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Thread: Shivas Snowball (Ice v3) Feedback thread

  1. #1
    Maintainer - Mapper Triiodine's Avatar
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    Shivas Snowball (Ice v3) Feedback thread

    VIEW THE MAP HERE
    (Or in #dev-blog, the attached thumb is way low res)

    HI there, so I've been working on New Prison (oops Shivas Snowball) for awhile now, and since I'd rather not choke up the gitlab with feedback, here's this thread instead.

    BUGS GO ON THE gitlab here. (Though if you post in this thread I'll still fix them, if that's easier for you.

    I'll be regularly checking on this thread so if you have something to say directly @ me about the map in particulars, now's your chance.

    You can also hit me up in the #mapper-channel

    Keep it civil. Kthnxbye
    Last edited by Triiodine; 06-17-2021 at 03:02 AM.

    I am the art style.

  2. #2
    Head Developer Nanu308's Avatar
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    Claiming First Post for Feedback
    - Engineers needs a look at regarding cades.
    - Check out the Amount of Points from each Controlpoint.
    - Check for Survivor Gear, they need snow stuff to survive.
    - Add more Surv Spawns.
    - Check over Loot on the colony.
    Last edited by Nanu308; 06-17-2021 at 03:04 AM.
    Head Developer & Marine Law Maintainer

  3. #3
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    Overall.

    Great map!

    Miss the Z-levels of ice

  4. #4
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    control points are too far apart and can be fixed by a singular person compared to xenoes needing a drone to scavenge and fix them, as well as weed/put defenses so xenoes can actually defend them. also they give xenoes a major headstart in tech too.

  5. #5
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    fun, nice little references but honestly the map felt mega cramped in some sections while super open in others, the areas where it was open there was little to no combat at all, and while i understnad refernecing ice with cramped hell combat i do love open areas

  6. #6
    Junior Member Mallory's Avatar
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    So far, it seems to be well; though there's a few big flaws.

    So far, and what I've seen from others is that the control points give far too many points for techwebs, this round a bit ago marines were able to get implants, medtech, and anti-bios, and xenos were able to get most of their techweb items too because they also controlled the control points too.

    The map seems to be pretty well though; personally I like it. It seems to be a bit confusing because of everything new added but eventually people will get used to that.

    I think it's a very pretty map, I like everything added, and the control points are welcome from me (atleast) there's more stuff to manage and focus on other than just solely killing xenomorphs only.

    The only thing about control points I think should be tweaked is how much they give and how frequently, along with maybe moving the locations of a few ((if there are more than 1-2))

  7. #7
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    The map itself is great. However the tacmap in cic was a corrupted tacmap of LV and i was forced to improvise. Its overall a very awesome breath of fresh air. Great job!

  8. #8
    Senior Member Pigeon's Avatar
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    The LZs can be weeded, I dont think the early weeding protections are set.

    It needs more rounds, hopefully with less pop. CM itself just cant run those 200 rounds anymore and aliens being so ability focused do worse with heavy lag.

    Other issues might be unclear lanes, but need more testing. Unclear lanes meaning no clear path from LZ1 or 2 towards the combat zone but need to see more rounds of it and see how players react to the map.

    Also the northeast will get rushed by survivors pressuring aliens or straight game ending them as they might rush the queen and larva. Can the power be moved away from the literal hive spawn?
    Last edited by Pigeon; 06-17-2021 at 04:10 AM.

  9. #9
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    the orange buildings, although while they look nice, have no collision

  10. #10
    Junior Member DeiDrah23's Avatar
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    ice is nice but the name sucks
    name it ice

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