HI! IF YOU"RE READING THIS, YOU PROBABLY DONT KNOW HOW TO PLAY MEDIC WELL. SO READ THE WHOLE FUCKING THING
If you have no idea what you're doing, just follow this guide verbatim. If you have an idea what you're doing, still do this because it fucking works and I do better with it than most medics i see. I'm not going to argue with people the loadout or what not, this has its pros and cons but it fucking works well and it works good.
GOLDEN RULES
First off. As medic, do not frontline. DO NOT FRONTLINE. DO NOT FUCKING FRONTLINE
Your job is not to unga and kill all xenos. Your job is to get the wounded, dying, or dead marines out and patched up. I will always be behind the marines, holding my scanner, pulling people back to treat and the dead to revive.
Secondly. ONLY ONE MEDIC PER PATIENT. OD'ing people is a bitch. Always use your health scanner on somone before giving them meds and remember pills take like 5-10 seconds before they show up.
Thirdly. Treat patients to priority. Medics/Specialists > SG > CO > SL > Everyone else. You can ignore this list if the person is bald and not worth saving. Save your advanced kits for people like specs.
Fourth. Shake your fucking patient awake. Give them a painkiller and shake them THE FUCK AWAKE. Without shaking it might take them 30 seconds to get up. Spend two seconds to shake them twice at the very least and they'll get up in far less time to help fight. I'm not joking about this. SHAKE THEM FUCKING AWAKE.
Fifth. OD Limits: Bicard, Kelo, Tramadol, Tricord: 30units. Oxycodine: 20units. Dermaline, Peridaxon: 15units.
Sixth. If someone has IB (internal bleeding) give them a Bicard overdose. Do not make them have over 45 bicard in their system. The OD will give them some burn damage, so make sure they have some kelo too. DO NOT USE QUICKCLOT. Quickclot only stops the IB from causing bloodloss while its in their system and is fucking useless.
LOADOUT
- Light armor
- Brown webbing
- Lifesaver belt. Drop the Dexalin, Inaprovoline, and Quickclot pill bottles
- Bicard Reagent Canister
- Kelo Reagent Canister
- Advanced First Aid Kit
- 1 dexalin plus injector
- 1 bicard pill bottl
- 1 kelo pill bottle
- 3 epi injectors
- 5 oxy injectors (two go in helmet)
- 1 stasis bag
- 1 splint
- Shotgun with magnetic harness, bayonet, and mini flamer. Load with buckshot
- 10 buckshot rounds, in your armor
When you've got everything stowed away it should look like this:
Spoiler:
You can switch some stuff out as you learn how to medic better, or add in pill bottle of Iron or IA. IA isn't really needed as of me writing this though.
TREATING PEOPLE
Do this in order, as needed.
1. ALIVE
Use brute trauma kit to stop bleeding. Use kits on damaged body parts with over 15 damage.
Apply bicard for brute, kelo for burn damage with your injectors from your Reagent Canister Pouches.
If their health is below 0%, give them a shot of oxy.
Splint fractured body parts.
If they have toxin damage and did not OD, they have organ damage. Give them dylo and peri, and have them medivac or go to fob. (their choice to keep fighting)
If they have over 25 oxygen damage or the damage doesn't stay in a 1-3 point range of it, check their blood level. If it is above 80%, they have organ damage. Give peri and have them medivac or go to fob. (their choice to keep fighting)
If blood level is below 80%, oxygen damage is due to blood loss. Have them eat any food they can, or give them Iron pills, or both.
2. DEAD
Use brute trauma kit to stop bleeding. Use kits on damaged body parts with over 15 damage.
Apply bicard for brute, kelo for burn damage with pills.
Inject a shot of epi if priority or over 200 total brute+burn damage.
Use your defib. If you do not have an advanced fib from the medtech, you must remove armor first. Base defib also deals 5 heart damage per defib attempt, which will cause patient to take some oxygen damage but only to a certain level.
Give tramadol or oxy depending on priority.
If they have toxin damage and did not OD, they have organ damage. Give them dylo and peri, and have them medivac or go to fob. (their choice to keep fighting)
If they have over 25 oxygen damage or the damage doesn't stay in a 1-3 point range of it, check their blood level. If it is above 80%, they have organ damage. Give peri and have them medivac or go to fob. (their choice to keep fighting)
If blood level is below 80%, oxygen damage is due to blood loss. Have them eat any food they can, or give them Iron pills, or both.
Shake them until they are awake.
3. Infected, aka Hugged, aka OH GOD I HAVE A CHESTBURSTER
Put in stasis bag and medevac. If they're about to pop there is a noise effect and you should then have your gun ready. You can also ask if they want to be put out of their misery.
4. Embedded Shrapnel
Have the person hold their boot knife and press 'z' to use it. If they dont have a knife lend them yours but make sure to get it back.
USING TRIAGE CARDS
When you examine someone with shift+click as a medic, you have an extra option.
See the "Triage holo card [none]" section at the bottom? If you click the "[none]" you get a menu with 4 options to choose from. Dont bother using this unless you are assigning a black card to perma/dnr corpses. These are corpses with skull or red straight line icons. Why do you black card these? Marines will drag dead bodies they see back to medics. If the body has a black card, they (SHOULD, KEY WORD FUCKING SHOULD AND YOU SHOULD YELL AT AND SHAME THEM IF THEY DONT) leave the body and ignore it.
LINES AND SKULLS
Green Line means you have time. After someone dies you have five minutes before they go perma and can't be revived.
Flashing Orange Line means they have less than a minute before they are dead. Work on them fast, use trauma kits on everything to get them under 200 brute+burn and defib. Make sure to use epi if kits wont get you there and keep defibbing, each defib heals. Call out for help and to have someone do CPR. Another medic can start doing defib while you kit and pill them, but make sure to make who is doing what clear.
Red Line means DNR. They are revivable but choose to not be. Black card and leave them.
Skull means they're fucking dead. Black card and leave them.
PRO/MISC TIPS
Basic trauma kits heal 15 damage, Advanced heal 35. They, like gauze and ointment, will also keep gradually healing the body part they were applied to.
Check before drop if medevac will be available over the medical channel. This will save you much frustration.
Use of the miniflamer helps you push forward to grab a dead marine, or cover you from a runner as you take someone to fob on your roller.
After you deploy and activate you medivac strecher, don't leave the marine alone if you are not in a secure position, or if they are hugged.
Grab a welder backpack/satchel and stuff it with extra med supplies to bring with you.
Only use the medic backpack if you're comfortable juggling your inventory.
Use your Reagent Canister injectors on marines on the frontline. SG at half health and scan shows no meds? No problem. Give them a shot from the injector! Its instant and they can move. Trying to pill them would take time and be very hard.
I know im forgetting stuff but i'll edit it in later (hud statuses, triage tags). There's some more advanced shit you can do tactic/loadout wise but this is solid.