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Thread: Should Metarush rules still apply (at least as current)

  1. #1
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    Should Metarush rules still apply (at least as current)

    Basically after so many years of changes metarush rules just don't work anymore. Aliens right now start at their strongest right from drop and when crashing, somewhat. Realistically they typically cant just head-on fight the marines and just expect to win and you get the back and forth. The dilemma though is that when aliens fall apart and die any attempts to help them is mediocre, don't exist, or just pointless. By the point aliens are falling to the metarush they are usually down by half a hive and on the way out. This been an issue for... 3+ years even with maturation and all, it was able to be semi-dealt with with strong counter spawns, abombs, or just straight bans but yea.

    This doesn't even include survivor rushes were they rush or get to close to the hive. Sure they were 'getting ammo from Eta' not just trying to hope they can bullshit an excuse to break open Eta and give the marines an excuse to rush it. Sure there was good reason to just sit on research and try to block the aliens from getting the monkies on prison station. Can keep going but typically bad map design which don't well define alien vs survivor regions like with CORSAT, might be one of the best maps imo, with Theta-Gamma-Omega being alien land, or LV with beach and cave being Alien land, or prison being anything pass research being alien land. On Big Red you had the area be defined as typically the caves but they had 'justification' to rush the labs for ammo which lead to problems. Soro was a resource paradise that had stuff everywhere and it was not unknown for survivors to stumble into aliens if they pushed east, refinery seems to be like this along with science annex.

    Maps need better design for survivor-alien areas.

    The main issue for metarushes though is this, when marines just 'rushed' they get typically large reinforcements and heavy help. It not even an aliens sitting on LZ rush, it not aliens all just flanking around, it literally is the marine force utterly collapsed after bumrushing the aliens and just collapsed. What makes a lot of the rushes happen though isnt even all that. It the bloody maps.
    Science is too open to defend currently and badly needs to be looked at, marines are getting counter rushed and are unable to defend for some reason. Might be too many path ways, the LZs are too open in general, might be too small a map, might be marines are monkeys that only know how to rush and pray for stims at tier 3(this part is 99% true), might be the railgun has pushed all fire support around so much marines are lost in the wood, might be so much stuff.
    The reason it matters stuff like this is how hard the admins will counter natural collapses of the marines, the maps are utter crap and aliens have the option to retreat with all of their forces or? It not even like aliens can even weed it! It like marines can't bring medics or use drugs while in the caves or even build any cades yet the marines collapse because the map does not allow for marines to bounce back at all.

    Metarush rules should only apply if aliens are literally sitting on the LZ or near it, metacomming hive location, survivors rushing into 'alien areas' were no sane man would go such as beach-caves on LV and if alien areas are not defined just don't rush hive or harass it.

  2. #2
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    Survivor wise I can flip this as well, what about runners rushing or bloody scout larva metaing locations/spawn points pre-survivor prep, we pretty much just get told to deal with it, and last I checked the moment xeno's evo caves and the like become valid for survivors, we literally have OOC rules saying we can't rush.

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    Quote Originally Posted by Digitalattack View Post
    Survivor wise I can flip this as well, what about runners rushing or bloody scout larva metaing locations/spawn points pre-survivor prep, we pretty much just get told to deal with it, and last I checked the moment xeno's evo caves and the like become valid for survivors, we literally have OOC rules saying we can't rush.
    Admins being dumb and letting survivors ruin round integrity, is... par for course for them tbh. But still it should be OOC protected area and force survivors not to rush at aliens. For the metarush against survivors, the worst one is LV with all its tunnels allowing rapid attack of survivors along with small colony size. Beyond that the rest usually are better with and survivors now have guns worth a dam to defend themselves. It aint the dark days of pistol only survivors, or god even prison hope you like beating aliens with a shoe survivor. With survivors, they have mobility typically to run around and try to escape the aliens. Aliens cant just abandon the hive and hive diving can kill 5-10 aliens ruining the round for everyone.

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    Whitelisted Predator ChainsawMullet's Avatar
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    Don't care about Survs really, they already OOCly can't "rush" xenos, and devs have said during townhall that survs will get some kind of nerf (speculating here, but presumably to their numbers, you can have 5 or 6 to 20 xenos in some cases).

    Metarushing as a whole is an outdated concept. Is it a metarush if xenos didn't weed botany, and marines encountered no resistance pushing past botany? Are marines supposed to just... wait for xenos to come to botany? This is merely one example, but you could easily find hundreds more examples of one side or the other just not preparing correctly.

    The only current "rushing" issue I have is that there are some pre-determined hive spots that are quite literally just a rush bait. Viro caves hive on Big Red, for example, has no purpose other than praying marines go LZ2 so you can de-ovi and "defend the hive" as soon as they land (yellows).

    Metarushing as a rule and concept should be taken out back and shot, replaced with more clearly defined rules about what is and isn't valid on both marine and xeno side, and removing shit like Viro hive. It's hard to blame players for doing something the game mechanically allows and rewards them for doing.

    Oh and, admins need to stop trying to "save" rounds from a "metarush", because it just drags it out and punishes the winning side for... well, winning.

  5. #5
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    Metarushing used to be a valid strategy for marines when xeno maturity was in game and marines had an enormous advantage earlygame. That doesn't apply now.

    This big bad word is now merely an excuse for being bad at the game, shifting the blame towards a pseudo rule created 4 years ago

    And survs? nobody cares about survs.

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    At the very least I think it should be reworded.

    "Speedrunning" rule would solve the issue of smooth brains who to this day argue that metarush never existed, or that only one side can do it, or that it's not "meta" since first contact rule was removed.

    Simple as is written: Anti-speedrun rule that is here to deter speedrun attempts, but doesn't give admemes excuse to meddle in round where the other side is at fault of failing. By that I mean for example benos not building any defences past caves, merely weeding and retreating back into caves as soon as they see marines. Or marines having 10 minutes to build fob and just making a mere single cade layer.

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    Devs are so far detached from reality like a billionaire from every day life.

    Devs/admins/mods: "Marines are logical people with organized command that will follow orders and do strategic decision at all times. Let's design maps and game mechanics with this as a fact"

    99% of actual marines: "Muh, alien SHOOT it GAAAH"

  8. #8
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    Quote Originally Posted by Digitalattack View Post
    Survivor wise I can flip this as well, what about runners rushing or bloody scout larva metaing locations/spawn points pre-survivor prep, we pretty much just get told to deal with it, and last I checked the moment xeno's evo caves and the like become valid for survivors, we literally have OOC rules saying we can't rush.
    Thank the devs for removing maturity. A well thought out balancing feature that added variety, tactics and fun to both xeno and marine players.

    Devs:...FUN?! REMOVE THE FEATURE!

    *devs bad*

  9. #9
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    Quote Originally Posted by Fix it again Tony View Post
    Thank the devs for removing maturity. A well thought out balancing feature that added variety, tactics and fun to both xeno and marine players.

    Devs:...FUN?! REMOVE THE FEATURE!

    *devs bad*
    ... Didn't both sides bitch about how worthless it was?

    Xenos because if they died / respawned / just came in they'd have to wait ## minutes before they could actually safely fight without being HURRR DURRR so fucking weak as shit?

    Marines because "ANCIENT X Y Z TOOOO POWAFUL"

  10. #10
    Whitelisted Predator ChainsawMullet's Avatar
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    Just ignore Tony in any discussion, he pretends to have experience and knowledge but refuses to give a character name.

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