted, we cried and behold devs listened.

    In all seriousness these new updates from tech tree, upgrades, new buildings, implants hats down they are creative, fun and they fit perfectly into the game. As a side effect...it even raised the rp level. Now we actually have to communicate with other departments, as we want to have those cool items.

    Also squad vendors are out in the open as people suggested. And what do you know, people banter, chat with each other, talk tactics instead of disarming each other or breaking in places. Excellent update.

    So this a thumbs up from me, keep up the good work. I love the new stuff, it gives even more depth and tactical possibilities to the game. Props to all!
    squad room rage cage.
    Alpha v beta
    charlie v delta

    winners face off in briefing

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    Quote Originally Posted by spookydonut View Post
    squad room rage cage.
    Alpha v beta
    charlie v delta

    winners face off in briefing
    I'm just surprised that hasn't already been done yet.
    Supposedly I'm a "senior mentor"

    Community mentor 10/5/2019 - present


    Spoiler Spoiler:

  5. #5
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    Quote Originally Posted by Benbot16 View Post
    I'm just surprised that hasn't already been done yet.
    We are too busy discovering the new updates. We will fight it out once we tried them all out. Have patience.

  6. #6
    Dev Team BIgboyyo's Avatar
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    Nathon Stafford-Squad Leader/Captain aboard USS Almayer and Anti-Cadehug man
    Benedict-Pristine Missionary Synthetic
    Ulysses-Pristine Military Synthetic
    Kahn'Ikesh-Blooded Hunter and great grandson of Gor'don Ram-sey
    (pfp by Manezinho)
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    Mapper since 12/29/2020
    Developer since 4/4/2021


    Synth Councilor as of 2/5/21 along with Jakk, 50Remandcounting,Optimisticdude,Yukonsnow, and Fortelian
    DM what#3954 for help with Synth Applications

  7. #7
    Member lanche's Avatar
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    +1 for okand and her flowerpots
    +1 for whoever added the cool [REDACTED] almayer room that references [REDACTED],[REDACTED] and [REDACTED]
    -2 for awan because he killed central LV fog and added gaps
    -48 for tobinerd because they killed old big red and added forced chokepoints

  8. #8
    Moderator Fortelian's Avatar
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    Fog gaps don't exist anymore, it's just a hard 30 (35?) minute fog.
    Salvador Kepplinger - President of Andorra
    LOV3 - The friendly Bean.
    Senior mentor

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  9. #9
    Member lanche's Avatar
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    Two years of unnecessary suffering...
    Linda Woolard

    ''Another tax payer funded Delta safari''

  10. #10
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    The survivor buffs are appreciated as well. It's nice that devs are willing to improve such a minor role a role that's loved by a mere handful of peeps. Kudos.

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