The SEA's Purpose:
The SEA's main purpose, mechanically that is, is to be available to assist and directly coach and assist new players directly. Doing this with a mix of IC and OOC methods, namely use of LOOC and Mhelps should they overlap. Otherwise, the SEA is meant to act as an enlisted adjutant to the Commanding Officer, to counsel enlisted personnel and handle disciplinary matters that aren't the concern of Marine Law.
Roleplay Standards:
The SEA is considered a high roleplay role and is held to a higher standard. When playing the role do not act in an LRP manner, as the SEA you are not above officers aboard and are not to talk down to them. As well, when handling new players do not act derogatorily; you're here to assist new players and should be exceptionally patient when assisting them.
Marine Law:
SEA's are expected to have a good knowledge of Marine Law, must follow Marine Law and is forbidden to commit any crimes. As the SEA you cannot be deputized to perform policing, only in an emergency with no MPs on the server should you detain a marine. Call for MPs if you see someone breaking Marine Law. SEAs are allowed to issue NJPs to marines as they see fit as long as it complies with Marine Law. Furthermore, the SEA is not allowed to partake in mutinies but they are allowed to protect the Captain or any CIC staff member in the event there is a mutiny.
Assisting Departments:
SEA's are allowed to train and monitor departments to varying amounts of degrees by showing, telling or sending a wiki link and explaining from the wiki. The SEA is allowed to handle the work of a department be it that no other person can do so and it is round critical; this excludes: Military Police duties, Overwatch duty, Research and ordnance construction. Examples of this would be organizing supply drops in Requisitions, piloting dropships for the purpose of transport or assisting medical with the basic treatment of wounded.
Deployment:
SEA's are allowed to deploy at his own discretion but is limited to the FOB's boundaries. Your role groundside can be either to provide moral support, assist with building the FOB, or teaching engineers/other persons how to prepare the FOB. You cannot be ordered to deploy against your will, barring to aid construction efforts of the FOB when teaching new engineers. If the FOB becomes threatened or you're otherwise needed on the ship you're to return immediately.
Skills and Equipment:
SEA's are allowed to carry a sidearm as well as a weapon of their choice, they are also allowed to use his personal fax machine at your own discretion. The SEA’s skill set is that of a generation one synthetic but they are to not abuse any of the skills the role would not realistically know. Examples: surgery, research, chemistry and ordnance construction. However, in a situation where critical personnel are lacking and the SEA has the skills necessary to assist and is able to do so without neglecting their primary training duties, they may do so in order to preserve round integrity and enjoyment. In emergency situations where the survival of the SEA and/or friendly personnel around them are in critical danger, the SEA is permitted to utilize their skills to the full extent.