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Thread: Claymores

  1. #1
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    Claymores

    Yo anyone got pictures of the sprites of claymores showing what direction they're facing?

  2. #2
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    yeah'

  3. #3
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    It's really easy to remember: They are placed the opposite end of the tile from the direction they face.

    If the claymore is facing west, then the claymore sprite is on the east side of the tile.

  4. #4
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    Quote Originally Posted by Boersgard View Post
    It's really easy to remember: They are placed the opposite end of the tile from the direction they face.

    If the claymore is facing west, then the claymore sprite is on the east side of the tile.

    actually, i've seen claymores being placed facing west but the sprite would be north on the tile, careful with that

  5. #5
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    Claymores are fucking useless as they do pitiful damage right now. Unless you runner into one and eat all the shrapnel at once.

  6. #6
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    Claymores can still fuck up T2's if you lumber straight into them like idiots, I just want the loose guide on their directions for when I spot em.

  7. #7
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    Claymores are pure RNG right now. You can either not crit a young T1 or crit a mature T2. Enjoy the RNG boi.

    Claymores always are on the opposite side of the tile they are facing.
    The French Madmen: Capitaine Renaud 'Sierra' Chatillon

    Almaric, the history teacher synthetic


  8. #8
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    Claymores stacks can be real bane to Young T3 or even Mature if plant correctly. Considering the Sharpels hit directly at them.

    Therefore it's still fun to use.

  9. #9
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    The only reason to use claymores is to get a free stun and kill the xeno that gets knocked over.

    Elder+ sentinels, spitters, lurkers, and all T3's + carriers (because apparently they still count as T3 for stun buffs) don't get knocked down by claymores, so claymores are 100% useless against them, but everything else can be dead real fast IF a marine is watching the claymore, or rushes over to where the explosion happened and gets there and shoots the alien to crit before the stun wears off.

    In other words, claymores are useful early game and can get some nice kills on really dumb/impatient T1/T2 xenos, but are almost completely worthless mid-late game and especially against any T3's; the same as most other marine weapons/equipment.

  10. #10
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    Quote Originally Posted by Boersgard View Post
    The only reason to use claymores is to get a free stun and kill the xeno that gets knocked over.

    Elder+ sentinels, spitters, lurkers, and all T3's + carriers (because apparently they still count as T3 for stun buffs) don't get knocked down by claymores, so claymores are 100% useless against them, but everything else can be dead real fast IF a marine is watching the claymore, or rushes over to where the explosion happened and gets there and shoots the alien to crit before the stun wears off.

    In other words, claymores are useful early game and can get some nice kills on really dumb/impatient T1/T2 xenos, but are almost completely worthless mid-late game and especially against any T3's; the same as most other marine weapons/equipment.
    Did you mean Warrior ? Because Ancient Sentinel can still eat shit to claymores.

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