Synthetic Whitelist Application
Personal InformationByond ID? Katskan
Marine Name Fenn Nyx
Other Whitelist Applications None
Character InformationName of the Synth Character you wish to play Nocturne
What is your Synth�s quirk and personality? Nocturne's early life was spent in the criminal underworld of a major city, and as such has adopted some terms associated with that life, such as referring to a rescue as a "heist" or recon as casing the joint. He also developed a fascination with human criminal motivation, interested more in why someone commits a crime than in stopping it.
Why do you want to be a synthetic/why should we whitelist you? I enjoy support roles, especially medical, and much prefer to spend my time setting up other players for success by supporting the rear-echelon tasks.
Synthetic Character Story Recovery
The ship is nearly silent. The quiet thrumming of the engines keeping a minimum of power online leaves lighting damp and the air stale. The light sliding through open viewports reminds me of the city. We used to do most of our business down in the lower levels where air purification and light were stories keeping desperate youths reaching for riskier prospects. The light means we’re close, and it’s time for me to leave the observation deck and wake the crew. The hypersleep bays are simple to operate for someone with my database, it takes mere moments to set everything in motion, moments until the peaceful dark is lit and filled with rustling, grumbling humans. The older, more experienced crew seem to welcome the reprieve brought on by the presence of a synthetic. The newer crew are jittery and uneasy. I notice one of the privates is staring at me. As he wrestles a cigarette into his mouth I offer him a light, asking him why he started smoking. He raises an eyebrow, so I ask him if he’d prefer I shut off air filtration so he could breathe more smoke. The position his lips make is one I’ve learned means I scared him. No laughter. A failed attempt at humor. As the crew begin their planning I sit neatly in the back of the briefing room with my dice, careful to keep them silent as I twist them in my hand. I don’t want to distract from the captain. She details her orders, our score is any survivors or black box from a ship in distress. She wants me to get the marines through obstacles, and I stand and wave when she calls out my name. When dismissed I swiftly make my way to engineering and sign out some kit from the chief, then group with the marines in the ready area. The dropship pilot makes an effective seal and it’s a simple matter to hack through the stricken ship’s airlock. As we enter the scent of dead flesh and sulfur begins to make the marines gag, and I raise my flashlight so the light down the hallway doesn’t falter. I attempt to offer some pats on their shoulders, but one of the marines still vomits. I’ll use promethazine next time. Or maybe ondansetron, for fewer side effects. Many of them fit masks to their faces, and we continue. Dead echoes reverberate through empty hallways, the question incubating in my mind is where the bodies are. As teams disperse I’m called to help with a barricade on the way to engineering. It’s simple to clear a path for someone my size by bending some metal, but it takes me cutting to make a hole big enough for marines in full kit. I stay with them until the entire operation shudders to a halt. A deep roar and groan of metal, followed by whispers of a scream on the extreme edge of my hearing. Even before the call I begin running toward the signs of distress, following the sounds of anguish. Three marines in pieces, one trying to stem the blood flowing from his belly with his fingers. I halt the marines rushing up behind me, having spotted signs of danger. To their eyes it must be invisible, tiny markings of camouflaged triggers which must connect to an explosive trap. I begin working toward the injured marine, weaving through the detectors hidden beneath and behind grates and plating. It takes me seconds to reach the mark, good because the marines behind me had lowered below sufficient respiratory tidal volume. They return to normal when I get to their friend. I retrieve small box from a chunk of meat that used to be their medic, popping its seal and begin working on the marine. Once safe, I pick him up and carry him back to safety. One of the marines has been spraying marker paint to keep anyone else from falling into the traps, and other I can see is getting his radio out to message the unit. I set the marine down, prepare him for a longer trip, and then carry him back to the dropship. The senior medic takes him from me and begins more definitive treatment so I can get back to the rest of the crew. The rest of our search is uneventful, and we find evidence of sporadic fighting throughout scattered parts of the ship. Of particular note, however, are spent shell casings, all non-USCM issue, and many from UPP pattern weapons. The black box also appears to have been removed already, suggesting the attack may have been to cover up a discovery this ship had made. With careful progress we restore the ship’s power and begin accelerating it on a ballistic trajectory for recovery, switching its distress beacon to a USCM retrieval signal. Returning to the dropship, the marines are quiet, it isn’t until they’re out of kit and spending some last time in the rec room that they begin shouting and conversing as normal. Three dead, one critical in exchange for a ship. I call that a successful heist.
Description:
Nocturne is a generation three synthetic who was initially stolen by a team of professional criminals who intended to use him as part of their crew. He frustrated them with total refusal to perform acts of violence outside of self defense, so the crew abused him by forcing him into situations where he would be attacked. His primary function, however, was technical expertise in defeating security systems as well as providing black market medical support. During his time there, his experiences of disparities between people living in different parts of the city, and in different lines of work resulted in his fascination with motivations of human criminal behavior. He was recovered by law enforcement after making a decision during a heist to trigger a silent alarm, interested in seeing the interaction between a hardened professional criminal group and some of law enforcement’s best. After being verified as functioning according to programming, he was adjusted and updated with new restrictions and given to the USCM as both a sort of punishment sentence as well as according to his original intended function as a colonial synthetic.
ExperienceHow familiar are you with Engineering? Proficient in shipside and groundside operations. Familiar with operating communications, power and emplacements, as well as reclamation of material and construction of defenses. Also familiar with maintenance of military vehicles and aircraft, as well as shipside cannons.
How familiar are you with Command? Moderately. Proficient in overwatch and communications, including providing orbital fire and material support, less so in squad/fireteam lead.
How familiar are you with Medical? Extremely. Memorized all surgery, max doses on chems, and synthesis of commonly requested chems. Can also formulate new chem mixes on the fly.
How familiar are you with Requisitions? Proficient in paperwork, communicating with squads to provide what's needed without spending too much, and with delivering to troops in the field. Also familiar with stocked items to get troops ready for initial deployment faster.
What are some scenarios that you can perform combat in? Give us a brief example. May use non-lethal force if being attacked unlawfully in order to effect an escape. May also use force to defend crew in order to effect both of our escape, with lethal force if absolutely necessary for our withdraw. Can also transport ammunition or autonomous weapons systems for marines to use/deploy.
ConfirmationsAre you familiar with the Synthetic Programming and Guidelines? Yes
Do you understand that any player - donor or otherwise - can have their whitelist status revoked should they break our rules or the Synthetic Programming Guideline? Yes
Do you understand that you cannot advertise your application on any platform for votes. Do you also understand you may not edit this application 1 hour after it has been posted? Yes
Have you been banned from CM in the last month for any reason? Do you have any active jobbans? Yes
Are you currently banned from our Discord, and if so, why? No
Other InformationDo you have anything else you would like to include about your application? Had a 3hr ban at the start of my play on the server, no communication was offered so I don't 100% know why. Based on asking questions on discord it was probably for leaving early without going to cryo.
I'm very much medically minded (my real-world job is as a flight medic), so having access to the top-tier medical class is very appealing to me, as is that class also having the ability to provide more areas of support around the ship and in the field.