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Thread: Engineer needs love.

  1. #1
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    Engineer needs love.

    I know with the current meta the way it is calling for a marine buff will be unpopular but the roll is dying.
    I play CIC rolls a lot and I've regularly been seeing squads with 0 engineers.

    I'm thinking increase the starting points for gear, maybe make construction pouch hold 4 items. Buff mines to do more the mildly wound runners, lower the amount of metal needed to upgrade cades but increase the time it takes to do the upgrade (like taking parts off an APC), Give a full 50 platesteel from the vendor.

    I'm just throwing out ideas. Not saying all of those should happen but the job needs some love.

  2. #2
    Whitelisted Captain Misti Rockwell's Avatar
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    One good thing I know might be coming: an MR is up currently that merges Engi and Medi Tech into one. Meaning if people want Medic stuff, they get Engi stuff too. Aka Engies will get their sentry upgrade much much more reliably.
    Lance Corporal Misti Rockwell, Squad Medic (Alpha/Bravo)


    Captain Misti Rockwell, USS Yokosuka, 2nd Division, 2nd Battlegroup, 3rd Fleet.


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    I don't remember exactly but I think Devs have a plan to make squad engineers classified with different equipments and tasks. Such as the Sapper engineers who specialize in using claymores, plastic explosives and other types of traps to repel hostiles. I don't remember the other 2 kinds of engi classes but you get the idea.
    They're also planning to do this same classification for squad medics too.
    IGN: Nick Hector, your typical dude who tries his best to RP and talk with people.

    Prefferred roles: Executive Officer, Squad Leader, Squad Marine and Survivor. I rarely play as Xeno. And yes, I have Squad Specialist set to Never.

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    Junior Member CommaIndividual's Avatar
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    Quote Originally Posted by Nihad7 View Post
    I don't remember exactly but I think Devs have a plan to make squad engineers classified with different equipments and tasks. Such as the Sapper engineers who specialize in using claymores, plastic explosives and other types of traps to repel hostiles. I don't remember the other 2 kinds of engi classes but you get the idea.
    They're also planning to do this same classification for squad medics too.
    Gotta say, me likey

  5. #5
    Whitelisted Captain Misti Rockwell's Avatar
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    Quote Originally Posted by Nihad7 View Post
    I don't remember exactly but I think Devs have a plan to make squad engineers classified with different equipments and tasks. Such as the Sapper engineers who specialize in using claymores, plastic explosives and other types of traps to repel hostiles. I don't remember the other 2 kinds of engi classes but you get the idea.
    They're also planning to do this same classification for squad medics too.
    I was part of a "Medic think tank" group call/chat a while back where a Dev invited Medic mains to discuss this change, and pooled for ideas would want. Here is what I recall:

    Medics:

    - Para-rescue; specialises in finding, retrieving and reviving dead marines. Probably a device similar to a handheld Crew Monitor from regular SS13, which allows to home in on someone's suit sensors.
    - Field Medic; Basically current medic, who is near the front and treats people there. They would get some upgrades to accomodate for this fact, like maybe a improved healthhud that not only shows hp of a patient, but also recommended chems via small icons next to them. It would also flash the icon of the chem red if they were overdosing on it. This is to help them with treating people as fast as possible.
    - Triage; More of a backline sub-class. They get a MEDICAL TENT which they can build in a 2x2/3x3/undecided field via an air pump. The process is relatively fast, but not lightning fast, so you do have to make a good call on where to put it. Inside the Medical tent are medical beds, IVs, a vendor, surgical equipment and a recharger. This was the sub-class we talked most about since it's the most unique, so details are still unclear. Some of us wanted Medics to be able to do basic surgeries in the tent, and ONLY the tent, while also making it so people cant get into the tent unless dragged inside by a Medic. The tent is meant to be a safe and secure spot for Medics to do triage without everyone barging in to, for example, get to the vendor.
    - Doctors would be barred from deploying entirely, except for maybe the Med APC, since the Triage medic makes them redundant.

    Engies:

    - Field Engineer; Current Engineer, but with extra goodies. More mats maybe, or improved tools to do things faster. Not sure yet.
    - Breacher; Breaching sledgehammer and breaching charges and C4 to breach walls and doors. Easy enough.
    - Sapper; Specialized in building traps primarily, such as tripwire traps.

    Engies weren't talked about THAT much since it was a Medic chat primarily. Do take everything with a grain of salt, as this was a while ago and the whole idea MAY have been dropped since then.
    Lance Corporal Misti Rockwell, Squad Medic (Alpha/Bravo)


    Captain Misti Rockwell, USS Yokosuka, 2nd Division, 2nd Battlegroup, 3rd Fleet.


  6. #6
    Senior Member derpymcderpderp's Avatar
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    Quote Originally Posted by Balance Asshat View Post
    I know with the current meta the way it is calling for a marine buff will be unpopular but the roll is dying.
    I play CIC rolls a lot and I've regularly been seeing squads with 0 engineers.

    I'm thinking increase the starting points for gear, maybe make construction pouch hold 4 items. Buff mines to do more the mildly wound runners, lower the amount of metal needed to upgrade cades but increase the time it takes to do the upgrade (like taking parts off an APC), Give a full 50 platesteel from the vendor.

    I'm just throwing out ideas. Not saying all of those should happen but the job needs some love.
    sorry dawg creative and fun engi gameplay was removed when they made deconstructing walls harder and added cades fr fr also no egrilles
    you are cute and valid :3

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