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Thread: Survivor starting number is now readied players divided by 10.

  1. #21
    Senior Admin & Whitelist Overseer Fortelian's Avatar
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    Survivors aren't specialists though, their skills allow them to survive and kill xenos, but the role itself isn't to power game. If you want to locker hide so you can roleplay with marines when they land then good on you. I can tell you if I get assistant director on Solaris I'm jumping into a locker right outside the LZ.
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  2. #22
    Senior Member Dreven's Avatar
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    Quote Originally Posted by solidfury7 View Post
    I mean, I hate this train of thought because they're free to play how they want, within the rules and RP guidelines we set down.

    You shouldn't have that attitude when you yourself do things which aren't the normal cm standard for the role or route to win a round.

    Not to mention the whole "role wasting" shit I hear in deadchat all the time, is quite literally just elitist plebs who forget they were new once and had to learn the game.
    Was having a bit of a joke, its not role wasting, but I do feel like your abandoning your fellow survivor players by doing it.

  3. #23
    Senior Member BIgboyyo's Avatar
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    Quote Originally Posted by Fix it again Tony View Post
    That means we will have 12 survivors
    It's capped at 7

    Quote Originally Posted by Fix it again Tony View Post
    They can rush queen with her T1s and just kill everything.
    They're OOCLY bound not to do this, nor do they really have opportunities too unless they're Dr.Lance or Xenos are mega bad
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  4. #24
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    Quote Originally Posted by Fortelian View Post
    Survivors aren't specialists though, their skills allow them to survive and kill xenos, but the role itself isn't to power game. If you want to locker hide so you can roleplay with marines when they land then good on you. I can tell you if I get assistant director on Solaris I'm jumping into a locker right outside the LZ.
    You make a good point, I failed to think about the non-combat part of surv when I was making my comment.

  5. #25
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    Quote Originally Posted by GenericUsername View Post
    It's capped at 7
    Please mention this in the changelog. If this would have been there I would have never started this thread.

    Quote Originally Posted by GenericUsername View Post
    They're OOCLY bound not to do this, nor do they really have opportunities too unless they're Dr.Lance or Xenos are mega bad
    I know. And yet, I had COUNTLESS xeno rounds where they DID kill 5-6-7 xenos before marines landed. I'm not sure why people are even disputing this. If you play xeno, this happens a few times a week, that xenos are trying to cap and not kill them. This result that they outrobust the xenos and kill more than they should.

    It's a combination of factors, but it DOES happen too often, not even sure why would anybody argue with what I see all the time. Queen tells to cap don't kills, xenos run in, instead of slashing the survi 2-3 times, they try to tackle, marine uses pick-up macro and PBs xeno. Other marines metagame (AFAIK allowed) by hiding claymores under textures, runinng in from off-screen nearly naked with full speed to PB the tackled other survi, using invisi thing to shoot xenos WHILE invisible and so on.

    My problem is people saying how things SHOULD be, but when in-game something happen all the time, than I'm not sure what to do about it...other than freaking REMOVE SHOTGUNS PLEASE

  6. #26
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    Quote Originally Posted by Fix it again Tony View Post
    Please mention this in the changelog. If this would have been there I would have never started this thread.



    I know. And yet, I had COUNTLESS xeno rounds where they DID kill 5-6-7 xenos before marines landed. I'm not sure why people are even disputing this. If you play xeno, this happens a few times a week, that xenos are trying to cap and not kill them. This result that they outrobust the xenos and kill more than they should.
    Here, you answered yourself.

    > Be a beno
    > Be a jackass who thinks you are a hot shit
    > Suicide by Survivor because you tried to capture them, instead of just killing, or not doing anything at all.
    > NOOOOOOOOOOOOO! IT SHOULD NOT HAPPEN!

    Different scenario:

    > Be a beno
    > Its Trijent Dam
    > Benos are so stupid that they start to swim in poopy water, thus several constantly die
    > NOOOOOOOOOOO! IT SHOULD NOT HAPPEN!

    What smart beno should do:

    > Be a beno
    > Wait till T3s roll out.
    > Kill survivors no problem.
    > Profit?

  7. #27
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    Quote Originally Posted by CABAL View Post
    > Be a beno
    > Wait till T3s roll out.
    > Kill survivors no problem.
    > Profit?
    Survis will outrun any T3s, again not really sure if people just *think* this should work or they actually play survi and xeno, as I do plenty. If I don't want to die, 95% of time I won't die. If we managed to kill off that 2-3 runners, sentinels, not much they can do. We just hide in lockers, and keep running non-stop. By the time they actually find queen, evo, run to front across half the map, find us (especially on corsat and dam we can easily keep running and they can lose track of us). By the time it's 12:20 we leg it to LZ, no T3s allowed to LZ and we are off. It's really not that hard, in fact, if my only goal is to *survive* and not kill any xenos, with 5+ survivors, it's easy. So yeah in a way it's fun.

    But purely from lore/balance standpoint it's an absolute joke. Imagine that little kid in Aliens with 4 other muppets just running around like a hobo on acid, running in circles with full-speed, blasting shotguns at an alien life-form that they a) never seen before, b) that can kill them in 2 sec. Yet they are just yeeting their knife, meming with crayons like idiots, killing some of them, even going out their way to chase them down to hunt them. Yeah...that is lore friendly all right.

    TLDR: you buffed survi numbers. At least nerf them. Remove shotgun.

  8. #28
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    Quote Originally Posted by Fix it again Tony View Post
    snip
    So you think that by "wait till T3s roll out" I mean: "Leave rest of the hive hidden in caves"? No, I mean "wait till T3s roll out and then cooperate with them".

    Since when T3s are not allowed in LZ before marines land? And I'm pretty sure Survivors also can't metagame by just running into LZ even if T3s are banned from showing up there for some reason.

    Even if all 7 survs are robust, its 7 lone robust humans alone and thats beno adventage. Whats easier to deal with? 7 robust survs alone, or 66 NPC marines + 4 Specs + 7 Robust Marines with finetunned loadout (those 7 robust survs) + OB + Mortar + APC + FoB + Sentries/other stuff?

    In a situation where whole hive hides in caves till marines drop, marines just get 7 PFCs +.

    From lore standpoint everything is stupid and irrevelant. Imagine Newt in Aliens just fucking dying from first xeno that was generally nearby, rushed her as a larvae and evolved in room next to her, because benos in CM see trough walls.
    Imagine Newt hiding in locker, but then one of the beno's pal metagames by being observer and telling his fuckbuddy that she is hiding, so then benos start "conviniently" opening few lockers for no reason and "accidently" finding her, despite not checking lockers before at all.

    Survivor(s) both in movie and CM:
    a) Seen benos before. They are survivors for a reason.
    b) Can kill them in 2 seconds (in the movie just fucking few 9mm could kill a beno)
    Rest is just CM being TDM. To be robust in SS13 in general, you have to spend some time playing. At the point where you actually are good at clicking beno till horizontal, you are fucking bored and memes are the lowest and easiest method of entertainment.
    Show me in what fucking movie benos spin around like that toy for retards and roar like aforementioned retards?

    In CM HEFA order is lore-friendly, so please stop using "lore-friendlyness" as an argument. Its not. If cult that praises one specific military-grade anti-personnel grenade, has resources to create silly helmets, silly armor, silly "swords" and get enough of those fucking nades is lore-friendly, then fucking magical unicorns might exist as well and nobody would bat an eye.

    Shotgun is the only thing giving any survivor a chance against larvae to runner rush in first minute. Find a way to fix larvae rush roundstart, instead of just removing the bandaid that shotgun is.
    I can think of few small adjustments. One way would be giving survivors new shotgun. Makeshift single-barrel scrap shotgun.
    Slow survivors down at 12:15 for example. Fluff explanation is that they didn't sleep much and are exhausted. This will force them to barricade, or just die, because they couldn't outrun now everything.

    Two ways - One with a little thought put into, or a benomain way. Guess which one is worse.
    Last edited by CABAL; 03-13-2021 at 12:46 PM.

  9. #29
    Senior Admin & Whitelist Overseer Fortelian's Avatar
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    I have never seen 7 survivors since this update, I've seen 4 at the most. However, I can't wait till pop goes up and we get more
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  10. #30
    Whitelisted Synthetic Unknownity's Avatar
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    Quote Originally Posted by GenericUsername View Post
    It's capped at 7



    They're OOCLY bound not to do this, nor do they really have opportunities too unless they're Dr.Lance or Xenos are mega bad
    its fair game to kill the queen once the larvas evo
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