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Thread: Whats your "go to" Squad Unga build?

  1. #1
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    Whats your "go to" Squad Unga build?

    Here's the Dunga

    Recently I've been rocking Light armor, webbing with some ammo, a general holster in my suit slot with a VP78, a M44 Belt slot, 2 large pistol mag pouches, one filled with M4A3 ammo and one with AP Mod 88 ammo.
    In my satchel I have 2 Mod 88s and 2 M4A3s, and all of the pistols have laser sights, rds or reflex. My VP has a suppressor, and the rest have an extended barrel.

    The 88s and M4a3's I'll usually dual wield depending on the xeno I'm shooting at, whether it has armor or not. Same with the VP or Revolver, but I use those individually.

    What do yall use?

  2. #2
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    Just asking this out of curiosity, why do you take 6 handguns with yourself?

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    Admin solidfury7's Avatar
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    Support unga
    L42 with B8 to add an additional layer of DPS behind the push
    Shotgun with mag harness and angled grip.

    Normal Unga: BFG and mini medic
    <::The Provost is always watching.::>

    Spoiler Spoiler:

  4. #4
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    Delta 2 hands unga:

    Weapons: M39: armbrace, silencer, laser sight, rail light / M37: magharn, gyro, bayonet

    Starting gear: Satchel, Medium armor, Mini-med, Brown webbing, standard load rig

    Carry lots of ammo: 3 mags in suit, 3 mags in satchel, 5 in load rig, 3 shotgun stacks in satchel, 5 shotgun stacks in brown webbing.

    Strap that armbrace to yourself and hold your shotgun in the other hand. Keep your load rig open to tac reload your m39 and whenever you gotta reload the shotgun loosen the armbrace. Set up your macros to unique action when you release swap hands (X), or release ready weapon (E) to make sure that shotgun is cocked for when you blast a xeno. Now just use the M39 at range and the M37 for close up. The magharn and the armbrace will ensure you do not lose your weapons midway through the Dunga. Shoot non-stop with the M39 and if a xeno gets close quick swap to the shotgun blast it and swap back to the M39 to keep up the pain. Still getting the hang of it myself, but it feels pretty good against damn near anything I fight with the shotgun burst damage and stun along with the reliable M39 plinking to keep up the presure while I wait for the shotgun attack CD. A bit cumbersome to use but the macros help with some of the shotgun issues.

  5. #5
    Senior Member Me_Bigsnail's Avatar
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    shotgun in amor slot
    shotgun in back
    shotgun in one hand

    good hunting
    Vibing as: Dismas Hind.

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    Shoutouts to Manezinho for the pixelart

  6. #6
    Mentor Flamer man Grills's Avatar
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    Placebo Pusher
    HPR: Red Dot,BFA,Recoil Compensator
    Belt slot M39 holster
    M39: Red Dot, Flashlight Grip, Bayonet
    Back slot: 10x24 ammo box
    Heavy armor: Extra HPR mag, KeloDerm flask
    Webbing: 2 extendo m39 mags and 1 stack of splints
    The laziest Bravo medic main that used to only use a flamer.
    LCPL George ‘swamp’ Grills [Bravo (Med)] says, "What a libtard lmao”
    Now I main Alpha ahhhhh

  7. #7
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    Quote Originally Posted by Nihad7 View Post
    Just asking this out of curiosity, why do you take 6 handguns with yourself?
    Mostly because when I drop them, I can just snag another really quickly out of my bag or holster. Plus if you're accurate with them, they can do more damage than a rifle.

  8. #8
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    I hate how unironically correct that is. Sometime switching to your sidearms faster than reloading.

  9. #9
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    Unga M39

    SMG on back with AP, Stock, Las Sight, Reflex, BC

    M37 on suit slot with Buckshot, Underbarrel light, MagHarn, bayonet

    Light Armour & standard belt loaded with M39 AP or extended, depending on what I can find, brown webbing with Fire Extinguisher, 3-4 Buckshot depending on if I can get an M15. Helmet with goggles and Tricord, and First Responder

  10. #10
    Retired Manager
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    armor
    gun 1 with attachmetns
    gun 2 with attachments
    belt with ammo
    webbing with ammo
    useful stuff in pouches
    Former staff, also former Synthetic senator.

    Now just a shitposter and lurker.

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