What are the things you think ruin the fun, due to them being overpowered?
For me it's the acid runners. Lately they activate, wait 15 seconds, queen screeches or boiler gases, they run in, wait and explode. You really can not shoot it even once to kill them and they WILL instakill you from 100% HP with ceramic plates (not sure if even matters but still). I'm not talking about being dropped or critically injured or even critted and faint, I'm talking about literally dying instantly.....and 10 other marines also.
This is one of those things that people, including me was just saying that "just shoot it, only has like 200 HP, takes 1 PB" or just place some claymores. Sounds good on paper.
But when I died to this 3 times in a day and there was literally NOTHING I could do about it to prevent a death from a weak T1 xeno, I think it's overpowered.
One time we even had reinforced cades with 2 sentries, an M56d, I had 2x scope and flares. We saw the queen coming. Took about 5 seconds to walk up from the corner. Soon as she screeched, the runner came out, waited 2 seconds and exploded while we were in a stun. Result: 8+ dead marine, entire cadeline deleted.
Skill needed: Queen press 1 button. T1 press on button.
Hardly a TGMC combo with 7 castes each pressing 5 button to decimate a cadeline. I'm sure I am not the only one thinking this as dozens of others died with me by instakill.
This is one of those things that were an oversight of the devs. I don't mind instakill mechanics....as long as I can counter it. Be it a queen or double lurker or as a xeno sadar, mortar, OT long timer nades or clays hidden under textures, 5 marines with B8 I don't care, I can manage it. But 1 weak T1 that only have to AFK for 20 minutes than press a button? Impossible.