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Thread: Beno tech idea(s)

  1. #11
    Senior Admin & Whitelist Overseer Fortelian's Avatar
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    Xeno tech idea. Every xeno gets 3 copies of itself that run around the real one. They aren't real and don't block shots, movement, set off MD, or anything like that, they just run around the main one.
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  2. #12
    Moderator SimMiner's Avatar
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    Larval Surge - Spawn pool creates a larva every few minutes for a certain duration, ends prematurely if spawn pool is destroyed. Would be similar to Cryo Marines, and would be more cost effective then revival jelly, but this efficiency comes at the cost of time and the potential to be sabotaged.

    Enchanced Acid - Slashing is weaker, but all types of Acid are stronger, does not affect neuro Spit

    Enchanced Claws - Slashing is stronger, but Acid is weaker.

    Parasitic Slashes - Xenos claw attacks can trigger a larva infection if slashed enough times within a duration. Both the Xeno and Host are notified when this happens.

    Toxic Spit - Acid attacks (including boiler gas) now cause toxin damage instead of burn damage. (Notably weaker against Barricades)

    Sculptor - The Queen can pull out pooled larva and evolve them for players to join later. This process cannot be undone by the queen herself, but it can be by the players that join the empty bodies.

  3. #13
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    Tier 1:
    Toxicity - Xenos release 3x3 neuro gas on death that fades quickly

    Tier 2:
    Survival instinct - When a Xeno hits 20% HP they get +30% evasion for 3 seconds (2 minutes cooldown)

    Tier 3:
    Advanced pheromones - Queen gives pheros to leaders even off ovi

  4. #14
    Moderator SimMiner's Avatar
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    Quote Originally Posted by lurkermain View Post
    Tier 1:
    Toxicity - Xenos release 3x3 neuro gas on death that fades quickly

    Tier 2:
    Survival instinct - When a Xeno hits 20% HP they get +30% evasion for 3 seconds (2 minutes cooldown)

    Tier 3:
    Advanced pheromones - Queen gives pheros to leaders even off ovi
    I'm a fan of the last 2, +30 evasion when your low health would give xenos more room for error when they are on the offensive and advanced pheromones would make xenos stronger overall, similar in line with the Implants that marines get.

  5. #15
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    T1
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    Queen makes a phantom of herself at a spot her eye is that mimics queen screech. (Does not apply the stun, only does the animation.) (Strategic tool) (Temp tech)

    T2
    Adaptive Evolution
    Xenos can evolve to whatever caste they want as long as it's the proper tier. (Drone can now evolve to spitter for example, spitter can evolve to ravenger)

    T3
    Cultist
    They can revive marines to make more larva, move bodies, etc.

    (King, Palentine, Queen Mother's phantom)
    A busted as hell xeno/caste to end the round. (The way stims/implants are for marines.)

  6. #16
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    I like the idea of busted as hell caste. Like upgrade any of your T3's to ravenger (or whatever was that ravager with flamethrower called). It would be strong, but if marines would manage to kill your champion then you wasted techpoints for nothing. It perfectly fits xeno gameplay.

  7. #17
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    Xenos were gonna have champions actually and was gonna act as their nuke but it got scrapped when nuke also got scrapped. I don't think putting a lot of power in a single player is good cause it's very unbalanced

  8. #18
    Moderator SimMiner's Avatar
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    Quote Originally Posted by ZAB1019 View Post
    Xenos were gonna have champions actually and was gonna act as their nuke but it got scrapped when nuke also got scrapped. I don't think putting a lot of power in a single player is good cause it's very unbalanced
    I always thought the argument for putting a lot of power into a small handful of players was that it made the role nearly inaccessible for most players. I could probably count the amount of times I got to play USCM Specialist on both my hands.

  9. #19
    Dev Team Manager Stan_albatross's Avatar
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    Quote Originally Posted by Garrison View Post
    I always thought the argument for putting a lot of power into a small handful of players was that it made the role nearly inaccessible for most players. I could probably count the amount of times I got to play USCM Specialist on both my hands.
    Yeah that was kind of the point of techwebs, to distribute the power so everyone can have fun with it rather than locking it to a few people who might fuck up the game if they're bad (spec kits, tank crew, IOs, etc)
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  10. #20
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    what if xeno get their own equivlent IO

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